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Ship Extractor http://galaxylegion.com/forum/viewtopic.php?f=6&t=25440 |
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Author: | Interest [ Thu May 31, 2012 12:00 am ] |
Post subject: | Ship Extractor |
Make an arti (like the mylarai build extractor) that extracts ship mods and converts into an artifact, but only those which were originally artifact (For example, Stryll Transponder can be extracted, but not Zolazin Jammer or researchable technology) |
Author: | Fralo [ Thu May 31, 2012 12:08 am ] |
Post subject: | Re: Ship Extractor |
I truthfully don't see much of a point for this...I mean, if you want to get a module off your ship, you can just sell it if you don't want it, or just uninstall it if you want to keep it. Unlike planetary structures that are supposed to be permanent and reused elsewhere, I don't think this is really needed. |
Author: | Interest [ Thu May 31, 2012 12:19 am ] |
Post subject: | Re: Ship Extractor |
It's for the extra boosts Say for the Biomimetic sealer, you can get the +50 Hull bonus if you weren't fixer at first install |
Author: | Preliator Xzien [ Thu May 31, 2012 12:37 am ] |
Post subject: | Re: Ship Extractor |
That's your own fault if that happens. |
Author: | KJReed [ Thu May 31, 2012 2:16 am ] |
Post subject: | Re: Ship Extractor |
and none of those bonus' are game changing either. |
Author: | Interest [ Mon Jun 18, 2012 9:31 am ] |
Post subject: | Re: Ship Extractor |
You could also use it to instantly repair special modules... |
Author: | kellmaster [ Mon Jun 18, 2012 9:35 am ] |
Post subject: | Re: Ship Extractor |
Interest wrote: You could also use it to instantly repair special modules... then make it cost credits to use. This would have its uses, not many, but i like it +1 |
Author: | Interest [ Tue Jul 24, 2012 12:59 am ] |
Post subject: | Re: Ship Extractor |
kellmaster wrote: Interest wrote: You could also use it to instantly repair special modules... then make it cost credits to use. This would have its uses, not many, but i like it +1 no, it would be something like repair nanos |
Author: | varunjitsingh146 [ Tue Jul 24, 2012 1:34 am ] |
Post subject: | Re: Ship Extractor |
Interest wrote: kellmaster wrote: Interest wrote: You could also use it to instantly repair special modules... then make it cost credits to use. This would have its uses, not many, but i like it +1 no, it would be something like repair nanos no one mentioned repair nanos. if you want to take a module off just uninstall it. |
Author: | Dr Bill [ Tue Jul 24, 2012 9:24 am ] |
Post subject: | Re: Ship Extractor |
Buyer's remorse is never good in any game. Noobs make mistakes. Give them a 10 gp art to allow this, I say. +1(ish) |
Author: | Plagueis [ Tue Jul 24, 2012 9:42 am ] |
Post subject: | Re: Ship Extractor |
It would be useful when you want to put more advanced npc-dropped mods on your ship. For example, instead of selling vortul blast phasers for credits when you want to replace them with korteth twin blasters, you could use this extractor to put it in your cargo as an artifact and scrap it for ctp. It would also be useful for composite rays, if you temporarily wanted one type instead of the other. But then that would upset players who have gotten multiple sets of composites. And it might upset players like me who have have all the most advanced npc-drop mods (or really close to it). |
Author: | KJReed [ Tue Jul 24, 2012 3:49 pm ] |
Post subject: | Re: Ship Extractor |
Plagueis wrote: It would be useful when you want to put more advanced npc-dropped mods on your ship. For example, instead of selling vortul blast phasers for credits when you want to replace them with korteth twin blasters, you could use this extractor to put it in your cargo as an artifact and scrap it for ctp. It would also be useful for composite rays, if you temporarily wanted one type instead of the other. But then that would upset players who have gotten multiple sets of composites. And it might upset players like me who have have all the most advanced npc-drop mods (or really close to it). the taking off for upgrading mods is what? 20-50 tech at best? not really a big deal. could help out some people with the composite rays i guess. |
Author: | guy4761 [ Wed Jul 25, 2012 2:53 am ] |
Post subject: | Re: Ship Extractor |
+1 this would help everyone in the end, but reduce dan's income also. By this i mean everyone who has bought a Radiant Surge Cannon could take it off and then put it back on raising it's damage. Also it does help with the mission rewards that have some other mark 2 to them. I would think this would be a mission reward... maybe like 5 total. |
Author: | Interest [ Sat Jul 28, 2012 5:52 pm ] |
Post subject: | Re: Ship Extractor |
guy4761 wrote: +1 this would help everyone in the end, but reduce dan's income also. By this i mean everyone who has bought a Radiant Surge Cannon could take it off and then put it back on raising it's damage. Also it does help with the mission rewards that have some other mark 2 to them. I would think this would be a mission reward... maybe like 5 total. you could do it so you can't extract gp only items |
Author: | Jessica [ Sat Jul 28, 2012 7:05 pm ] |
Post subject: | Re: Ship Extractor |
+1 I had to sell one of my two Stryll Hunt Sensor to replace it when a Stryll Prey Tracker. I wished I could remove it from the ship so I could sell it for ctp |
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