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 galactic clock 
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Joined: Sun Feb 19, 2012 4:36 am
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Now im not complaining about the totally awesome and invaluable clock, ive already thought of millions of uses for it that will really improve gameplay and make it better for everyone...

yeh ok i'll stop being sarcastic.

My suggestion is, make it analog and click it to show the digital time, instead of it just being a analog clock-like image you can click.

No I do not want to know your ideas for how it can improve the game everyone. I don't care.

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Sat May 26, 2012 11:16 pm
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Joined: Thu Aug 11, 2011 9:48 pm
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kellmaster wrote:
Now im not complaining about the totally awesome and invaluable clock, ive already thought of millions of uses for it that will really improve gameplay and make it better for everyone...

yeh ok i'll stop being sarcastic.

My suggestion is, make it analog and click it to show the digital time, instead of it just being a analog clock-like image you can click.

No I do not want to know your ideas for how it can improve the game everyone. I don't care.

Then what was the point of posting your idea up here? All ideas can use improvement.

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Sat May 26, 2012 11:20 pm
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playret0195x wrote:
Then what was the point of posting your idea up here? All ideas can use improvement.


I actually had a suggestion regarding the clock? the rest was just random junk becuase im bored.

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Sat May 26, 2012 11:25 pm
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kellmaster wrote:
playret0195x wrote:
Then what was the point of posting your idea up here? All ideas can use improvement.


I actually had a suggestion regarding the clock? the rest was just random junk becuase im bored.


The "I don't care" threw me off a bit.

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Sat May 26, 2012 11:31 pm
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Joined: Tue Mar 15, 2011 8:00 pm
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Or just have the time show permanently rather then having to click to view it :roll:

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Sat May 26, 2012 11:43 pm
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Sparky wrote:
Or just have the time show permanently rather then having to click to view it :roll:


i'm guessing that this might be due to concerns about lag / server load - the more timers active, the greater the chance of 'something bad' happening.

when i first saw (and squinted at) the analog clock, i was thinking that that was boneheaded. but then i checked back 10 minutes later and noticed that the hands of the clock weren't moving and that it was just a static image, that you had to click to get the digital readout.

if this test works out, then Darth's other timer suggestions might be workable. however, if EVERYONE ran with all those timers on by default, that might cause problems.

timers on by default: energy, shield

timers on by request: galactic clock

timers / trackers requested: pacified, actions

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Sun May 27, 2012 1:21 am
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