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Krikit
Joined: Sat Nov 06, 2010 5:10 pm Posts: 107
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These repair-bots(I should really come up with a better name...) cost 20 repair nanodrones, 20 nanite swarm capsules, and 20 void shells. Upon activation, you will have the option to choose A) Repair your power conduits(as I find that they are the ones who need to be repaired the most) or B) repair your 5 most expensive modules that need it, starting with the most damaged ones.
_________________ There are very few people I like and/or respect. You are not one of them.
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Tue May 29, 2012 2:48 pm |
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Plagueis
Joined: Mon Apr 18, 2011 9:37 am Posts: 854
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YES PLEASE! I have failed to make upkeep several times and my modules are in average condition right now. I've already used my quantum crucible, and it'll cost me 366 billion to repair all my modules if they ever become broken.
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Tue May 29, 2012 6:44 pm |
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Fralo
Joined: Mon Jul 19, 2010 12:42 am Posts: 584 Location: On my Starship
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An artifact that could repair any damaged modules would be very nice, especially for missions that damage modules, and just for "wear and tear" that occurs from...well whatever. I like it anyway.
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Wed May 30, 2012 12:53 am |
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Darth Flagitious
Joined: Thu Nov 25, 2010 6:49 pm Posts: 8964
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Credits. If you can't afford upkeep and/or repairs on something, you really shouldn't have it built. Sorry but I can't see spending millions of research points to discover a CT recipe for something that anyone with the proper amount of mining production can handle with credits. -1
_________________Ranks 400+ Join us in exploring..  [20:40] Wredz: just hacked a massive extremely rich minting planet from someone.. thats the best planet i ever hacked [20:43] DarthFlagitious: is it spearmint or peppermint?
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Wed May 30, 2012 12:57 am |
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Chris24markey
Joined: Thu Aug 05, 2010 11:58 pm Posts: 1146
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Darth Flagitious wrote: Credits. If you can't afford upkeep and/or repairs on something, you really shouldn't have it built. Sorry but I can't see spending millions of research points to discover a CT recipe for something that anyone with the proper amount of mining production can handle with credits. -1 now who is trashing someone idea..... so seeing you felt the need to give this to me on -1 feedback on your comment here it is for you!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!  [/quote]
_________________ as always Semper Fidelis (CPL USMC)
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Wed May 30, 2012 1:01 am |
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Uy23e
Joined: Fri Sep 16, 2011 12:04 am Posts: 1998
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darth might have been a bit agressive in tone, but he have a good point. CR management is part of the game, it would be bad to make everyone pay(in term of discovery cost) for the sake of those who can't manage it properly. the weapon I use is 2 sub lvls below my max research cause I know I would have finiancial trouble if I used the highest one. That's just the way the game works
Now, I would be fine-ish with the idea of the discovery chance system is changed somehow so new additions does not impact the average cost of the existing items. But otherwise, I would have to say no.
Instead, however, it would be nice to have a new mission chain that unlocks a repair ability for modules, at some CR and/or energy cost that possibly scale with the cost of total repair, repair all broken module with one click. Doesn't do much but might save some CR and defintely some effort
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Wed May 30, 2012 2:21 am |
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wavey_dave_76
Joined: Tue May 29, 2012 1:38 pm Posts: 72 Location: UK (Preston)
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I just don't like that you can only repair broken items, and even then only one at a time. I agree it should be down to you credit management to be able to afford things like this, but can we not at least just have a "repair all" button under the hull repair button that brings everything up to perfect status again. I know there is only a cost associated with a broken item at the moment, but as the damage is shown in percentages, it surely can't be too hard to have a cost for a partial repair.
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Wed May 30, 2012 6:52 am |
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Bluecifer
Joined: Sat Dec 25, 2010 11:53 pm Posts: 3756 Location: Aboard my floating fortress of ineptitude
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@Chris You'd have a point... if Darth didn't have one. Kinda takes away the point of mining -1
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Wed May 30, 2012 7:13 am |
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LukeD
Joined: Tue Jan 25, 2011 8:04 pm Posts: 280
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wavey_dave_76 wrote: I just don't like that you can only repair broken items, and even then only one at a time. ..., but can we not at least just have a "repair all" button under the hull repair button that brings everything up to perfect status again. have to agree on this, its annoying to go through everything one at a time, especially after that prejor mission that breaks every module on your ship (i remember that i broke everything. twice). but as others have said on behalf of credit management you should only buy what you can afford, which is why i kept my ship at being way smaller than what it should be for my level just so i could keep ahead of losing credits.
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Wed May 30, 2012 11:13 am |
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mojo311
Joined: Tue Jun 08, 2010 3:47 pm Posts: 2180
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I'm sorry but I to don't like it so much. I can see where it would be awesome but everyone has gone through this and everyone has made it through it and deal with it on their own. Now a days you can simply trade off arti's or any number of things for the Ku you need to make your up keep but when I was in that rank range there was no way for me to do that since I was a top ranking player. If us really high ranking players made it through that without players with billions and billions of creds helping us and buying from us so can you guys.
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Wed May 30, 2012 2:13 pm |
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Krikit
Joined: Sat Nov 06, 2010 5:10 pm Posts: 107
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At the time, I actually wasn't thinking about upkeep. I was thinking about the damage some modules get from missions, and power relays, which get damaged the most because of players uninstalling and reinstalling them before and after leveling up/using an energy cube. Besides that, I do actually somewhat agree that if you can't afford the upkeep, don't buy it.
_________________ There are very few people I like and/or respect. You are not one of them.
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Wed May 30, 2012 9:36 pm |
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detregets
Joined: Mon Apr 25, 2011 2:37 am Posts: 2637
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a button to repair all ship modules to perfect would be awesome . of course , it would hae to cost creds
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Thu May 31, 2012 5:59 am |
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Adsibearsawsome
Joined: Mon Jan 16, 2012 6:02 pm Posts: 1327
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I agree with this idea completely but it should be more expensive so people do not just use it whenever they cannot afford the upkeep, it should take a while to build up the necessarry artifacts for it!! also should be related to mission damage, one mission has a chance to do damage to all weapons, that is a pain in the ass and costs alot to repair them as the chance is relatively high in comparison to some other missions where you get hull/ sheild damage!!!
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Thu May 31, 2012 10:14 am |
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Feldshan
Joined: Mon May 28, 2012 1:57 pm Posts: 172
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I agree with most of the other comments. However I would like it also to have fully perfect parts on a ship. A button to do this would be nice. With a % damaged you could take and make the button calc. the cost for a fully repaired to perfect ship items to be:
Cost = (%damaged * total cost to repair the part + each part) * 10%
That way people have no reason beyond wanting a fully perfect ship to do this, and those lazy and not wanting to scroll though 100s of parts wouldn't have to. If your internet goes out for a few days and you don't have the credits saved up to keep it going this could happen easily. The 10% is a penalty for those that don't keep tract of their daily upkeep costs.
This could also lead to using the percent a part is damaged to reduce the stats the parts offer. Say and energy mod that has 100 energy bonus is 50% damaged so its bonus is only 50 instead of 100 (though more real world based not sure anyone would really want that put into the game)
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Sat Jun 02, 2012 2:13 am |
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Darth Flagitious
Joined: Thu Nov 25, 2010 6:49 pm Posts: 8964
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Feldshan wrote: I agree with most of the other comments. However I would like it also to have fully perfect parts on a ship. A button to do this would be nice. With a % damaged you could take and make the button calc. the cost for a fully repaired to perfect ship items to be:
Cost = (%damaged * total cost to repair the part + each part) * 10%
That way people have no reason beyond wanting a fully perfect ship to do this, and those lazy and not wanting to scroll though 100s of parts wouldn't have to. If your internet goes out for a few days and you don't have the credits saved up to keep it going this could happen easily. The 10% is a penalty for those that don't keep tract of their daily upkeep costs.
This could also lead to using the percent a part is damaged to reduce the stats the parts offer. Say and energy mod that has 100 energy bonus is 50% damaged so its bonus is only 50 instead of 100 (though more real world based not sure anyone would really want that put into the game) I seriously doubt you will ever seen diminished stats for damaged mods. This would be an absolute nightmare for low ranks that still have to swap modules constantly. As it stands now, there really isn't any reason to worry about having everything in "perfect" condition besides anal retentiveness. As I said before, if you can't afford to keep something, don't buy it. This whole concept is nothing more than a crutch for people that don't pay enough attention to their credit flow. Don't make mineral production any more irrelevant than it already is.
_________________Ranks 400+ Join us in exploring..  [20:40] Wredz: just hacked a massive extremely rich minting planet from someone.. thats the best planet i ever hacked [20:43] DarthFlagitious: is it spearmint or peppermint?
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Sat Jun 02, 2012 2:22 am |
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hpat
Joined: Thu Jan 05, 2012 8:34 am Posts: 328 Location: Trading Post, Normally.
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There's already two arty with a similar function: The Glavis Devices, and the Spheres of the New Eras, when used to change to Mylarai.
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Sat Jun 02, 2012 2:51 am |
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Darth Flagitious
Joined: Thu Nov 25, 2010 6:49 pm Posts: 8964
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hpat wrote: There's already two arty with a similar function: The Glavis Devices, and the Spheres of the New Eras, when used to change to Mylarai. Objection Your Honor.... Relevance?
_________________Ranks 400+ Join us in exploring..  [20:40] Wredz: just hacked a massive extremely rich minting planet from someone.. thats the best planet i ever hacked [20:43] DarthFlagitious: is it spearmint or peppermint?
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Sat Jun 02, 2012 2:55 am |
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Preliator Xzien
Joined: Thu Jul 28, 2011 2:56 pm Posts: 8877 Location: Behind you... Stop looking behind you...
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hpat wrote: There's already two arty with a similar function: The Glavis Devices, and the Spheres of the New Eras, when used to change to Mylarai. How the hell does that have any relevance to the idea?
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Sat Jun 02, 2012 2:58 am |
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wavey_dave_76
Joined: Tue May 29, 2012 1:38 pm Posts: 72 Location: UK (Preston)
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Darth Flagitious wrote: Feldshan wrote: I agree with most of the other comments. However I would like it also to have fully perfect parts on a ship. A button to do this would be nice. With a % damaged you could take and make the button calc. the cost for a fully repaired to perfect ship items to be:
Cost = (%damaged * total cost to repair the part + each part) * 10%
That way people have no reason beyond wanting a fully perfect ship to do this, and those lazy and not wanting to scroll though 100s of parts wouldn't have to. If your internet goes out for a few days and you don't have the credits saved up to keep it going this could happen easily. The 10% is a penalty for those that don't keep tract of their daily upkeep costs.
This could also lead to using the percent a part is damaged to reduce the stats the parts offer. Say and energy mod that has 100 energy bonus is 50% damaged so its bonus is only 50 instead of 100 (though more real world based not sure anyone would really want that put into the game) I seriously doubt you will ever seen diminished stats for damaged mods. This would be an absolute nightmare for low ranks that still have to swap modules constantly. As it stands now, there really isn't any reason to worry about having everything in "perfect" condition besides anal retentiveness. As I said before, if you can't afford to keep something, don't buy it. This whole concept is nothing more than a crutch for people that don't pay enough attention to their credit flow. Don't make mineral production any more irrelevant than it already is. You are missing the point. This is not saying would would use an artifact for something they can't pay for its just making it easier to repair and keep on top of their mods. It actually means they would use more credits more often to do that. My relays are currently on the 4th page of my energy tab. In removing and reinstalling on levelling, if they were to need repairing it would involve 16 clicks to remove, another 16 to repair each one then a further 16 to reinstall them, all while waiting for the page to load between clicks. It's bad enough with a decent net speed, but I can only imagine the frustration of someone with low bandwidth. I have more than enough credits to maintain everything I use, but this is a ball-ache when there is such a simple solution. I don't agree with the artifact, for the very reasons you are using in your objection, but this is not about that.
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Sat Jun 02, 2012 6:39 am |
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wavey_dave_76
Joined: Tue May 29, 2012 1:38 pm Posts: 72 Location: UK (Preston)
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Take another example... I have 5 pages of weapons. In doing the mission that has a chance to degrade all your weapons, they could easily all get disabled and need repairing. The first page is easy. 10 clicks and they are all repaired and installed. Second page would take 20 clicks, third page, 30 clicks, by the time I have repaired and reinstalled all my weapons, its taken me 150 clicks... again, think of that on a low bandwidth line. Whats wrong with having a single "repair all mods" button to make this easier?
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Sat Jun 02, 2012 6:45 am |
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