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varunjitsingh146
Joined: Tue Apr 17, 2012 12:11 am Posts: 5495 Location: Alpha Legion 100
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50 rescued prisoners + 10 rescued stryll prisoners = Labor Camp: Planet Module, size 1, +6 of any resource you choose.
_________________ Creator of Alpha Legion 100, The Robot Alliance, Galactic Historian Society, Galactic Entertainment Center, The Guidebook, and Fan-Forums. 2012 Player Of The Year. The Artists' Guild Member.
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Wed Jun 06, 2012 2:33 am |
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Darth Flagitious
Joined: Thu Nov 25, 2010 6:49 pm Posts: 8964
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Anyone over rank 700 would not be able to do it.
_________________Ranks 400+ Join us in exploring..  [20:40] Wredz: just hacked a massive extremely rich minting planet from someone.. thats the best planet i ever hacked [20:43] DarthFlagitious: is it spearmint or peppermint?
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Wed Jun 06, 2012 2:42 am |
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varunjitsingh146
Joined: Tue Apr 17, 2012 12:11 am Posts: 5495 Location: Alpha Legion 100
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Darth Flagitious wrote: Anyone over rank 700 would not be able to do it. why not?
_________________ Creator of Alpha Legion 100, The Robot Alliance, Galactic Historian Society, Galactic Entertainment Center, The Guidebook, and Fan-Forums. 2012 Player Of The Year. The Artists' Guild Member.
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Wed Jun 06, 2012 3:08 am |
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Darth Flagitious
Joined: Thu Nov 25, 2010 6:49 pm Posts: 8964
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When you hit 701, you can't see Graxis Prisons anymore. That's the end of Stryll prisoners.
_________________Ranks 400+ Join us in exploring..  [20:40] Wredz: just hacked a massive extremely rich minting planet from someone.. thats the best planet i ever hacked [20:43] DarthFlagitious: is it spearmint or peppermint?
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Wed Jun 06, 2012 3:16 am |
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varunjitsingh146
Joined: Tue Apr 17, 2012 12:11 am Posts: 5495 Location: Alpha Legion 100
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Darth Flagitious wrote: When you hit 701, you can't see Graxis Prisons anymore. That's the end of Stryll prisoners. oh really? that sucks.
_________________ Creator of Alpha Legion 100, The Robot Alliance, Galactic Historian Society, Galactic Entertainment Center, The Guidebook, and Fan-Forums. 2012 Player Of The Year. The Artists' Guild Member.
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Wed Jun 06, 2012 3:17 am |
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Darth Flagitious
Joined: Thu Nov 25, 2010 6:49 pm Posts: 8964
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varunjitsingh146 wrote: Darth Flagitious wrote: When you hit 701, you can't see Graxis Prisons anymore. That's the end of Stryll prisoners. oh really? that sucks. No kidding... We loved those things... 
_________________Ranks 400+ Join us in exploring..  [20:40] Wredz: just hacked a massive extremely rich minting planet from someone.. thats the best planet i ever hacked [20:43] DarthFlagitious: is it spearmint or peppermint?
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Wed Jun 06, 2012 3:23 am |
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varunjitsingh146
Joined: Tue Apr 17, 2012 12:11 am Posts: 5495 Location: Alpha Legion 100
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Darth Flagitious wrote: varunjitsingh146 wrote: Darth Flagitious wrote: When you hit 701, you can't see Graxis Prisons anymore. That's the end of Stryll prisoners. oh really? that sucks. No kidding... We loved those things...  yeah i know they are amazing artifacts.
_________________ Creator of Alpha Legion 100, The Robot Alliance, Galactic Historian Society, Galactic Entertainment Center, The Guidebook, and Fan-Forums. 2012 Player Of The Year. The Artists' Guild Member.
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Wed Jun 06, 2012 3:28 am |
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Billik
Joined: Thu Nov 24, 2011 12:40 am Posts: 2812 Location: Just go north, and keep on going.
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Replace them with a bunch of other things you might find around space prison
Sentry Guards, Alarm Sentrys, maybe refining lab or another chassis, I like the idea, but it's also kinda OP when coupled with the DM79 so +0.5 may need to tweak production values or ability to place alongside DM79
_________________  A Necromancer Design Senatus et Populusque Imminente
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Wed Jun 06, 2012 5:15 am |
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mojo311
Joined: Tue Jun 08, 2010 3:47 pm Posts: 2180
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Ya it does suck Dan needs to upgrade it for high ranks. lol I do like the idea though and think that Billik's idea could work for it instead.  (Don't think it would be worth that many prisoners though. 
_________________ Please check out my path guide: http://galaxylegion.com/forum/viewtopic.php?f=3&t=30938Ship size: Colossal Galaxy Destroyer, Because just destroying your star wasn't enough.
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Wed Jun 06, 2012 1:07 pm |
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LukeD
Joined: Tue Jan 25, 2011 8:04 pm Posts: 280
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with billik's idea make it a mining structure. now just need a awesome artefact building 
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Wed Jun 06, 2012 1:12 pm |
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Epicownage
Joined: Thu Oct 13, 2011 8:37 pm Posts: 4415
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Yeah I'm not gonna pay 50 prisoners for a resource building however good it is.
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Wed Jun 06, 2012 1:18 pm |
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Billik
Joined: Thu Nov 24, 2011 12:40 am Posts: 2812 Location: Just go north, and keep on going.
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How about Labour Camp 5-Rescued Prisoners 30- Sentry Guards 30- Alarm Sentries 30- Refining Lab Chassis Size-1 Adds 3 points to production of you're choosing, as well as double bonus should planetary event occur.
_________________  A Necromancer Design Senatus et Populusque Imminente
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Wed Jun 06, 2012 10:45 pm |
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varunjitsingh146
Joined: Tue Apr 17, 2012 12:11 am Posts: 5495 Location: Alpha Legion 100
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Billik wrote: How about Labour Camp 5-Rescued Prisoners 30- Sentry Guards 30- Alarm Sentries 30- Refining Lab Chassis Size-1
Adds 3 points to production of you're choosing, as well as double bonus should planetary event occur. +1 i'm glad this thread is giving people ideas
_________________ Creator of Alpha Legion 100, The Robot Alliance, Galactic Historian Society, Galactic Entertainment Center, The Guidebook, and Fan-Forums. 2012 Player Of The Year. The Artists' Guild Member.
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Wed Jun 06, 2012 10:58 pm |
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Epicownage
Joined: Thu Oct 13, 2011 8:37 pm Posts: 4415
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Billik wrote: How about Labour Camp 5-Rescued Prisoners 30- Sentry Guards 30- Alarm Sentries 30- Refining Lab Chassis Size-1 Adds 3 points to production of you're choosing, as well as double bonus should planetary event occur. Makes a lot more sense. But for a size 1, +3 artifact structure you'd need the cost to be higher.
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Thu Jun 07, 2012 7:26 am |
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mojo311
Joined: Tue Jun 08, 2010 3:47 pm Posts: 2180
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Epicownage wrote: Billik wrote: How about Labour Camp 5-Rescued Prisoners 30- Sentry Guards 30- Alarm Sentries 30- Refining Lab Chassis Size-1 Adds 3 points to production of you're choosing, as well as double bonus should planetary event occur. Makes a lot more sense. But for a size 1, +3 artifact structure you'd need the cost to be higher. I don't think so 5 rescued prisoners is a lot.  Maybe 50 of each of the other things but the rescued prisoners is ok where it is.
_________________ Please check out my path guide: http://galaxylegion.com/forum/viewtopic.php?f=3&t=30938Ship size: Colossal Galaxy Destroyer, Because just destroying your star wasn't enough.
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Thu Jun 07, 2012 11:35 am |
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Epicownage
Joined: Thu Oct 13, 2011 8:37 pm Posts: 4415
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mojo311 wrote: Epicownage wrote: Billik wrote: How about Labour Camp 5-Rescued Prisoners 30- Sentry Guards 30- Alarm Sentries 30- Refining Lab Chassis Size-1 Adds 3 points to production of you're choosing, as well as double bonus should planetary event occur. Makes a lot more sense. But for a size 1, +3 artifact structure you'd need the cost to be higher. I don't think so 5 rescued prisoners is a lot.  Maybe 50 of each of the other things but the rescued prisoners is ok where it is. Yeah that's what I meant, the other ones, not the prisoners.
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Thu Jun 07, 2012 1:20 pm |
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