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 Hyper rank TO NPC 
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Joined: Thu Jan 05, 2012 8:34 am
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Just to keep the Super high rankers amused:

Temeraire, T.O Dreadnought. (Caution - Reference to Lord Nelson's fleet at Trafalgar.)

Extremely-Hyper-galacticly-Rare.

Rank 1,000
Attack: 200,000
Defense: 325,000
Shields: 50,000,000
Hull: 10,000,000
Elite 3
Expires in 10 days

As pointed out in the chart a few posts down, this thing is next to imposable to disable, hence the rewards.

Ability:
Quasi-Spacial missile: Will sometimes [1/50 of the time] launch a Quasi-Spacial Missile, dealing damage to your ship equal to 50% or your hull and shields.

Phase Focusing: Will regularly [1/10] re-focus it's weapons, boosting it's attack by 10% for five minutes.

Warp Overcharge: Will sometimes [1/100] overcharge it's warp drives, giving a 10% bonus to it's attack, for 30 minutes.

Harmonic Transfer: Will occasional [1/200] activate Harmonic transfer drive, and 'steal' 50% of your shield, to restore its own shields.

Defense configuration: Once all shields are destroyed, it has a one off 50% chance to reduce it's attack by 75%, but boost it's defense by 50%

Warp Out: Will extremely rarely [1/300,000] warp out of range, removing itself from your battle tab, and the battle tab of all those it was alerted to. (No rewards given)


Rewards on kill:
1,000XP
50% Chance for 'Temeraire shield upgrade' Artifact, Upgrades an existing 'Heavy Obviator Shield' to a 'Temeraire Obvaitor Shield, increasing it's performance by 200%, If it is used when you have 4 or more 'Heavy Obviator Shield' online when used, it will increase the performance of the upgraded module by an additional 100%.

40% Chance for 'Temeraire Barrier System' (Ship Module, Size 100, Shield + 2,000, Upkeep 10B per day, Total energy -300)

10% Chance for 'Temeraire Harmonic Transfer drive' (Ship module, Size 100, When engaged in PvP combat as a defender, or attacker, you have a 10% chance (per attack) to steal 10% of the enemy's shield, to recharge your own shields (Not to excede your max shield capacity)

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Last edited by hpat on Sat Jun 02, 2012 5:20 am, edited 3 times in total.



Fri Jun 01, 2012 9:46 pm
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Stats absolutely too high. 20M damage to lock vs 325k defense in 72 hours? Not realistic.

Quasi spatial missile basically boils down to a 1:100 chance of self-disabling. The number of shots required to kill something of that magnitude would mean quite a few occurences.

60M health means at cap a minimum of 24,000 shots. And NOBODY is going to cap on that. So basically a guarantee it would warp out at a 1:30k chance.

Rewards are overpowered. Pretty much ALL players even able to see the thing have 5 Obviation shields so would get a 300% bonus on each one, meaning an increase of over 8000 total shield points.

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Fri Jun 01, 2012 9:58 pm
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Joined: Sat May 07, 2011 11:01 am
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Most NPCs only have 1 or two abilities, and the only one with two I can think of is the Dark Megacomplex (Dark Nullify and Phase Overcharge).

10B/day is alot of money - 10 Quasi Chaotic Blasters.

Warping out of range would just be annoying, and bring nothing to the game.

I'll let the big guns themselves muse over the 20 million damage needed to lock.

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Fri Jun 01, 2012 10:00 pm
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Under the current stat, here is a chart of how many shot it takes to kill one such NPC on average(including escapes) assume the attacker does not have shield
The first column is the avearge attack power of the attacks from attackers, second column is if the def config ability does not trigger, 3rd column is if the ability does trigger
Note that the last entry is optimal(meaning always capping). the attack are increased in steps of 10%. You see that the number of hits required reduce very fast in the early ones, that's cause of the escape ability. it takes over 1m sessions on the first ones.
Now, the early numbers are kinda wrong because I used shots-to-kill*attempts-needed, but the escaped attemt actually dont reach the full stk number so it's actually below that. But... it give you a gist of the idea~

100000 33832087370 95184139083
110000 10870208823 28032032287
121000 3841102142 9151115793
133100 1479985730 3280834969
146410 616964979 1280907829
161051 276308761 540436355
177156.1 132091347 244704582
194871.71 67015239 118159497
214358.881 35892444 60497586
235794.7691 20197141 32673655
259374.246 11889381 18527140
285311.6706 7293186 10983125
313842.8377 4645545 6780863
345227.1214 3062969 4344944
379749.8336 2084495 2880533
417724.8169 1460518 1970330
459497.2986 1051175 1387069
505447.0285 775586 1002728
555991.7313 585596 742910
611590.9045 451750 563116
672749.9949 355577 436015
740024.9944 285223 344397
814027.4939 232914 277180
895430.2433 193451 227070
984973.2676 163290 189173
1083470.594 139974 160145
1191817.654 121770 137659
1310999.419 107440 120071
1442099.361 96083 106202
1586309.297 87036 95193
1744940.227 79804 86410
1919434.25 74014 79380
2111377.675 69378 73744
2322515.442 65674 69225
2554766.986 62727 65610
2810243.685 60398 62728
3091268.053 58572 60446
3400394.859 57159 58652
3740434.344 56079 57257
4114477.779 55268 56186
4525925.557 54672 55376
-.112 54243 54774
5476369.924 53944 54336
6024006.916 53741 54023
6626407.608 53608 53806
7289048.369 53524 53659
8017953.205 53473 53562
8819748.526 53444 53501
9701723.378 53428 53463
10671895.72 53420 53440
11739085.29 53416 53427
12912993.82 53414 53420
14204293.2 53414 53417
15624722.52 53413 53415
17187194.77 53413 53414
18905914.25 53413 53413
20796505.67 53413 53413
22876156.24 53413 53413
25163771.86 53413 53413


250k energy even if you have 25m attack power.... that's hardly realistic....
What's the strongest ship now? 200k maybe? say 500k NPC attack power at most?
average 900k shots to kill, spread through 3 ppl... 300k shots each, 1500k energy each...
No, the rewards are not OP... if that's how hard the NPC is...
seriously, this is insane....

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Fri Jun 01, 2012 11:06 pm
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Uy23e wrote:
250k energy even if you have 25m attack power.... that's hardly realistic....
What's the strongest ship now? 200k maybe? say 500k NPC attack power at most?
average 900k shots to kill, spread through 3 ppl... 300k shots each, 1500k energy each...
No, the rewards are not OP... if that's how hard the NPC is...
seriously, this is insane....


That's more or less the idea, the chances of killing one are so low that:
a) You won't kill it in the first day of it's release,
b) The rewards are well and truly justified, and
c) Their will only be a handful of people at any time that have killed one.

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When an unstoppable force collides with an immovable object, energy is released, the unstoppable force may also be rebounded.

I am that immovable object, on your path to greatness.


Fri Jun 01, 2012 11:35 pm
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Joined: Thu Nov 25, 2010 6:49 pm
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You just don't get it, do you? Mento is currently the strongest known ship in the galaxy. I would estimate his NPC attack at around 125k FULLY buffed. It would take approximately 6 MILLION clicks to kill one of these. Split between 3 people, at let's say 10 processed clicks per second... That's roughly 55 HOURS of non stop attacking.

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[20:40] Wredz: just hacked a massive extremely rich minting planet from someone.. thats the best planet i ever hacked
[20:43] DarthFlagitious: is it spearmint or peppermint?


Fri Jun 01, 2012 11:46 pm
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Darth Flagitious wrote:
You just don't get it, do you? Mento is currently the strongest known ship in the galaxy. I would estimate his NPC attack at around 125k FULLY buffed. It would take approximately 6 MILLION clicks to kill one of these. Split between 3 people, at let's say 10 processed clicks per second... That's roughly 55 HOURS of non stop attacking.


That's an insane amount of clicks!

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Fri Jun 01, 2012 11:51 pm
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playret0195x wrote:
Darth Flagitious wrote:
You just don't get it, do you? Mento is currently the strongest known ship in the galaxy. I would estimate his NPC attack at around 125k FULLY buffed. It would take approximately 6 MILLION clicks to kill one of these. Split between 3 people, at let's say 10 processed clicks per second... That's roughly 55 HOURS of non stop attacking.


That's an insane amount of clicks!


Especially when you consider that autoclickers are illegal.

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Ranks 400+ Join us in exploring..
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[20:40] Wredz: just hacked a massive extremely rich minting planet from someone.. thats the best planet i ever hacked
[20:43] DarthFlagitious: is it spearmint or peppermint?


Fri Jun 01, 2012 11:55 pm
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Joined: Thu Aug 11, 2011 9:48 pm
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hpat wrote:
Just to keep the Super high rankers amused:

Temeraire, T.O Dreadnought. (Caution - Reference to Lord Nelson's fleet at Trafalgar.)

Extremely-Hyper-galacticly-Rare.

Rank 1,000
Attack: 200,000
Defense: 100,000
Shields: 50,000,000
Hull: 10,000,000
Elite 3
Expires in 72 Hours

As pointed out in the chart a few posts down, this thing is next to imposable to disable, hence the rewards.

Ability:
Quasi-Spacial missile: Will sometimes [1/100 of the time] launch a Quasi-Spacial Missile, dealing damage to your ship equal to 20% or your hull and shields.

Phase Focusing: Will regularly [1/100] re-focus it's weapons, boosting it's attack by 10% for five minutes.

Harmonic Transfer: Will occasional [1/50,000] activate Harmonic transfer drive, and 'steal' 50% of your shield, to restore its own shields.

Defense configuration: Once all shields are destroyed, it has a one off 10% chance to reduce it's attack by 10%, but boost it's defense by 15%

Warp Out: Will extremely rarely [1/1,000,000] warp out of range, removing itself from your battle tab, and the battle tab of all those it was alerted to. (No rewards given)


Rewards on kill:
2,500XP
50% Chance for 'Temeraire shield upgrade' Artifact, Upgrades an existing 'Heavy Obviator Shield' to a 'Temeraire Obvaitor Shield, increasing it's performance by 50%, If it is

40% Chance for 'Temeraire Barrier System' (Ship Module, Size 100, Shield + 2,000, Upkeep 500M per day, Total energy -100)

10% Chance for 'Temeraire Harmonic Transfer drive' (Ship module, Size 20, When engaged in PvP combat as a defender, or attacker, you have a 2% chance (per attack) to steal 10% of the enemy's shield, to recharge your own shields (Not to excede your max shield capacity)


Fixed it for you.

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Sat Jun 02, 2012 12:00 am
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