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Tri-Matrix Capacitor http://galaxylegion.com/forum/viewtopic.php?f=6&t=25607 |
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Author: | playret0195x [ Mon Jun 04, 2012 10:45 pm ] |
Post subject: | Tri-Matrix Capacitor |
New CTLab idea: Tri-Matrix Capacitor 10 Tri-Matrix Emblems 10 Energy Cubes 20 Ship Bots Size: 20 Limit 2 per ship Energy: +100 Hull: +200 Shield: +100 Provides 1% bonus to energy, 2% bonus to hull, or 5% bonus to shield ***EDITED FOR IMPROVEMENT*** |
Author: | icarium81 [ Mon Jun 04, 2012 10:59 pm ] |
Post subject: | Re: Tri-Matrix Capacitor |
I like the idea with this.. maybe make it more ship bots though.. 5% increase in energy could be quite a LARGE increase. we've already got shield % though. so drop that part of it. |
Author: | KxG Ryoko [ Mon Jun 04, 2012 11:12 pm ] |
Post subject: | Re: Tri-Matrix Capacitor |
just suggesting this as something different compared to the standard +stats or +%of stat, any tweaking/feedback on this is appreciated to me Tri-Matrix Capacitor 10 Tri-Matrix Emblems 10 Energy Cubes 20 Ship Bots Size: 20 Limit 2 per ship Energy: +100 Hull: +200 Shield: +100 when installed (maybe also with an activate switch), uses 2 energy /PER/ received attack to reduce sustained damage by 5%. limited to 2 per ship. |
Author: | playret0195x [ Mon Jun 04, 2012 11:14 pm ] |
Post subject: | Re: Tri-Matrix Capacitor |
KxG Ryoko wrote: just suggesting this as something different compared to the standard +stats or +%of stat, any tweaking/feedback on this is appreciated to me Tri-Matrix Capacitor 10 Tri-Matrix Emblems 10 Energy Cubes 20 Ship Bots Size: 20 Limit 2 per ship Energy: +100 Hull: +200 Shield: +100 when installed (maybe also with an activate switch), uses 2 energy /PER/ received attack to reduce sustained damage by 5%. limited to 2 per ship. What do you mean by this? I do not understand. |
Author: | KxG Ryoko [ Mon Jun 04, 2012 11:17 pm ] |
Post subject: | Re: Tri-Matrix Capacitor |
playret0195x wrote: KxG Ryoko wrote: just suggesting this as something different compared to the standard +stats or +%of stat, any tweaking/feedback on this is appreciated to me Tri-Matrix Capacitor 10 Tri-Matrix Emblems 10 Energy Cubes 20 Ship Bots Size: 20 Limit 2 per ship Energy: +100 Hull: +200 Shield: +100 when installed (maybe also with an activate switch), uses 2 energy /PER/ received attack to reduce sustained damage by 5%. limited to 2 per ship. What do you mean by this? I do not understand. in a few games I've played, there have been defense mods that use the player's stamina/energy to reduce damage that they get hit with, such as a personal shield emitter, it'd use a bit of their energy reserve to activate. just a suggestion to keep things dynamic rather than all about the best stats. |
Author: | playret0195x [ Mon Jun 04, 2012 11:21 pm ] |
Post subject: | Re: Tri-Matrix Capacitor |
KxG Ryoko wrote: playret0195x wrote: KxG Ryoko wrote: just suggesting this as something different compared to the standard +stats or +%of stat, any tweaking/feedback on this is appreciated to me Tri-Matrix Capacitor 10 Tri-Matrix Emblems 10 Energy Cubes 20 Ship Bots Size: 20 Limit 2 per ship Energy: +100 Hull: +200 Shield: +100 when installed (maybe also with an activate switch), uses 2 energy /PER/ received attack to reduce sustained damage by 5%. limited to 2 per ship. What do you mean by this? I do not understand. in a few games I've played, there have been defense mods that use the player's stamina/energy to reduce damage that they get hit with, such as a personal shield emitter, it'd use a bit of their energy reserve to activate. just a suggestion to keep things dynamic rather than all about the best stats. So what you mean is that for 2 energy you can reduce damage intake by 5%? Slap 25 energy on there (as the cost) an we might have a possible idea on that. |
Author: | icarium81 [ Mon Jun 04, 2012 11:36 pm ] |
Post subject: | Re: Tri-Matrix Capacitor |
thats quite a bad idea.. considering that max decks for all mods is ~7K, so your damage cap is ~3500, and if you have max mods, its assumed that your hull will be massive as well, so someone else disables you and it costs the disabled person over 100 energy AND 200mill in credits... or think of it like this.. ~3500 damage cap. 3500* .05= 175 pt reduction.. which is negligible in the long run. |
Author: | KJReed [ Tue Jun 05, 2012 12:52 am ] |
Post subject: | Re: Tri-Matrix Capacitor |
KxG Ryoko wrote: just suggesting this as something different compared to the standard +stats or +%of stat, any tweaking/feedback on this is appreciated to me Tri-Matrix Capacitor 10 Tri-Matrix Emblems 10 Energy Cubes 20 Ship Bots Size: 20 Limit 2 per ship Energy: +100 Hull: +200 Shield: +100 when installed (maybe also with an activate switch), uses 2 energy /PER/ received attack to reduce sustained damage by 5%. limited to 2 per ship. so if you tick someone off they can just keep hitting you and letting your shields regen taking away all your energy? |
Author: | Uy23e [ Tue Jun 05, 2012 3:18 am ] |
Post subject: | Re: Tri-Matrix Capacitor |
for each 19 shots the attacker only need to hit one extra time (20/19*95%=19) and thus 5 energy over each 20 shots defender... 20*2=40... that's a horrible ratio.. might be acceptable if it's like 1 energy for 25%, then attacking party will end up paying more "extra" (orginal work of 15 will now take 20 shots, extra 25 energy cost, 20 shots cost defender 20 energy) then as an OPTIONAL thing, it would have some possible application. |
Author: | varunjitsingh146 [ Tue Jun 05, 2012 4:25 am ] |
Post subject: | Re: Tri-Matrix Capacitor |
icarium81 wrote: thats quite a bad idea.. considering that max decks for all mods is ~7K, so your damage cap is ~3500, and if you have max mods, its assumed that your hull will be massive as well, so someone else disables you and it costs the disabled person over 100 energy AND 200mill in credits... or think of it like this.. ~3500 damage cap. 3500* .05= 175 pt reduction.. which is negligible in the long run. could you please explain that better. i don't follow. are you saying the idea originally mentioned is bad or the other idea posted on here is bad? |
Author: | KxG Ryoko [ Tue Jun 05, 2012 10:31 am ] |
Post subject: | Re: Tri-Matrix Capacitor |
icarium81 wrote: thats quite a bad idea.. considering that max decks for all mods is ~7K, so your damage cap is ~3500, and if you have max mods, its assumed that your hull will be massive as well, so someone else disables you and it costs the disabled person over 100 energy AND 200mill in credits... or think of it like this.. ~3500 damage cap. 3500* .05= 175 pt reduction.. which is negligible in the long run. which is why i proposed it being an activatable module, so you can keep it installed to get the +stats, but you'd have the ability to turn it on/off to use the damage reduction. so if you've done something that'll get you zeroed, then you'd most likely keep it off as it'd cost you so much more in energy. it promotes actually thinking about the consequences of your ingame actions. as I said, just a suggestion to make things slightly more dynamic rather than the flat "I've got better stats, more artifacts to use and you were offline". |
Author: | mojo311 [ Tue Jun 05, 2012 11:45 am ] |
Post subject: | Re: Tri-Matrix Capacitor |
Let me put it this way. If I saw someone with one of these on their ship and they where one of my enemy's. I would hit a KVT and then hit them over and over and over again waisting as much of their energy as I could. I would do this because more times then not I have more energy then the enemy player I'm attacking and simply don't care if I waist all of my energy on it. This is a bad idea I like the first one better but I don't think Dan will. He doesn't want to add a % gain on extra energy if he can help it. |
Author: | playret0195x [ Tue Jun 05, 2012 7:27 pm ] |
Post subject: | Re: Tri-Matrix Capacitor |
icarium81 wrote: thats quite a bad idea.. considering that max decks for all mods is ~7K, so your damage cap is ~3500, and if you have max mods, its assumed that your hull will be massive as well, so someone else disables you and it costs the disabled person over 100 energy AND 200mill in credits... or think of it like this.. ~3500 damage cap. 3500* .05= 175 pt reduction.. which is negligible in the long run. A rank high enough can top that damage cap. |
Author: | icarium81 [ Tue Jun 05, 2012 10:54 pm ] |
Post subject: | Re: Tri-Matrix Capacitor |
its called a damage CAP for a reason idiot. its the MAX that someone can be hit for. with the exception of critical hits. |
Author: | varunjitsingh146 [ Wed Jun 06, 2012 2:28 am ] |
Post subject: | Re: Tri-Matrix Capacitor |
icarium81 wrote: its called a damage CAP for a reason idiot. its the MAX that someone can be hit for. with the exception of critical hits. wow man no need to use language we're all friends here |
Author: | Uy23e [ Wed Jun 06, 2012 4:02 am ] |
Post subject: | Re: Tri-Matrix Capacitor |
I think he meant therotically rank 7k+.... cause... u know... thou we are not seeing that any time soon |
Author: | Wolfy Minion [ Wed Jun 06, 2012 4:27 am ] |
Post subject: | Re: Tri-Matrix Capacitor |
mojo311 wrote: Let me put it this way. If I saw someone with one of these on their ship and they where one of my enemy's. I would hit a KVT and then hit them over and over and over again waisting as much of their energy as I could. I would do this because more times then not I have more energy then the enemy player I'm attacking and simply don't care if I waist all of my energy on it. This is a bad idea I like the first one better but I don't think Dan will. He doesn't want to add a % gain on extra energy if he can help it. I hope this gets implemented just so you can do this, even for just a day. It would be hilarious. |
Author: | playret0195x [ Wed Jun 06, 2012 8:51 pm ] |
Post subject: | Re: Tri-Matrix Capacitor |
icarium81 wrote: its called a damage CAP for a reason idiot. its the MAX that someone can be hit for. with the exception of critical hits. You only took into account the decks. You forgot about the ranks. |
Author: | icarium81 [ Wed Jun 06, 2012 8:56 pm ] |
Post subject: | Re: Tri-Matrix Capacitor |
rank/2 +19 right? hmmmm dont think weve got any rank 8K people yet... looks around.. nope, no one even close.. next pointless statement..... |
Author: | playret0195x [ Wed Jun 06, 2012 8:58 pm ] |
Post subject: | Re: Tri-Matrix Capacitor |
icarium81 wrote: rank/2 +19 right? hmmmm dont think weve got any rank 8K people yet... looks around.. nope, no one even close.. next pointless statement..... Look closer at my previous statements. I said that it IS possible for someone to go above 3500 in damage cap. NOT that there IS a person who BROKE it. Pay attention next time. |
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