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 Labor Camp 
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Joined: Tue Apr 17, 2012 12:11 am
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50 rescued prisoners
+
10 rescued stryll prisoners
=
Labor Camp: Planet Module, size 1, +6 of any resource you choose.

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Wed Jun 06, 2012 2:33 am
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Anyone over rank 700 would not be able to do it.

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[20:40] Wredz: just hacked a massive extremely rich minting planet from someone.. thats the best planet i ever hacked
[20:43] DarthFlagitious: is it spearmint or peppermint?


Wed Jun 06, 2012 2:42 am
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Darth Flagitious wrote:
Anyone over rank 700 would not be able to do it.

why not?

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Wed Jun 06, 2012 3:08 am
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When you hit 701, you can't see Graxis Prisons anymore. That's the end of Stryll prisoners.

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[20:40] Wredz: just hacked a massive extremely rich minting planet from someone.. thats the best planet i ever hacked
[20:43] DarthFlagitious: is it spearmint or peppermint?


Wed Jun 06, 2012 3:16 am
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Darth Flagitious wrote:
When you hit 701, you can't see Graxis Prisons anymore. That's the end of Stryll prisoners.

oh really? that sucks.

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Wed Jun 06, 2012 3:17 am
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varunjitsingh146 wrote:
Darth Flagitious wrote:
When you hit 701, you can't see Graxis Prisons anymore. That's the end of Stryll prisoners.

oh really? that sucks.


No kidding... We loved those things... :cry:

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[20:40] Wredz: just hacked a massive extremely rich minting planet from someone.. thats the best planet i ever hacked
[20:43] DarthFlagitious: is it spearmint or peppermint?


Wed Jun 06, 2012 3:23 am
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Darth Flagitious wrote:
varunjitsingh146 wrote:
Darth Flagitious wrote:
When you hit 701, you can't see Graxis Prisons anymore. That's the end of Stryll prisoners.

oh really? that sucks.


No kidding... We loved those things... :cry:

yeah i know they are amazing artifacts.

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Wed Jun 06, 2012 3:28 am
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Replace them with a bunch of other things you might find around space prison

Sentry Guards, Alarm Sentrys, maybe refining lab or another chassis, I like the idea, but it's also kinda OP when coupled with the DM79 so +0.5 may need to tweak production values or ability to place alongside DM79

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Wed Jun 06, 2012 5:15 am
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Ya it does suck Dan needs to upgrade it for high ranks. lol

I do like the idea though and think that Billik's idea could work for it instead. :D (Don't think it would be worth that many prisoners though. :P

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Wed Jun 06, 2012 1:07 pm
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with billik's idea make it a mining structure. now just need a awesome artefact building :P

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Wed Jun 06, 2012 1:12 pm
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Yeah I'm not gonna pay 50 prisoners for a resource building however good it is.


Wed Jun 06, 2012 1:18 pm
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How about
Labour Camp
5-Rescued Prisoners
30- Sentry Guards
30- Alarm Sentries
30- Refining Lab Chassis
Size-1
Adds 3 points to production of you're choosing, as well as double bonus should planetary event occur.

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Wed Jun 06, 2012 10:45 pm
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Billik wrote:
How about
Labour Camp
5-Rescued Prisoners
30- Sentry Guards
30- Alarm Sentries
30- Refining Lab Chassis
Size-1

Adds 3 points to production of you're choosing, as well as double bonus should planetary event occur.

+1 i'm glad this thread is giving people ideas

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Wed Jun 06, 2012 10:58 pm
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Billik wrote:
How about
Labour Camp
5-Rescued Prisoners
30- Sentry Guards
30- Alarm Sentries
30- Refining Lab Chassis
Size-1
Adds 3 points to production of you're choosing, as well as double bonus should planetary event occur.

Makes a lot more sense. But for a size 1, +3 artifact structure you'd need the cost to be higher.


Thu Jun 07, 2012 7:26 am
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Epicownage wrote:
Billik wrote:
How about
Labour Camp
5-Rescued Prisoners
30- Sentry Guards
30- Alarm Sentries
30- Refining Lab Chassis
Size-1
Adds 3 points to production of you're choosing, as well as double bonus should planetary event occur.

Makes a lot more sense. But for a size 1, +3 artifact structure you'd need the cost to be higher.



I don't think so 5 rescued prisoners is a lot. :P Maybe 50 of each of the other things but the rescued prisoners is ok where it is.

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Thu Jun 07, 2012 11:35 am
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mojo311 wrote:
Epicownage wrote:
Billik wrote:
How about
Labour Camp
5-Rescued Prisoners
30- Sentry Guards
30- Alarm Sentries
30- Refining Lab Chassis
Size-1
Adds 3 points to production of you're choosing, as well as double bonus should planetary event occur.

Makes a lot more sense. But for a size 1, +3 artifact structure you'd need the cost to be higher.



I don't think so 5 rescued prisoners is a lot. :P Maybe 50 of each of the other things but the rescued prisoners is ok where it is.

Yeah that's what I meant, the other ones, not the prisoners.


Thu Jun 07, 2012 1:20 pm
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