Galaxy Legion Forum
http://galaxylegion.com/forum/

Labor Camp
http://galaxylegion.com/forum/viewtopic.php?f=6&t=25644
Page 1 of 1

Author:  varunjitsingh146 [ Wed Jun 06, 2012 2:33 am ]
Post subject:  Labor Camp

50 rescued prisoners
+
10 rescued stryll prisoners
=
Labor Camp: Planet Module, size 1, +6 of any resource you choose.

Author:  Darth Flagitious [ Wed Jun 06, 2012 2:42 am ]
Post subject:  Re: Labor Camp

Anyone over rank 700 would not be able to do it.

Author:  varunjitsingh146 [ Wed Jun 06, 2012 3:08 am ]
Post subject:  Re: Labor Camp

Darth Flagitious wrote:
Anyone over rank 700 would not be able to do it.

why not?

Author:  Darth Flagitious [ Wed Jun 06, 2012 3:16 am ]
Post subject:  Re: Labor Camp

When you hit 701, you can't see Graxis Prisons anymore. That's the end of Stryll prisoners.

Author:  varunjitsingh146 [ Wed Jun 06, 2012 3:17 am ]
Post subject:  Re: Labor Camp

Darth Flagitious wrote:
When you hit 701, you can't see Graxis Prisons anymore. That's the end of Stryll prisoners.

oh really? that sucks.

Author:  Darth Flagitious [ Wed Jun 06, 2012 3:23 am ]
Post subject:  Re: Labor Camp

varunjitsingh146 wrote:
Darth Flagitious wrote:
When you hit 701, you can't see Graxis Prisons anymore. That's the end of Stryll prisoners.

oh really? that sucks.


No kidding... We loved those things... :cry:

Author:  varunjitsingh146 [ Wed Jun 06, 2012 3:28 am ]
Post subject:  Re: Labor Camp

Darth Flagitious wrote:
varunjitsingh146 wrote:
Darth Flagitious wrote:
When you hit 701, you can't see Graxis Prisons anymore. That's the end of Stryll prisoners.

oh really? that sucks.


No kidding... We loved those things... :cry:

yeah i know they are amazing artifacts.

Author:  Billik [ Wed Jun 06, 2012 5:15 am ]
Post subject:  Re: Labor Camp

Replace them with a bunch of other things you might find around space prison

Sentry Guards, Alarm Sentrys, maybe refining lab or another chassis, I like the idea, but it's also kinda OP when coupled with the DM79 so +0.5 may need to tweak production values or ability to place alongside DM79

Author:  mojo311 [ Wed Jun 06, 2012 1:07 pm ]
Post subject:  Re: Labor Camp

Ya it does suck Dan needs to upgrade it for high ranks. lol

I do like the idea though and think that Billik's idea could work for it instead. :D (Don't think it would be worth that many prisoners though. :P

Author:  LukeD [ Wed Jun 06, 2012 1:12 pm ]
Post subject:  Re: Labor Camp

with billik's idea make it a mining structure. now just need a awesome artefact building :P

Author:  Epicownage [ Wed Jun 06, 2012 1:18 pm ]
Post subject:  Re: Labor Camp

Yeah I'm not gonna pay 50 prisoners for a resource building however good it is.

Author:  Billik [ Wed Jun 06, 2012 10:45 pm ]
Post subject:  Re: Labor Camp

How about
Labour Camp
5-Rescued Prisoners
30- Sentry Guards
30- Alarm Sentries
30- Refining Lab Chassis
Size-1
Adds 3 points to production of you're choosing, as well as double bonus should planetary event occur.

Author:  varunjitsingh146 [ Wed Jun 06, 2012 10:58 pm ]
Post subject:  Re: Labor Camp

Billik wrote:
How about
Labour Camp
5-Rescued Prisoners
30- Sentry Guards
30- Alarm Sentries
30- Refining Lab Chassis
Size-1

Adds 3 points to production of you're choosing, as well as double bonus should planetary event occur.

+1 i'm glad this thread is giving people ideas

Author:  Epicownage [ Thu Jun 07, 2012 7:26 am ]
Post subject:  Re: Labor Camp

Billik wrote:
How about
Labour Camp
5-Rescued Prisoners
30- Sentry Guards
30- Alarm Sentries
30- Refining Lab Chassis
Size-1
Adds 3 points to production of you're choosing, as well as double bonus should planetary event occur.

Makes a lot more sense. But for a size 1, +3 artifact structure you'd need the cost to be higher.

Author:  mojo311 [ Thu Jun 07, 2012 11:35 am ]
Post subject:  Re: Labor Camp

Epicownage wrote:
Billik wrote:
How about
Labour Camp
5-Rescued Prisoners
30- Sentry Guards
30- Alarm Sentries
30- Refining Lab Chassis
Size-1
Adds 3 points to production of you're choosing, as well as double bonus should planetary event occur.

Makes a lot more sense. But for a size 1, +3 artifact structure you'd need the cost to be higher.



I don't think so 5 rescued prisoners is a lot. :P Maybe 50 of each of the other things but the rescued prisoners is ok where it is.

Author:  Epicownage [ Thu Jun 07, 2012 1:20 pm ]
Post subject:  Re: Labor Camp

mojo311 wrote:
Epicownage wrote:
Billik wrote:
How about
Labour Camp
5-Rescued Prisoners
30- Sentry Guards
30- Alarm Sentries
30- Refining Lab Chassis
Size-1
Adds 3 points to production of you're choosing, as well as double bonus should planetary event occur.

Makes a lot more sense. But for a size 1, +3 artifact structure you'd need the cost to be higher.



I don't think so 5 rescued prisoners is a lot. :P Maybe 50 of each of the other things but the rescued prisoners is ok where it is.

Yeah that's what I meant, the other ones, not the prisoners.

Page 1 of 1 All times are UTC
Powered by phpBB® Forum Software © phpBB Group
https://www.phpbb.com/