how about a teck that deals with launchers.
these launchers would only be able to be loaded once every 12-24 hr.... so only can use 4-8 a day. Also you need to produce them on your planet using the facilities...
The planets facility can also be equipped with missile or torpedoes as well they would shoot off if being attacked.
Tier 1 two parts
1st 150k rp Missile production facility missile launcher factory size 1 +1mining 50 attack.


2nd 150k rp Missile launcher.... size 20 limit 4 per ship
Tier 2 300k rp DynniteRokets
attack power 50 cost 10 energy and 50 dynite per to create. 12hr reuse time
Tier 3 500k rp ChrisiumRokets
Attack power 100 cost 20energy and 100 chrisium to create added effect shield degrade 2% 16 hr reload time.
Tier 4 750k rp HydiumRockets
Attack power 200 cost 40 energy and 100 hydium to create added affect 25% chance to drain 10% enemy shields. 20hr relaod time
Tier 5 1Mil rp ErixionRockets
Attack power 350 cost 55 energy and 100 erixion to create. added affect 30% chance to drain 30% enemy shields and restore yours. 24 hr reload time
Tier 6 2 parts
1st 1.5 mil rp Advanced missile production facility
(upgrade to missile launcher facility)Advanced missile launcher factory facility size 2 mining +2 attack 100
2nd 1.5 mil rp (upgraded to missile launcher) Torpedo launcher size 40 4 per ship
Tier 7 2 mil rp PawlaciteTorpedoes attack power 600 cost 60 energy and 100 pawlacite to make. added affect 25% chance to do double damage. 12hr reload time
Tier 8 4 mil rp DieterionTorpedoes attack power 700 cost 70 energy and 100 dieterion to make added affect 35% chance to lower ships defenses by 30% 16 hr reload time.
Tier 9 8 mil rp DysillonTorpedoes Attack power 800 cost 80 energy and 100 Dysillon to make added affect 40% chance to lower enemy attack power by 40%. 20 hr reload time
Tier 10 15 mil rp KureniteTorpedoes Attack power 900 cost 90 energy and 100 kurenite to make added affect. 50% to drain 75% of enemy shields and restor yours. 24 hr reload time.