|
Page 1 of 1
|
[ 15 posts ] |
|
Can we find solar systems soon?
Author |
Message |
Asheron
Joined: Sat Dec 03, 2011 10:28 am Posts: 580 Location: Asheron's Island, Dereth
|
We get to settle a planet, but not see the other planets of a solar system. However, from some planets, other planets would be in plain sight. That's in real life, so may we have that here?
Says there are 4,272,362 planets in the galaxy. There wouldn't be that few solar systems in the galaxy.
So what say we start finding entire solar systems in the future?
_________________Respectable beings criticize constructively. Daily missioner, NPC'er. Mylarai: enriches often. Gives base spare energy before ranking, as able. Mutually jocular drama favored.Get MANY daily benefits & elites as an IMMINENT DARKIE TODAY!
|
Fri May 18, 2012 10:57 pm |
|
 |
f3ar3dlegend
Joined: Wed Feb 01, 2012 10:18 pm Posts: 549
|
It could also be that if you colonized more than one planet in the Solar System, you would get an extra production bonus...
Each planet would give you an extra %1 bonus...
If you owned all of the planets in the solar system (say a max of 12), you would get a 15% production bonus... This would be extremely rare....
_________________
|
Fri May 18, 2012 11:09 pm |
|
 |
Berran
Joined: Thu May 10, 2012 1:43 pm Posts: 53
|
+1. Sounds good, though there will most likely be low resource and tiny planets in these solar systems, so you will end up colonizing planets that will take a lot fo work to get up to par.
But it could definitely be worth the effort if the benefit/bonus was good enough.
|
Sat May 19, 2012 3:32 pm |
|
 |
f3ar3dlegend
Joined: Wed Feb 01, 2012 10:18 pm Posts: 549
|
Well just judging off of our own solar system, this would be the general pattern of planets:
Small Barren(s), Average Terra(s), Large Volcanics, Massive Gasses, Very Large Icy(-ies), and finally, rares such as Exotics, Dysons, Rifts, etc...
_________________
|
Sat May 19, 2012 5:48 pm |
|
 |
Darth Flagitious
Joined: Thu Nov 25, 2010 6:49 pm Posts: 8964
|
Well, if you insist on using the Sol system as an example...
Small Barren, Average Toxic, Average Terra, Small Volcanic, Massive Gas, Very Large Gas, Large Gas, Large Gas. Throw in our Dwarf Planets and you add a handful of Very Small to Very Tiny Barrens and Icys.
If that's a normal solar system, thanks but no thanks. The bonus for having the set would have to be at minimum +500% just to make it worth even considering.
_________________Ranks 400+ Join us in exploring..  [20:40] Wredz: just hacked a massive extremely rich minting planet from someone.. thats the best planet i ever hacked [20:43] DarthFlagitious: is it spearmint or peppermint?
|
Sat May 19, 2012 6:03 pm |
|
 |
icarium81
Joined: Tue Aug 09, 2011 2:15 am Posts: 3056
|
Id have to agree with darth.. I've abandoned every planet under average size and working on getting rid of those as well. unless the small planets were a MINIMUM of x10 artis (because we all know nothing else from a small is worth it) and the bonus would have to be quite substantial
_________________ This is my dog, Icarium, It was a very windy day. Leader of Icariums Fate, level 6 base 
|
Sat May 19, 2012 6:17 pm |
|
 |
Epicownage
Joined: Thu Oct 13, 2011 8:37 pm Posts: 4415
|
I think the reason we don't colonize planets from the same system is that the one you colonized is the only oe worth colonizing, or even two planets are in the same solar system just you don't know  .
|
Sat May 19, 2012 6:46 pm |
|
 |
canshow
Joined: Fri Jul 29, 2011 3:21 pm Posts: 1862
|

I propose this set-up; Scan for planets -- Scan for systems - Browse Systems 1. Scan for a system. 2. Find the system. Proceed to #4 if it has planets. (Some systems will not contain planets) 3. Go into "Browse Systems" and select the found system. 4. Scan for planets with-in that systems (Requires 25 energy to scan & gives lower chance to find) (It tells you x/x planets you have found/there are) 5. Option to colonize single planet, or entire system. -Entire system costs (Planets x 20energy) to colonize. 5% of the total colonization cost is taken off for every planet after the 2nd planet in the system. (up to 30%) -Single colonization will take on normal costs. --Cannot colonize entire system if there are enemy planets ---If you have colonized 1 planet, but wish to use the "Colonize Entire system" option, normal system colonization costs will apply (but with reduced discounts) ----% to discover a system-wide bonus if the "Colonize entire system" option is selected Systems would be diverse, but they should also be for the players' benefit. So that means;There would be multiple types of star systems. Such as Dwarf, Neutron, Giant, Supergiant, Binary, Blackhole, etc. -Dwarfs have a higher chance for terra/volcanic/icy/oceanic planets & asteroid belts -Neutrons have a higher chance for Crystal/Dysons/Barren planets & asteroid belts -Giants have a higher chance for Gas/Gaia/Ecum planets -Supergiants have a higher chance for Demon/Metallic/Desert -Binary's have a higher chance for Desert/Toxic/Barren & asteroid belts -Blackholes have a higher chance for Exotics. --Asteroid belts can be harvested for +50 mining/hr. To do this, you must build 2 phase cutters & 1 processing core chassis on the belt. # of belts you can utilize depends on your rank. Planets below Small are not included inside systems. Planets below rich have passive stats. Planets below very abundant trigger events (not restricted to the planets) when colonized or taken. In addition, planets within systems have a chance to be occupied by NPCs. The total attack & Defense is proportional to the player's level who scans it first. These planets, because of the effort, will have 1 random resource beyond "Mega Rich". Because of the complexity, scanning for new planets will NOT yield you planets inside solar systems. This is to keep the 2 functions completely seperate. Too complex? 
_________________ Eh.
|
Sat May 19, 2012 9:38 pm |
|
 |
f3ar3dlegend
Joined: Wed Feb 01, 2012 10:18 pm Posts: 549
|
Canshow, I like the idea, but it seems complex to code in 
_________________
|
Sat May 19, 2012 10:33 pm |
|
 |
Awesome813
Joined: Tue Nov 01, 2011 8:43 pm Posts: 444
|
what if we had solar systems according to ours? like if we had 1 of every common uncommon and like 1 rare we got a 5% boost to all planets there
_________________ Signature by cyan1de Always have a laugh when I see that gif so I had to steal it
|
Sun May 20, 2012 12:30 am |
|
 |
Devastation
Joined: Tue Dec 06, 2011 3:17 pm Posts: 3632 Location: Gone.
|
Oh I likey very muchy!
Hang on a second. Does this remind anyone else of Monopoly?
_________________ Devastation - Rank 1209 - Proud Officer of Imperium of Namalak
|
Sun May 20, 2012 12:41 am |
|
 |
f3ar3dlegend
Joined: Wed Feb 01, 2012 10:18 pm Posts: 549
|
D3XT3R222 wrote: Oh I likey very muchy!
Hang on a second. Does this remind anyone else of Monopoly? No, but it does now 
_________________
|
Sun May 20, 2012 1:03 am |
|
 |
SteveMcBob
Joined: Sat Feb 19, 2011 10:55 pm Posts: 374
|
Solar systems should be incorporated like a "steal the bacon" kind of game. Natural solar systems are trivial, and clearly beneath contempt. So, steal all the planets and put them in your own custom built one.
|
Sun May 20, 2012 5:48 pm |
|
 |
Asheron
Joined: Sat Dec 03, 2011 10:28 am Posts: 580 Location: Asheron's Island, Dereth
|

canshow wrote: I propose this set-up; Scan for planets -- Scan for systems - Browse Systems 1. Scan for a system. 2. Find the system. Proceed to #4 if it has planets. (Some systems will not contain planets) 3. Go into "Browse Systems" and select the found system. 4. Scan for planets with-in that systems (Requires 25 energy to scan & gives lower chance to find) (It tells you x/x planets you have found/there are) 5. Option to colonize single planet, or entire system. -Entire system costs (Planets x 20energy) to colonize. 5% of the total colonization cost is taken off for every planet after the 2nd planet in the system. (up to 30%) -Single colonization will take on normal costs. --Cannot colonize entire system if there are enemy planets ---If you have colonized 1 planet, but wish to use the "Colonize Entire system" option, normal system colonization costs will apply (but with reduced discounts) ----% to discover a system-wide bonus if the "Colonize entire system" option is selected Systems would be diverse, but they should also be for the players' benefit. So that means;There would be multiple types of star systems. Such as Dwarf, Neutron, Giant, Supergiant, Binary, Blackhole, etc. -Dwarfs have a higher chance for terra/volcanic/icy/oceanic planets & asteroid belts -Neutrons have a higher chance for Crystal/Dysons/Barren planets & asteroid belts -Giants have a higher chance for Gas/Gaia/Ecum planets -Supergiants have a higher chance for Demon/Metallic/Desert -Binary's have a higher chance for Desert/Toxic/Barren & asteroid belts -Blackholes have a higher chance for Exotics. --Asteroid belts can be harvested for +50 mining/hr. To do this, you must build 2 phase cutters & 1 processing core chassis on the belt. # of belts you can utilize depends on your rank. Planets below Small are not included inside systems. Planets below rich have passive stats. Planets below very abundant trigger events (not restricted to the planets) when colonized or taken. In addition, planets within systems have a chance to be occupied by NPCs. The total attack & Defense is proportional to the player's level who scans it first. These planets, because of the effort, will have 1 random resource beyond "Mega Rich". Because of the complexity, scanning for new planets will NOT yield you planets inside solar systems. This is to keep the 2 functions completely seperate. Too complex?  Actually, this can go far! +1. Dan has been a master at coding so much thus far. Not sure if this is rather complex for Dan, but the system as you describe would be so worth it that if it took buying more GPs to get this going, I'd support it in this way.
_________________Respectable beings criticize constructively. Daily missioner, NPC'er. Mylarai: enriches often. Gives base spare energy before ranking, as able. Mutually jocular drama favored.Get MANY daily benefits & elites as an IMMINENT DARKIE TODAY!
|
Mon May 21, 2012 9:44 am |
|
 |
Redlaw
Joined: Fri May 28, 2010 3:38 am Posts: 1280
|

canshow wrote: I propose this set-up; Scan for planets -- Scan for systems - Browse Systems 1. Scan for a system. 2. Find the system. Proceed to #4 if it has planets. (Some systems will not contain planets) 3. Go into "Browse Systems" and select the found system. 4. Scan for planets with-in that systems (Requires 25 energy to scan & gives lower chance to find) (It tells you x/x planets you have found/there are) 5. Option to colonize single planet, or entire system. -Entire system costs (Planets x 20energy) to colonize. 5% of the total colonization cost is taken off for every planet after the 2nd planet in the system. (up to 30%) -Single colonization will take on normal costs. --Cannot colonize entire system if there are enemy planets ---If you have colonized 1 planet, but wish to use the "Colonize Entire system" option, normal system colonization costs will apply (but with reduced discounts) ----% to discover a system-wide bonus if the "Colonize entire system" option is selected Systems would be diverse, but they should also be for the players' benefit. So that means;There would be multiple types of star systems. Such as Dwarf, Neutron, Giant, Supergiant, Binary, Blackhole, etc. -Dwarfs have a higher chance for terra/volcanic/icy/oceanic planets & asteroid belts -Neutrons have a higher chance for Crystal/Dysons/Barren planets & asteroid belts -Giants have a higher chance for Gas/Gaia/Ecum planets -Supergiants have a higher chance for Demon/Metallic/Desert -Binary's have a higher chance for Desert/Toxic/Barren & asteroid belts -Blackholes have a higher chance for Exotics. --Asteroid belts can be harvested for +50 mining/hr. To do this, you must build 2 phase cutters & 1 processing core chassis on the belt. # of belts you can utilize depends on your rank. Planets below Small are not included inside systems. Planets below rich have passive stats. Planets below very abundant trigger events (not restricted to the planets) when colonized or taken. In addition, planets within systems have a chance to be occupied by NPCs. The total attack & Defense is proportional to the player's level who scans it first. These planets, because of the effort, will have 1 random resource beyond "Mega Rich". Because of the complexity, scanning for new planets will NOT yield you planets inside solar systems. This is to keep the 2 functions completely seperate. Too complex?  I also like this. As it also includes what we have now. With a few miner changes with what you have here dan could even add in some co op legion things + a few other goodies.
|
Mon May 21, 2012 8:12 pm |
|
 |
|
|
Page 1 of 1
|
[ 15 posts ] |
|
Who is online |
Users browsing this forum: No registered users and 16 guests |
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum
|
|