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Labor Camp http://galaxylegion.com/forum/viewtopic.php?f=6&t=25644 |
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Author: | varunjitsingh146 [ Wed Jun 06, 2012 2:33 am ] |
Post subject: | Labor Camp |
50 rescued prisoners + 10 rescued stryll prisoners = Labor Camp: Planet Module, size 1, +6 of any resource you choose. |
Author: | Darth Flagitious [ Wed Jun 06, 2012 2:42 am ] |
Post subject: | Re: Labor Camp |
Anyone over rank 700 would not be able to do it. |
Author: | varunjitsingh146 [ Wed Jun 06, 2012 3:08 am ] |
Post subject: | Re: Labor Camp |
Darth Flagitious wrote: Anyone over rank 700 would not be able to do it. why not? |
Author: | Darth Flagitious [ Wed Jun 06, 2012 3:16 am ] |
Post subject: | Re: Labor Camp |
When you hit 701, you can't see Graxis Prisons anymore. That's the end of Stryll prisoners. |
Author: | varunjitsingh146 [ Wed Jun 06, 2012 3:17 am ] |
Post subject: | Re: Labor Camp |
Darth Flagitious wrote: When you hit 701, you can't see Graxis Prisons anymore. That's the end of Stryll prisoners. oh really? that sucks. |
Author: | Darth Flagitious [ Wed Jun 06, 2012 3:23 am ] |
Post subject: | Re: Labor Camp |
varunjitsingh146 wrote: Darth Flagitious wrote: When you hit 701, you can't see Graxis Prisons anymore. That's the end of Stryll prisoners. oh really? that sucks. No kidding... We loved those things... ![]() |
Author: | varunjitsingh146 [ Wed Jun 06, 2012 3:28 am ] |
Post subject: | Re: Labor Camp |
Darth Flagitious wrote: varunjitsingh146 wrote: Darth Flagitious wrote: When you hit 701, you can't see Graxis Prisons anymore. That's the end of Stryll prisoners. oh really? that sucks. No kidding... We loved those things... ![]() yeah i know they are amazing artifacts. |
Author: | Billik [ Wed Jun 06, 2012 5:15 am ] |
Post subject: | Re: Labor Camp |
Replace them with a bunch of other things you might find around space prison Sentry Guards, Alarm Sentrys, maybe refining lab or another chassis, I like the idea, but it's also kinda OP when coupled with the DM79 so +0.5 may need to tweak production values or ability to place alongside DM79 |
Author: | mojo311 [ Wed Jun 06, 2012 1:07 pm ] |
Post subject: | Re: Labor Camp |
Ya it does suck Dan needs to upgrade it for high ranks. lol I do like the idea though and think that Billik's idea could work for it instead. ![]() ![]() |
Author: | LukeD [ Wed Jun 06, 2012 1:12 pm ] |
Post subject: | Re: Labor Camp |
with billik's idea make it a mining structure. now just need a awesome artefact building ![]() |
Author: | Epicownage [ Wed Jun 06, 2012 1:18 pm ] |
Post subject: | Re: Labor Camp |
Yeah I'm not gonna pay 50 prisoners for a resource building however good it is. |
Author: | Billik [ Wed Jun 06, 2012 10:45 pm ] |
Post subject: | Re: Labor Camp |
How about Labour Camp 5-Rescued Prisoners 30- Sentry Guards 30- Alarm Sentries 30- Refining Lab Chassis Size-1 Adds 3 points to production of you're choosing, as well as double bonus should planetary event occur. |
Author: | varunjitsingh146 [ Wed Jun 06, 2012 10:58 pm ] |
Post subject: | Re: Labor Camp |
Billik wrote: How about Labour Camp 5-Rescued Prisoners 30- Sentry Guards 30- Alarm Sentries 30- Refining Lab Chassis Size-1 Adds 3 points to production of you're choosing, as well as double bonus should planetary event occur. +1 i'm glad this thread is giving people ideas |
Author: | Epicownage [ Thu Jun 07, 2012 7:26 am ] |
Post subject: | Re: Labor Camp |
Billik wrote: How about Labour Camp 5-Rescued Prisoners 30- Sentry Guards 30- Alarm Sentries 30- Refining Lab Chassis Size-1 Adds 3 points to production of you're choosing, as well as double bonus should planetary event occur. Makes a lot more sense. But for a size 1, +3 artifact structure you'd need the cost to be higher. |
Author: | mojo311 [ Thu Jun 07, 2012 11:35 am ] |
Post subject: | Re: Labor Camp |
Epicownage wrote: Billik wrote: How about Labour Camp 5-Rescued Prisoners 30- Sentry Guards 30- Alarm Sentries 30- Refining Lab Chassis Size-1 Adds 3 points to production of you're choosing, as well as double bonus should planetary event occur. Makes a lot more sense. But for a size 1, +3 artifact structure you'd need the cost to be higher. I don't think so 5 rescued prisoners is a lot. ![]() |
Author: | Epicownage [ Thu Jun 07, 2012 1:20 pm ] |
Post subject: | Re: Labor Camp |
mojo311 wrote: Epicownage wrote: Billik wrote: How about Labour Camp 5-Rescued Prisoners 30- Sentry Guards 30- Alarm Sentries 30- Refining Lab Chassis Size-1 Adds 3 points to production of you're choosing, as well as double bonus should planetary event occur. Makes a lot more sense. But for a size 1, +3 artifact structure you'd need the cost to be higher. I don't think so 5 rescued prisoners is a lot. ![]() Yeah that's what I meant, the other ones, not the prisoners. |
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