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[ 9 posts ] |
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hpat
Joined: Thu Jan 05, 2012 8:34 am Posts: 328 Location: Trading Post, Normally.
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Just to keep the Super high rankers amused:
Temeraire, T.O Dreadnought. (Caution - Reference to Lord Nelson's fleet at Trafalgar.)
Extremely-Hyper-galacticly-Rare.
Rank 1,000 Attack: 200,000 Defense: 325,000 Shields: 50,000,000 Hull: 10,000,000 Elite 3 Expires in 10 days
As pointed out in the chart a few posts down, this thing is next to imposable to disable, hence the rewards.
Ability: Quasi-Spacial missile: Will sometimes [1/50 of the time] launch a Quasi-Spacial Missile, dealing damage to your ship equal to 50% or your hull and shields.
Phase Focusing: Will regularly [1/10] re-focus it's weapons, boosting it's attack by 10% for five minutes.
Warp Overcharge: Will sometimes [1/100] overcharge it's warp drives, giving a 10% bonus to it's attack, for 30 minutes.
Harmonic Transfer: Will occasional [1/200] activate Harmonic transfer drive, and 'steal' 50% of your shield, to restore its own shields.
Defense configuration: Once all shields are destroyed, it has a one off 50% chance to reduce it's attack by 75%, but boost it's defense by 50%
Warp Out: Will extremely rarely [1/300,000] warp out of range, removing itself from your battle tab, and the battle tab of all those it was alerted to. (No rewards given)
Rewards on kill: 1,000XP 50% Chance for 'Temeraire shield upgrade' Artifact, Upgrades an existing 'Heavy Obviator Shield' to a 'Temeraire Obvaitor Shield, increasing it's performance by 200%, If it is used when you have 4 or more 'Heavy Obviator Shield' online when used, it will increase the performance of the upgraded module by an additional 100%.
40% Chance for 'Temeraire Barrier System' (Ship Module, Size 100, Shield + 2,000, Upkeep 10B per day, Total energy -300)
10% Chance for 'Temeraire Harmonic Transfer drive' (Ship module, Size 100, When engaged in PvP combat as a defender, or attacker, you have a 10% chance (per attack) to steal 10% of the enemy's shield, to recharge your own shields (Not to excede your max shield capacity)
_________________ When an unstoppable force collides with an immovable object, energy is released, the unstoppable force may also be rebounded.
I am that immovable object, on your path to greatness.
Last edited by hpat on Sat Jun 02, 2012 5:20 am, edited 3 times in total.
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Fri Jun 01, 2012 9:46 pm |
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Darth Flagitious
Joined: Thu Nov 25, 2010 6:49 pm Posts: 8964
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Stats absolutely too high. 20M damage to lock vs 325k defense in 72 hours? Not realistic.
Quasi spatial missile basically boils down to a 1:100 chance of self-disabling. The number of shots required to kill something of that magnitude would mean quite a few occurences.
60M health means at cap a minimum of 24,000 shots. And NOBODY is going to cap on that. So basically a guarantee it would warp out at a 1:30k chance.
Rewards are overpowered. Pretty much ALL players even able to see the thing have 5 Obviation shields so would get a 300% bonus on each one, meaning an increase of over 8000 total shield points.
_________________Ranks 400+ Join us in exploring..  [20:40] Wredz: just hacked a massive extremely rich minting planet from someone.. thats the best planet i ever hacked [20:43] DarthFlagitious: is it spearmint or peppermint?
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Fri Jun 01, 2012 9:58 pm |
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thunderbolta
Joined: Sat May 07, 2011 11:01 am Posts: 5825 Location: Zolar
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Most NPCs only have 1 or two abilities, and the only one with two I can think of is the Dark Megacomplex (Dark Nullify and Phase Overcharge).
10B/day is alot of money - 10 Quasi Chaotic Blasters.
Warping out of range would just be annoying, and bring nothing to the game.
I'll let the big guns themselves muse over the 20 million damage needed to lock.
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Fri Jun 01, 2012 10:00 pm |
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Uy23e
Joined: Fri Sep 16, 2011 12:04 am Posts: 1998
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Under the current stat, here is a chart of how many shot it takes to kill one such NPC on average(including escapes) assume the attacker does not have shield The first column is the avearge attack power of the attacks from attackers, second column is if the def config ability does not trigger, 3rd column is if the ability does trigger Note that the last entry is optimal(meaning always capping). the attack are increased in steps of 10%. You see that the number of hits required reduce very fast in the early ones, that's cause of the escape ability. it takes over 1m sessions on the first ones. Now, the early numbers are kinda wrong because I used shots-to-kill*attempts-needed, but the escaped attemt actually dont reach the full stk number so it's actually below that. But... it give you a gist of the idea~
100000 33832087370 95184139083 110000 10870208823 28032032287 121000 3841102142 9151115793 133100 1479985730 3280834969 146410 616964979 1280907829 161051 276308761 540436355 177156.1 132091347 244704582 194871.71 67015239 118159497 214358.881 35892444 60497586 235794.7691 20197141 32673655 259374.246 11889381 18527140 285311.6706 7293186 10983125 313842.8377 4645545 6780863 345227.1214 3062969 4344944 379749.8336 2084495 2880533 417724.8169 1460518 1970330 459497.2986 1051175 1387069 505447.0285 775586 1002728 555991.7313 585596 742910 611590.9045 451750 563116 672749.9949 355577 436015 740024.9944 285223 344397 814027.4939 232914 277180 895430.2433 193451 227070 984973.2676 163290 189173 1083470.594 139974 160145 1191817.654 121770 137659 1310999.419 107440 120071 1442099.361 96083 106202 1586309.297 87036 95193 1744940.227 79804 86410 1919434.25 74014 79380 2111377.675 69378 73744 2322515.442 65674 69225 2554766.986 62727 65610 2810243.685 60398 62728 3091268.053 58572 60446 3400394.859 57159 58652 3740434.344 56079 57257 4114477.779 55268 56186 4525925.557 54672 55376 -.112 54243 54774 5476369.924 53944 54336 6024006.916 53741 54023 6626407.608 53608 53806 7289048.369 53524 53659 8017953.205 53473 53562 8819748.526 53444 53501 9701723.378 53428 53463 10671895.72 53420 53440 11739085.29 53416 53427 12912993.82 53414 53420 14204293.2 53414 53417 15624722.52 53413 53415 17187194.77 53413 53414 18905914.25 53413 53413 20796505.67 53413 53413 22876156.24 53413 53413 25163771.86 53413 53413
250k energy even if you have 25m attack power.... that's hardly realistic.... What's the strongest ship now? 200k maybe? say 500k NPC attack power at most? average 900k shots to kill, spread through 3 ppl... 300k shots each, 1500k energy each... No, the rewards are not OP... if that's how hard the NPC is... seriously, this is insane....
_________________ 当所有传奇写下第一个篇章 原来所谓英雄也和我们一样 私は一発の銃弾、銃弾は人の心を持たない。故に、何も考えない。ただ、目的に向かって飛ぶだけ
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Fri Jun 01, 2012 11:06 pm |
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hpat
Joined: Thu Jan 05, 2012 8:34 am Posts: 328 Location: Trading Post, Normally.
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Uy23e wrote: 250k energy even if you have 25m attack power.... that's hardly realistic.... What's the strongest ship now? 200k maybe? say 500k NPC attack power at most? average 900k shots to kill, spread through 3 ppl... 300k shots each, 1500k energy each... No, the rewards are not OP... if that's how hard the NPC is... seriously, this is insane.... That's more or less the idea, the chances of killing one are so low that: a) You won't kill it in the first day of it's release, b) The rewards are well and truly justified, and c) Their will only be a handful of people at any time that have killed one.
_________________ When an unstoppable force collides with an immovable object, energy is released, the unstoppable force may also be rebounded.
I am that immovable object, on your path to greatness.
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Fri Jun 01, 2012 11:35 pm |
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Darth Flagitious
Joined: Thu Nov 25, 2010 6:49 pm Posts: 8964
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You just don't get it, do you? Mento is currently the strongest known ship in the galaxy. I would estimate his NPC attack at around 125k FULLY buffed. It would take approximately 6 MILLION clicks to kill one of these. Split between 3 people, at let's say 10 processed clicks per second... That's roughly 55 HOURS of non stop attacking.
_________________Ranks 400+ Join us in exploring..  [20:40] Wredz: just hacked a massive extremely rich minting planet from someone.. thats the best planet i ever hacked [20:43] DarthFlagitious: is it spearmint or peppermint?
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Fri Jun 01, 2012 11:46 pm |
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playret0195x
Joined: Thu Aug 11, 2011 9:48 pm Posts: 2251
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Darth Flagitious wrote: You just don't get it, do you? Mento is currently the strongest known ship in the galaxy. I would estimate his NPC attack at around 125k FULLY buffed. It would take approximately 6 MILLION clicks to kill one of these. Split between 3 people, at let's say 10 processed clicks per second... That's roughly 55 HOURS of non stop attacking. That's an insane amount of clicks!
_________________
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Fri Jun 01, 2012 11:51 pm |
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Darth Flagitious
Joined: Thu Nov 25, 2010 6:49 pm Posts: 8964
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playret0195x wrote: Darth Flagitious wrote: You just don't get it, do you? Mento is currently the strongest known ship in the galaxy. I would estimate his NPC attack at around 125k FULLY buffed. It would take approximately 6 MILLION clicks to kill one of these. Split between 3 people, at let's say 10 processed clicks per second... That's roughly 55 HOURS of non stop attacking. That's an insane amount of clicks! Especially when you consider that autoclickers are illegal.
_________________Ranks 400+ Join us in exploring..  [20:40] Wredz: just hacked a massive extremely rich minting planet from someone.. thats the best planet i ever hacked [20:43] DarthFlagitious: is it spearmint or peppermint?
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Fri Jun 01, 2012 11:55 pm |
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playret0195x
Joined: Thu Aug 11, 2011 9:48 pm Posts: 2251
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hpat wrote: Just to keep the Super high rankers amused:
Temeraire, T.O Dreadnought. (Caution - Reference to Lord Nelson's fleet at Trafalgar.)
Extremely-Hyper-galacticly-Rare.
Rank 1,000 Attack: 200,000 Defense: 100,000 Shields: 50,000,000 Hull: 10,000,000 Elite 3 Expires in 72 Hours
As pointed out in the chart a few posts down, this thing is next to imposable to disable, hence the rewards.
Ability: Quasi-Spacial missile: Will sometimes [1/100 of the time] launch a Quasi-Spacial Missile, dealing damage to your ship equal to 20% or your hull and shields.
Phase Focusing: Will regularly [1/100] re-focus it's weapons, boosting it's attack by 10% for five minutes.
Harmonic Transfer: Will occasional [1/50,000] activate Harmonic transfer drive, and 'steal' 50% of your shield, to restore its own shields.
Defense configuration: Once all shields are destroyed, it has a one off 10% chance to reduce it's attack by 10%, but boost it's defense by 15%
Warp Out: Will extremely rarely [1/1,000,000] warp out of range, removing itself from your battle tab, and the battle tab of all those it was alerted to. (No rewards given)
Rewards on kill: 2,500XP 50% Chance for 'Temeraire shield upgrade' Artifact, Upgrades an existing 'Heavy Obviator Shield' to a 'Temeraire Obvaitor Shield, increasing it's performance by 50%, If it is
40% Chance for 'Temeraire Barrier System' (Ship Module, Size 100, Shield + 2,000, Upkeep 500M per day, Total energy -100)
10% Chance for 'Temeraire Harmonic Transfer drive' (Ship module, Size 20, When engaged in PvP combat as a defender, or attacker, you have a 2% chance (per attack) to steal 10% of the enemy's shield, to recharge your own shields (Not to excede your max shield capacity) Fixed it for you.
_________________
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Sat Jun 02, 2012 12:00 am |
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