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Ship Buff/Nerf Indicators
http://galaxylegion.com/forum/viewtopic.php?f=6&t=25403
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Author:  Darth Flagitious [ Tue May 29, 2012 9:58 pm ]
Post subject:  Ship Buff/Nerf Indicators

Something that was brought up to me earlier (thanks Pony :roll: )... To know when certain buffs wear off, we have to go to Ship>View Ship Stats>Effects. The ones that were pointed out are the XP boosts, Neural and RSL Implant. But you also have to go there for other buffs, such as Shockpulse, Eluder Matrix, Sha'din Algorithm, Targeting Alignment, etc. Once there in the Effects tab, you have to deal with all the "permanent" effects in the list too. Scan/Cloak buffs you at least have to go to the Ship tab and hover over the respective numbers. So....

I suggest two "buttons" located between the Research tab and the bookmark location. Hovering over these buttons would give a full list of all ACTIVE, TEMPORARY buffs or nerfs. In the case of multiple effects from trip trap stacking or EMP spam, have the time show the first one to expire with a multiplier on the effect name. "4x EMP Disruption Defense -10% 23 min" as an example.

Image

Author:  nwngunner [ Tue May 29, 2012 10:38 pm ]
Post subject:  Re: Ship Buff/Nerf Indicators

I agree i hate going and checking my buffs when i am npcing.

Author:  Fear [ Tue May 29, 2012 10:41 pm ]
Post subject:  Re: Ship Buff/Nerf Indicators

+1

its the worse when you know your tight on time, check it and it runs out as you check it so you couldn't use it but for having to had to check. e.g. dark aperture.

Author:  Darth Flagitious [ Tue May 29, 2012 11:48 pm ]
Post subject:  Re: Ship Buff/Nerf Indicators

As an additional tweak (credit to ODragon), when there is an active buff or nerf, the button could indicate with green (buff) and red (nerf) highlights.

Image

or

Image

Author:  Chris24markey [ Wed May 30, 2012 12:37 am ]
Post subject:  Re: Ship Buff/Nerf Indicators

wasted space to clutter up a packed interface as it is!!!!!!! thanks for trying but not needed!!!!!!! waste of space.

Author:  Rambojr [ Wed May 30, 2012 12:50 am ]
Post subject:  Re: Ship Buff/Nerf Indicators

Darth Flagitious wrote:
Something that was brought up to me earlier (thanks Pony :roll: )... To know when certain buffs wear off, we have to go to Ship>View Ship Stats>Effects. The ones that were pointed out are the XP boosts, Neural and RSL Implant. But you also have to go there for other buffs, such as Shockpulse, Eluder Matrix, Sha'din Algorithm, Targeting Alignment, etc. Once there in the Effects tab, you have to deal with all the "permanent" effects in the list too. Scan/Cloak buffs you at least have to go to the Ship tab and hover over the respective numbers. So....

I suggest two "buttons" located between the Research tab and the bookmark location. Hovering over these buttons would give a full list of all ACTIVE, TEMPORARY buffs or nerfs. In the case of multiple effects from trip trap stacking or EMP spam, have the time show the first one to expire with a multiplier on the effect name. "4x EMP Disruption Defense -10% 23 min" as an example.

Image


+1.

Author:  Darth Flagitious [ Wed May 30, 2012 12:52 am ]
Post subject:  Re: Ship Buff/Nerf Indicators

Chris24markey wrote:
wasted space to clutter up a packed interface as it is!!!!!!! thanks for trying but not needed!!!!!!! waste of space.


Chris24markey wrote:
all you people can do is add negitive feedback........ try somthing positive



Image

Author:  Chris24markey [ Wed May 30, 2012 12:55 am ]
Post subject:  Re: Ship Buff/Nerf Indicators

Darth Flagitious wrote:
Chris24markey wrote:
wasted space to clutter up a packed interface as it is!!!!!!! thanks for trying but not needed!!!!!!! waste of space.


Chris24markey wrote:
all you people can do is add negitive feedback........ try somthing positive



Image



wow temper temper now i have to !!!!!!!!!
Image

I am the master of dark arts......dont make me stupify you too!!!!!!

its a bad idear and now i am moving on..... to much clutter is what it is too much!!!!!!!!!!!!!!!!!

Author:  Preliator Xzien [ Wed May 30, 2012 1:25 am ]
Post subject:  Re: Ship Buff/Nerf Indicators

Image

Author:  wavey_dave_76 [ Wed May 30, 2012 6:47 am ]
Post subject:  Re: Ship Buff/Nerf Indicators

More than enough room at the end of that bar for the icons, but I do wonder if just small circles would confuse players who don't know about them.

When you put a + and - on them, I actually thought you meant to make them active buttons, a quick way of adding buffs, like a "use artifact" button from anywhere, but just shows the artifacts that put buffs on.

Anyway, dispite the slight criticism on unlabled buttons, I do like this...

Author:  Chris24markey [ Wed May 30, 2012 10:55 am ]
Post subject:  Re: Ship Buff/Nerf Indicators

wavey_dave_76 wrote:
More than enough room at the end of that bar for the icons, but I do wonder if just small circles would confuse players who don't know about them.

When you put a + and - on them, I actually thought you meant to make them active buttons, a quick way of adding buffs, like a "use artifact" button from anywhere, but just shows the artifacts that put buffs on.

Anyway, dispite the slight criticism on unlabled buttons, I do like this...


carfull he will tell you to stfu and gtfo if u tell him his idear is bad and needs work!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

kinda like this!!!!!!!!!!
Image

Author:  Preliator Xzien [ Wed May 30, 2012 10:58 am ]
Post subject:  Re: Ship Buff/Nerf Indicators

FPPFN # 8
Quote:
Adding !!!!!!!!! or ??????? to all of your posts will not get your point across any better!!!!!!!



Perhaps one of those ? buttons beside them or something?

Author:  mysterion [ Wed May 30, 2012 4:37 pm ]
Post subject:  Re: Ship Buff/Nerf Indicators

Image

Author:  Dave_smith354 [ Wed May 30, 2012 5:27 pm ]
Post subject:  Re: Ship Buff/Nerf Indicators

Chris24markey wrote:
wavey_dave_76 wrote:
More than enough room at the end of that bar for the icons, but I do wonder if just small circles would confuse players who don't know about them.

When you put a + and - on them, I actually thought you meant to make them active buttons, a quick way of adding buffs, like a "use artifact" button from anywhere, but just shows the artifacts that put buffs on.

Anyway, dispite the slight criticism on unlabled buttons, I do like this...


carfull he will tell you to stfu and gtfo if u tell him his idear is bad and needs work!

(edit: Image and multiple exclamation marks removed)



Because WaveyDavey came up with a genuine suggestion for an improvement rather than dismissing the idea out of hand. I don't find the interface cluttered at all.

As far as unlabelled buttons are concerned, how about this: hover over tells you what the button does, click shows the list of buffs/debuffs (sorry if that's already how it's supposed to work).

Author:  Epicownage [ Wed May 30, 2012 6:24 pm ]
Post subject:  Re: Ship Buff/Nerf Indicators

Good idea real time saver, especially with a neural interface while npcing.

Author:  Darth Flagitious [ Wed May 30, 2012 6:26 pm ]
Post subject:  Re: Ship Buff/Nerf Indicators

Epicownage wrote:
Good idea real time saver, especially with a neural interface while npcing.


That was the starting point for the idea. Neurals and RSL during NPC runs.

Author:  wavey_dave_76 [ Thu May 31, 2012 7:21 pm ]
Post subject:  Re: Ship Buff/Nerf Indicators

Dave, I was kinda ignoring it (that and I couldnt log on for a day). I was labouring under the misapprehension that the 24 in his name was his age, but after seeing a few posts, I need to revise my thoughts.

I actually think just the word "Buffs" or "Effects" or something rather than the + and - icons would work. Hover over it and it drops a two column list down. On the left, positive buffs, and on the right, negative

Author:  Plagueis [ Fri Jun 01, 2012 8:56 am ]
Post subject:  Re: Ship Buff/Nerf Indicators

Chris24markey wrote:
Darth Flagitious wrote:
Chris24markey wrote:
wasted space to clutter up a packed interface as it is!!!!!!! thanks for trying but not needed!!!!!!! waste of space.


Chris24markey wrote:
all you people can do is add negitive feedback........ try somthing positive



Image



wow temper temper now i have to !!!!!!!!!
Image

I am the master of dark arts......dont make me stupify you too!!!!!!

its a bad idear and now i am moving on..... to much clutter is what it is too much!!!!!!!!!!!!!!!!!


Image

Author:  Plagueis [ Fri Jun 01, 2012 9:15 am ]
Post subject:  Re: Ship Buff/Nerf Indicators

Wow! This started off as just a SUGGESTION (could be good or bad), and now it's turned into smack talk along with images.

Author:  Plagueis [ Fri Jun 01, 2012 9:23 am ]
Post subject:  Re: Ship Buff/Nerf Indicators

I agree that it's quite annoying having to keep going back to my ship to see how long my buffs have left. For any attack or defense buff, you can tell whether or not it's still active without leaving your battle tab by seeing your attack and defense when npc hunting or pvp'ing. When it goes down, you know a buff just wore off. Others, such as neurals, shield amp, and nanite swarms, can only be checked by going to your ship. I agree with the idea. It would certainly save time and make buffed npc hunting more efficient.

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