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Offensive arti rules make this like Farmville
http://galaxylegion.com/forum/viewtopic.php?f=6&t=25231
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Author:  Zypherius [ Fri May 25, 2012 5:53 pm ]
Post subject:  Offensive arti rules make this like Farmville

PLEASE, get rid of the rule making offensive artifacts count against the number of TMs you can use in a day. This has COMPLETELY DESTROYED the PvP aspect of GL. I can understanding limiting the number of TM's that can be used in a day, but if we wanted to play a game where PvP was practically non-existent, we would play Farmville. This is perhaps one of the worst changes to the game play that we've seen.

Author:  Bluecifer [ Fri May 25, 2012 5:54 pm ]
Post subject:  Re: Offensive arti rules make this like Farmville

+1 We have limits to how many raids and hacks we can give a guy, why limit us even further?

Author:  shivers [ Fri May 25, 2012 5:57 pm ]
Post subject:  Re: Offensive arti rules make this like Farmville

+1...too many actions now as it is

Author:  Astral [ Fri May 25, 2012 6:18 pm ]
Post subject:  Re: Offensive arti rules make this like Farmville

shivers wrote:
+1...too many actions now as it is


Tell me again: why do you even have to use offensive artifacts?

A guy 300ish rank above me even hit me with multiple artifacts to disable me. I shrugged off and moved on. But that kind of behavior DOES deserve a count toward TM limit.

Author:  TheSpartan [ Fri May 25, 2012 6:18 pm ]
Post subject:  Re: Offensive arti rules make this like Farmville

+1 I play another game with no PvP restrictions besides one player not attacking another single player more then 6 times a day unless a legion war is declared, and they all seem to be doing just fine, sure you could lose months of work to one ill attack, but you could lose all that anyways even if there were super restrictions

point is, compared to that, get disabled once or twice a day isn't that big of a deal

Author:  Zypherius [ Fri May 25, 2012 6:26 pm ]
Post subject:  Re: Offensive arti rules make this like Farmville

Astral wrote:
shivers wrote:
+1...too many actions now as it is


Tell me again: why do you even have to use offensive artifacts?

A guy 300ish rank above me even hit me with multiple artifacts to disable me. I shrugged off and moved on. But that kind of behavior DOES deserve a count toward TM limit.


I don't see the relevance. Your rank and the rank of the attacker has absolutely nothing to do with the issue being discussed. You can only be hit so many times, based on your own offensive actions. This alone lets the individual dictate how much PvP they get in to. Many people use offensive artis to simply decrease the amount of energy needed to take a ship out. They also make it easier to disable a person who is actively playing. Again, rank has absolutely nothing to do with the issue at hand, which is that dropping an EMP or Bomb limits the number of TMs you can use in a day but not vice versa. You can still use 40+ TM's in a day if you do it before you start going on spree of disabling your enemies. Once you start disabling, your actions quickly go to nothing at all.

The rule is staged SOLELY for the purpose of limiting the number of hacks and raids an individual can make in the day. This is unnecessary as you can only hack or raid an individual based on their own number of offensive actions. It is an unnecessary redundancy which has absolutely zero impact on the defense of those being hacked or raided, and serves no purpose other than to eliminate a massive portion of PvP in the game & make true legion wars impossible to fight in an offensive manner.

Author:  Astral [ Fri May 25, 2012 6:39 pm ]
Post subject:  Re: Offensive arti rules make this like Farmville

Zypherius wrote:
Astral wrote:
shivers wrote:
+1...too many actions now as it is


Tell me again: why do you even have to use offensive artifacts?

A guy 300ish rank above me even hit me with multiple artifacts to disable me. I shrugged off and moved on. But that kind of behavior DOES deserve a count toward TM limit.


I don't see the relevance. Your rank and the rank of the attacker has absolutely nothing to do with the issue being discussed. You can only be hit so many times, based on your own offensive actions. This alone lets the individual dictate how much PvP they get in to. Many people use offensive artis to simply decrease the amount of energy needed to take a ship out. They also make it easier to disable a person who is actively playing. Again, rank has absolutely nothing to do with the issue at hand, which is that dropping an EMP or Bomb limits the number of TMs you can use in a day but not vice versa. You can still use 40+ TM's in a day if you do it before you start going on spree of disabling your enemies. Once you start disabling, your actions quickly go to nothing at all.

The rule is staged SOLELY for the purpose of limiting the number of hacks and raids an individual can make in the day. This is unnecessary as you can only hack or raid an individual based on their own number of offensive actions. It is an unnecessary redundancy which has absolutely zero impact on the defense of those being hacked or raided, and serves no purpose other than to eliminate a massive portion of PvP in the game & make true legion wars impossible to fight in an offensive manner.


The red sentence is the point. Each of us dictates how much PvP we want. If I were a mission guy, I won't like to spend 200 mil every time I log into the game because some PvP-er disabled me.

TheSpartan wrote:
+1 I play another game with no PvP restrictions besides one player not attacking another single player more then 6 times a day unless a legion war is declared, and they all seem to be doing just fine, sure you could lose months of work to one ill attack, but you could lose all that anyways even if there were super restrictions

point is, compared to that, get disabled once or twice a day isn't that big of a deal


If anyone that complains about about being disabled gets "Go play Farmville" shove, then you deserve: Go play that game.

Author:  ZeroEither [ Fri May 25, 2012 6:39 pm ]
Post subject:  Re: Offensive arti rules make this like Farmville

+1 causeiloveartiesandtm's

Author:  Zypherius [ Fri May 25, 2012 6:47 pm ]
Post subject:  Re: Offensive arti rules make this like Farmville

If someone doesn't want to use the PvP aspect of the game, there are plenty of ways to hide behind a truce almost indefinitely. Heck, we're at war with a legion of 60 players and less than 10 of their members ever do any fighting. When they show up on the BT, the non-aggressive players have halcs up to protect them. The point being that there are already MANY ways for mission and NPC oriented players to avoid almost ALL PvP action if they want.

Again, the current settings have no effect on anyone other than those who "WERE" (key word here) actively enjoying the PvP aspects of GL. For many of us, the fighting, hacking & raiding are what make the game a blast for many of us, and the newest setting destroy that.

Author:  elerian [ Fri May 25, 2012 6:54 pm ]
Post subject:  Re: Offensive arti rules make this like Farmville

Image

Author:  Bluecifer [ Fri May 25, 2012 7:06 pm ]
Post subject:  Re: Offensive arti rules make this like Farmville

If you screw up a South park reference... may God have mercy on your soul...

Author:  elerian [ Fri May 25, 2012 7:14 pm ]
Post subject:  Re: Offensive arti rules make this like Farmville

havnt watched the show in years, it got to dumb for me, though im pretty sure i got that one right.

Author:  itsSoulPLayAgain [ Fri May 25, 2012 7:20 pm ]
Post subject:  Re: Offensive arti rules make this like Farmville

+1 to it and + 1 to reposing the same thing all over the place. keep it up.

Pssst Dan , told ya so :roll: :roll:

Author:  Bluecifer [ Fri May 25, 2012 7:22 pm ]
Post subject:  Re: Offensive arti rules make this like Farmville

Mr. Garrison, the teacher:
Image
Mr. Mackey, the guidance councillor:
Image
Well known for his catch-phrase: mmmkay?

Back on topic, no real benefit to defenders, so why have something that has no purpose, and annoys the hell outta a good portion of the player-base in GL?

Author:  gert [ Fri May 25, 2012 9:28 pm ]
Post subject:  Re: Offensive arti rules make this like Farmville

I have to agree with this post you are limited by the persons actions why would you limit the offender if the defender is already defended .....Maybe just move the limit up then

Author:  lalalalala [ Fri May 25, 2012 9:57 pm ]
Post subject:  Re: Offensive arti rules make this like Farmville

+1 it clearly should be changed

Author:  Astral [ Sat May 26, 2012 5:33 am ]
Post subject:  Re: Offensive arti rules make this like Farmville

Zypherius wrote:
If someone doesn't want to use the PvP aspect of the game, there are plenty of ways to hide behind a truce almost indefinitely. Heck, we're at war with a legion of 60 players and less than 10 of their members ever do any fighting. When they show up on the BT, the non-aggressive players have halcs up to protect them. The point being that there are already MANY ways for mission and NPC oriented players to avoid almost ALL PvP action if they want.

Again, the current settings have no effect on anyone other than those who "WERE" (key word here) actively enjoying the PvP aspects of GL. For many of us, the fighting, hacking & raiding are what make the game a blast for many of us, and the newest setting destroy that.


Big NO NO. Truce only lasts 4 hours. FOUR EFFING HOURS. If a mission guy wants to stay safe under truce, he would have to go online every 4 hours = 6 times a day. He is a mission guy for gods sake. He probably wants to go online just before going to bed, or in his lunch time. He wouldn't be a grinder in the first place. A Halc trap lasts a week. If he's lucky he can get by the day without being disabled. If not, somebody trips his Halc trap, a legion mate repairs him for medal, and he gets disabled in the second attack.

If Truce still lasts 12 hours like it previously did, this all ranting about halc trap is justified. If not, no. You just wanna get your share of easy preys. People who don't fight back.

Author:  Zypherius [ Sat May 26, 2012 5:51 am ]
Post subject:  Re: Offensive arti rules make this like Farmville

Astral wrote:
Zypherius wrote:
If someone doesn't want to use the PvP aspect of the game, there are plenty of ways to hide behind a truce almost indefinitely. Heck, we're at war with a legion of 60 players and less than 10 of their members ever do any fighting. When they show up on the BT, the non-aggressive players have halcs up to protect them. The point being that there are already MANY ways for mission and NPC oriented players to avoid almost ALL PvP action if they want.

Again, the current settings have no effect on anyone other than those who "WERE" (key word here) actively enjoying the PvP aspects of GL. For many of us, the fighting, hacking & raiding are what make the game a blast for many of us, and the newest setting destroy that.


Big NO NO. Truce only lasts 4 hours. FOUR EFFING HOURS. If a mission guy wants to stay safe under truce, he would have to go online every 4 hours = 6 times a day. He is a mission guy for gods sake. He probably wants to go online just before going to bed, or in his lunch time. He wouldn't be a grinder in the first place. A Halc trap lasts a week. If he's lucky he can get by the day without being disabled. If not, somebody trips his Halc trap, a legion mate repairs him for medal, and he gets disabled in the second attack.

If Truce still lasts 12 hours like it previously did, this all ranting about halc trap is justified. If not, no. You just wanna get your share of easy preys. People who don't fight back.


1st of all, you are making assumptions that I want easy prey. That assumption just makes an ass of you as you are obviously completely ignorant of the truth. This is a game that not only includes combat, but is primarily based on combat (hull strength to absorb attacks, weapons to attack, cloak to raid disabled ships and hacking to steal technology). You seem to want to be able to completely negate the combat aspects of the game. If you want to play a game that has zero combat aspects, find a game that fits what you are looking for instead of coming into a combat based game and demanding that everyone cowtow to your whims. In addition, if someone is simply looking for easy prey as you "assume", you seem to be forgetting the fact that the game refreshes every hour, eliminating the ability to come back after someone with a tripped halc on the BT.

Again... the MAIN point is that having triple and quadruple redundancies do not provide additional protection to the players who wish to hide from PvP, but instead only limit the abilities of the players who wish to take full advantage of what the game has, or in this case used to have to offer.

Author:  canshow [ Sat May 26, 2012 5:55 am ]
Post subject:  Re: Offensive arti rules make this like Farmville

Yes, +1. Life sure isn't worth living anymore if you can't farm badges.

Author:  Astral [ Sat May 26, 2012 6:05 am ]
Post subject:  Re: Offensive arti rules make this like Farmville

Zypherius wrote:
Astral wrote:
Zypherius wrote:
If someone doesn't want to use the PvP aspect of the game, there are plenty of ways to hide behind a truce almost indefinitely. Heck, we're at war with a legion of 60 players and less than 10 of their members ever do any fighting. When they show up on the BT, the non-aggressive players have halcs up to protect them. The point being that there are already MANY ways for mission and NPC oriented players to avoid almost ALL PvP action if they want.

Again, the current settings have no effect on anyone other than those who "WERE" (key word here) actively enjoying the PvP aspects of GL. For many of us, the fighting, hacking & raiding are what make the game a blast for many of us, and the newest setting destroy that.


Big NO NO. Truce only lasts 4 hours. FOUR EFFING HOURS. If a mission guy wants to stay safe under truce, he would have to go online every 4 hours = 6 times a day. He is a mission guy for gods sake. He probably wants to go online just before going to bed, or in his lunch time. He wouldn't be a grinder in the first place. A Halc trap lasts a week. If he's lucky he can get by the day without being disabled. If not, somebody trips his Halc trap, a legion mate repairs him for medal, and he gets disabled in the second attack.

If Truce still lasts 12 hours like it previously did, this all ranting about halc trap is justified. If not, no. You just wanna get your share of easy preys. People who don't fight back.


1st of all, you are making assumptions that I want easy prey. That assumption just makes an ass of you as you are obviously completely ignorant of the truth. This is a game that not only includes combat, but is primarily based on combat (hull strength to absorb attacks, weapons to attack, cloak to raid disabled ships and hacking to steal technology). You seem to want to be able to completely negate the combat aspects of the game. If you want to play a game that has zero combat aspects, find a game that fits what you are looking for instead of coming into a combat based game and demanding that everyone cowtow to your whims. In addition, if someone is simply looking for easy prey as you "assume", you seem to be forgetting the fact that the game refreshes every hour, eliminating the ability to come back after someone with a tripped halc on the BT.

Again... the MAIN point is that having triple and quadruple redundancies do not provide additional protection to the players who wish to hide from PvP, but instead only limit the abilities of the players who wish to take full advantage of what the game has, or in this case used to have to offer.


Ummmm... I thought I have seen posts in this forum where players vow that they CAN get to a certain target after tripping his halc trap... let's see...

thunderbolta wrote:
So I figure, that if someone has wasted my Null fuse, it should be punishable just as wasting a cage often is. So I have begun zeroing hacks if people waste my Null Fuse. Yes, that's right. I'm going to zero them. And then, depending on the situation, I will stick around and wait for the halc to wear off and disable them - just to get the last laugh. If they retaliate I will alert them.

So... join me.

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