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 Can we find solar systems soon? 
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Joined: Sat Dec 03, 2011 10:28 am
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We get to settle a planet, but not see the other planets of a solar system. However, from some planets, other planets would be in plain sight. That's in real life, so may we have that here?

Says there are 4,272,362 planets in the galaxy. There wouldn't be that few solar systems in the galaxy.

So what say we start finding entire solar systems in the future?

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Fri May 18, 2012 10:57 pm
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It could also be that if you colonized more than one planet in the Solar System, you would get an extra production bonus...

Each planet would give you an extra %1 bonus...

If you owned all of the planets in the solar system (say a max of 12), you would get a 15% production bonus... This would be extremely rare....

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Fri May 18, 2012 11:09 pm
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+1. Sounds good, though there will most likely be low resource and tiny planets in these solar systems, so you will end up colonizing planets that will take a lot fo work to get up to par.

But it could definitely be worth the effort if the benefit/bonus was good enough.

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Sat May 19, 2012 3:32 pm
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Well just judging off of our own solar system, this would be the general pattern of planets:

Small Barren(s), Average Terra(s), Large Volcanics, Massive Gasses, Very Large Icy(-ies), and finally, rares such as Exotics, Dysons, Rifts, etc...

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Sat May 19, 2012 5:48 pm
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Well, if you insist on using the Sol system as an example...

Small Barren, Average Toxic, Average Terra, Small Volcanic, Massive Gas, Very Large Gas, Large Gas, Large Gas. Throw in our Dwarf Planets and you add a handful of Very Small to Very Tiny Barrens and Icys.

If that's a normal solar system, thanks but no thanks. The bonus for having the set would have to be at minimum +500% just to make it worth even considering.

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Sat May 19, 2012 6:03 pm
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Id have to agree with darth.. I've abandoned every planet under average size and working on getting rid of those as well.
unless the small planets were a MINIMUM of x10 artis (because we all know nothing else from a small is worth it) and the bonus would have to be quite substantial

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Sat May 19, 2012 6:17 pm
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I think the reason we don't colonize planets from the same system is that the one you colonized is the only oe worth colonizing, or even two planets are in the same solar system just you don't know :P.


Sat May 19, 2012 6:46 pm
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I propose this set-up;

Scan for planets -- Scan for systems - Browse Systems
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1. Scan for a system.
2. Find the system. Proceed to #4 if it has planets. (Some systems will not contain planets)
3. Go into "Browse Systems" and select the found system.
4. Scan for planets with-in that systems (Requires 25 energy to scan & gives lower chance to find) (It tells you x/x planets you have found/there are)
5. Option to colonize single planet, or entire system.
-Entire system costs (Planets x 20energy) to colonize. 5% of the total colonization cost is taken off for every planet after the 2nd planet in the system. (up to 30%)
-Single colonization will take on normal costs.
--Cannot colonize entire system if there are enemy planets
---If you have colonized 1 planet, but wish to use the "Colonize Entire system" option, normal system colonization costs will apply (but with reduced discounts)
----% to discover a system-wide bonus if the "Colonize entire system" option is selected

Systems would be diverse, but they should also be for the players' benefit. So that means;

There would be multiple types of star systems. Such as Dwarf, Neutron, Giant, Supergiant, Binary, Blackhole, etc.
-Dwarfs have a higher chance for terra/volcanic/icy/oceanic planets & asteroid belts
-Neutrons have a higher chance for Crystal/Dysons/Barren planets & asteroid belts
-Giants have a higher chance for Gas/Gaia/Ecum planets
-Supergiants have a higher chance for Demon/Metallic/Desert
-Binary's have a higher chance for Desert/Toxic/Barren & asteroid belts
-Blackholes have a higher chance for Exotics.
--Asteroid belts can be harvested for +50 mining/hr. To do this, you must build 2 phase cutters & 1 processing core chassis on the belt. # of belts you can utilize depends on your rank.
Planets below Small are not included inside systems.
Planets below rich have passive stats.
Planets below very abundant trigger events (not restricted to the planets) when colonized or taken.

In addition, planets within systems have a chance to be occupied by NPCs. The total attack & Defense is proportional to the player's level who scans it first. These planets, because of the effort, will have 1 random resource beyond "Mega Rich".

Because of the complexity, scanning for new planets will NOT yield you planets inside solar systems. This is to keep the 2 functions completely seperate.







Too complex? :P

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Sat May 19, 2012 9:38 pm
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Canshow, I like the idea, but it seems complex to code in :P

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Sat May 19, 2012 10:33 pm
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what if we had solar systems according to ours? like if we had 1 of every common uncommon and like 1 rare we got a 5% boost to all planets there

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Sun May 20, 2012 12:30 am
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Oh I likey very muchy!

Hang on a second. Does this remind anyone else of Monopoly?

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Sun May 20, 2012 12:41 am
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D3XT3R222 wrote:
Oh I likey very muchy!

Hang on a second. Does this remind anyone else of Monopoly?


No, but it does now :P

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Sun May 20, 2012 1:03 am
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Solar systems should be incorporated like a "steal the bacon" kind of game. Natural solar systems are trivial, and clearly beneath contempt. So, steal all the planets and put them in your own custom built one.


Sun May 20, 2012 5:48 pm
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canshow wrote:
I propose this set-up;

Scan for planets -- Scan for systems - Browse Systems
Image

1. Scan for a system.
2. Find the system. Proceed to #4 if it has planets. (Some systems will not contain planets)
3. Go into "Browse Systems" and select the found system.
4. Scan for planets with-in that systems (Requires 25 energy to scan & gives lower chance to find) (It tells you x/x planets you have found/there are)
5. Option to colonize single planet, or entire system.
-Entire system costs (Planets x 20energy) to colonize. 5% of the total colonization cost is taken off for every planet after the 2nd planet in the system. (up to 30%)
-Single colonization will take on normal costs.
--Cannot colonize entire system if there are enemy planets
---If you have colonized 1 planet, but wish to use the "Colonize Entire system" option, normal system colonization costs will apply (but with reduced discounts)
----% to discover a system-wide bonus if the "Colonize entire system" option is selected

Systems would be diverse, but they should also be for the players' benefit. So that means;

There would be multiple types of star systems. Such as Dwarf, Neutron, Giant, Supergiant, Binary, Blackhole, etc.
-Dwarfs have a higher chance for terra/volcanic/icy/oceanic planets & asteroid belts
-Neutrons have a higher chance for Crystal/Dysons/Barren planets & asteroid belts
-Giants have a higher chance for Gas/Gaia/Ecum planets
-Supergiants have a higher chance for Demon/Metallic/Desert
-Binary's have a higher chance for Desert/Toxic/Barren & asteroid belts
-Blackholes have a higher chance for Exotics.
--Asteroid belts can be harvested for +50 mining/hr. To do this, you must build 2 phase cutters & 1 processing core chassis on the belt. # of belts you can utilize depends on your rank.
Planets below Small are not included inside systems.
Planets below rich have passive stats.
Planets below very abundant trigger events (not restricted to the planets) when colonized or taken.

In addition, planets within systems have a chance to be occupied by NPCs. The total attack & Defense is proportional to the player's level who scans it first. These planets, because of the effort, will have 1 random resource beyond "Mega Rich".

Because of the complexity, scanning for new planets will NOT yield you planets inside solar systems. This is to keep the 2 functions completely seperate.



Too complex? :P


Actually, this can go far! +1.

Dan has been a master at coding so much thus far. Not sure if this is rather complex for Dan, but the system as you describe would be so worth it that if it took buying more GPs to get this going, I'd support it in this way.

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Mylarai: enriches often.
Gives base spare energy before ranking, as able.
Mutually jocular drama favored.


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Mon May 21, 2012 9:44 am
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canshow wrote:
I propose this set-up;

Scan for planets -- Scan for systems - Browse Systems
Image

1. Scan for a system.
2. Find the system. Proceed to #4 if it has planets. (Some systems will not contain planets)
3. Go into "Browse Systems" and select the found system.
4. Scan for planets with-in that systems (Requires 25 energy to scan & gives lower chance to find) (It tells you x/x planets you have found/there are)
5. Option to colonize single planet, or entire system.
-Entire system costs (Planets x 20energy) to colonize. 5% of the total colonization cost is taken off for every planet after the 2nd planet in the system. (up to 30%)
-Single colonization will take on normal costs.
--Cannot colonize entire system if there are enemy planets
---If you have colonized 1 planet, but wish to use the "Colonize Entire system" option, normal system colonization costs will apply (but with reduced discounts)
----% to discover a system-wide bonus if the "Colonize entire system" option is selected

Systems would be diverse, but they should also be for the players' benefit. So that means;

There would be multiple types of star systems. Such as Dwarf, Neutron, Giant, Supergiant, Binary, Blackhole, etc.
-Dwarfs have a higher chance for terra/volcanic/icy/oceanic planets & asteroid belts
-Neutrons have a higher chance for Crystal/Dysons/Barren planets & asteroid belts
-Giants have a higher chance for Gas/Gaia/Ecum planets
-Supergiants have a higher chance for Demon/Metallic/Desert
-Binary's have a higher chance for Desert/Toxic/Barren & asteroid belts
-Blackholes have a higher chance for Exotics.
--Asteroid belts can be harvested for +50 mining/hr. To do this, you must build 2 phase cutters & 1 processing core chassis on the belt. # of belts you can utilize depends on your rank.
Planets below Small are not included inside systems.
Planets below rich have passive stats.
Planets below very abundant trigger events (not restricted to the planets) when colonized or taken.

In addition, planets within systems have a chance to be occupied by NPCs. The total attack & Defense is proportional to the player's level who scans it first. These planets, because of the effort, will have 1 random resource beyond "Mega Rich".

Because of the complexity, scanning for new planets will NOT yield you planets inside solar systems. This is to keep the 2 functions completely seperate.







Too complex? :P



I also like this. As it also includes what we have now. With a few miner changes with what you have here dan could even add in some co op legion things + a few other goodies.


Mon May 21, 2012 8:12 pm
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