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reason for scan/cloak on a base
http://galaxylegion.com/forum/viewtopic.php?f=6&t=25449
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Author:  detregets [ Thu May 31, 2012 5:46 am ]
Post subject:  reason for scan/cloak on a base

let's say your base acquires some scan . for each 100 scan <or whatever>, the base can hold the location of a planet. said planet must be owned by a loyal, active member of the legion, and has to be approved for scanlock by a leader or officer. once in the databanks, the planet is added to a permanent list that can be accessed through the base computer. it can be guarded by all members as usual, but because it's locked by the base all members <or just leaders and officers> can use any artifact or ability on the planet that they could use on one of their own planets.
however, without cloak , your base is vulnerable to hacking <a new badge or still just a blue?> . your base can only be hacked if it has been locked on and is engaged in battle . let's say there is a limited timeframe that a base can be hacked, based on it's level and the amount of cloak it has . perhaps our base here is vulnerable to hacking every 15 minutes, for about 3 minutes. a successful hack may result in one of the scanlocked planets' locations, some rp, a ctlab discovery OR erasure , or perhaps even on a critical failure , a boost to the base' stats or a planet location of the failed hackers' downloaded to the defending bases' database

just a rough idea here, very incomplete, but what do you guys think ?

Author:  failname [ Thu May 31, 2012 5:56 am ]
Post subject:  Re: reason for scan/cloak on a base

not going to happen, to much cons as the hack chance should be realistic

Author:  Darth Flagitious [ Thu May 31, 2012 6:00 am ]
Post subject:  Re: reason for scan/cloak on a base

For the planet portion of the idea, I'd rather just have the ability to guard planets like normal and be able to use a selection of artifacts from a guard position. Clones, Serums, Sentries, Traps.

Now, the hacking of a base.... You can already hack a base by using the artifact from a Sha'din Envoy NPC. You get research points equal to 5% of your total damage performed. Stealing or deleting a CT recipe? Seriously? People put way too much effort into getting those discoveries to have some random guy get lucky on a hack.

Author:  detregets [ Thu May 31, 2012 6:03 am ]
Post subject:  Re: reason for scan/cloak on a base

Darth Flagitious wrote:
For the planet portion of the idea, I'd rather just have the ability to guard planets like normal and be able to use a selection of artifacts from a guard position. Clones, Serums, Sentries, Traps.

Now, the hacking of a base.... You can already hack a base by using the artifact from a Sha'din Envoy NPC. You get research points equal to 5% of your total damage performed. Stealing or deleting a CT recipe? Seriously? People put way too much effort into getting those discoveries to have some random guy get lucky on a hack.

ehhh....it's not really a hack, tho, just a reward for doing alot of damage

Author:  Darth Flagitious [ Thu May 31, 2012 6:09 am ]
Post subject:  Re: reason for scan/cloak on a base

detregets wrote:
Darth Flagitious wrote:
For the planet portion of the idea, I'd rather just have the ability to guard planets like normal and be able to use a selection of artifacts from a guard position. Clones, Serums, Sentries, Traps.

Now, the hacking of a base.... You can already hack a base by using the artifact from a Sha'din Envoy NPC. You get research points equal to 5% of your total damage performed. Stealing or deleting a CT recipe? Seriously? People put way too much effort into getting those discoveries to have some random guy get lucky on a hack.

ehhh....it's not really a hack, tho, just a reward for doing alot of damage


Different mechanics/principle, but same results.

Author:  failname [ Thu May 31, 2012 6:12 am ]
Post subject:  Re: reason for scan/cloak on a base

Darth Flagitious wrote:
detregets wrote:
Darth Flagitious wrote:
For the planet portion of the idea, I'd rather just have the ability to guard planets like normal and be able to use a selection of artifacts from a guard position. Clones, Serums, Sentries, Traps.

Now, the hacking of a base.... You can already hack a base by using the artifact from a Sha'din Envoy NPC. You get research points equal to 5% of your total damage performed. Stealing or deleting a CT recipe? Seriously? People put way too much effort into getting those discoveries to have some random guy get lucky on a hack.

ehhh....it's not really a hack, tho, just a reward for doing alot of damage


Different mechanics/principle, but same results.


indeed when you have almost completed the ct lab with your legion , there will be millions if not billions of research spent in it

and yes the shadin artifact is the same as a hack

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