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 Android Officers 
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Joined: Sat Apr 14, 2012 5:25 pm
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Just as there are artifacts for Android Scientists and Android Helmsman, i suggest there be an artifact to increase tactical officers. No complex suggestions, just the same principal as is present in the aforementioned artifacts. Thanks

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Tue Jun 26, 2012 3:22 am
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Joined: Sat Oct 15, 2011 5:09 am
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-1

those with massive artifact pulls already have a huge advantage.

the point of not having android engineers / tac officers is to force you to CHOOSE how you want to design your setup. otherwise everyone will just run the same exact ship = BORING.

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Tue Jun 26, 2012 4:55 am
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Joined: Tue Nov 02, 2010 12:32 am
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The real reason they aren't available is to keep ships from getting too powerful. Attack and Energy directly lead to growth, so they are harder increase than things like hull and defense, which don't lead to growth as directly.


Tue Jun 26, 2012 5:25 am
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Joined: Sun Nov 06, 2011 9:13 am
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senatorhung wrote:
-1

those with massive artifact pulls already have a huge advantage.

the point of not having android engineers / tac officers is to force you to CHOOSE how you want to design your setup. otherwise everyone will just run the same exact ship = BORING.


mento already has an amazing amout of tacts from prisoners and ranks, if he would get prisoners+tacs from arti pulls..... even dan wouldnt be able to stop him...

(ofcourse he can but do be a smartass)

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Tue Jun 26, 2012 3:33 pm
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Bad idea. I agree with senatorhung in this. It'll get pretty boring. -1

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Tue Jun 26, 2012 7:54 pm
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Joined: Wed Jun 20, 2012 5:42 pm
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Supported. Also, it would be nice if we had android engineers.
+1 for thinking like me. :mrgreen:

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Tue Jun 26, 2012 8:00 pm
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the idea that an artifact should not exist because it would give high-ranked players too much power is not a valid argument because with rescued prisoners, android helmsmen, etc, high-ranking players already have an advantage, and the point remains that if artifacts such as rescued prisoners, ship-bots, and android helmsmen exist, then android tactical officers should be present as well. I am not suggesting this in order to fix or worsen the imbalance in the game, merely to fill a gap that is present.

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Tue Jun 26, 2012 11:03 pm
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KranTheEmporer wrote:
the idea that an artifact should not exist because it would give high-ranked players too much power is not a valid argument because with rescued prisoners, android helmsmen, etc, high-ranking players already have an advantage, and the point remains that if artifacts such as rescued prisoners, ship-bots, and android helmsmen exist, then android tactical officers should be present as well. I am not suggesting this in order to fix or worsen the imbalance in the game, merely to fill a gap that is present.


Granted I can't speak for the designers, but I would imagine the reason for leaving tact officers and engineers out is that these two stats are the limiting factors on all the new content that is released. After a certain point, no amount of population and defenses would protect a planet and any base is susceptible. (Insert mento example here)

To at least slow down the total overpowering of the game mechanics (Not stop it mind you, since we have to be able to progress) we have to use prisoners as our sole source of tact officers and engineers. If they were added to the arti pulls and we had 2 means of increasing these stats, more and more players would reach game breaking levels and ruin it for the rest of us.

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Tue Jun 26, 2012 11:08 pm
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-_-

FerrusManus wrote:
The real reason they aren't available is to keep ships from getting too powerful. Attack and Energy directly lead to growth, so they are harder increase than things like hull and defense, which don't lead to growth as directly.


Dan doesn't want more people to even more easily autorank, fighting NPCs or by other means, so he almost certainly won't do this.


Tue Jun 26, 2012 11:10 pm
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