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 artifact that increases attack defence and hull 
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Joined: Sun Jun 10, 2012 7:44 pm
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heres an idea what about one single artifact that can buff up all three of your main stats hull, attack and defence with one use

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Sun Jun 10, 2012 9:07 pm
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Darth.Alex wrote:
heres an idea what about one single artifact that can buff up all three of your main stats hull, attack and defence with one use


Can you say "overpowered"?


Sun Jun 10, 2012 9:29 pm
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in all fairness it would be much more efficient then having to use 3 different artis to buff up

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Sun Jun 10, 2012 9:35 pm
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maybe if this was a ct lab recipe, then /maybe/ +1

something like
20 grid consoles
50 nanite swarms
100 crimson obelisks

[insert artifact name here] effect: +50% hull, +25% Defence, +25% attack for 8 hours, unremovable by CMs

tweak/berate as necessary ;)

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Sun Jun 10, 2012 9:52 pm
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thats a good idea actually good thinking

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Sun Jun 10, 2012 10:04 pm
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KxG Ryoko wrote:
maybe if this was a ct lab recipe, then /maybe/ +1

something like
20 grid consoles
50 nanite swarms
100 crimson obelisks

[insert artifact name here] effect: +50% hull, +25% Defence, +25% attack for 8 hours, unremovable by CMs

tweak/berate as necessary ;)

yeah i agree if it was a Ct Lab recipe than it might work. +1 for Ct lab idea

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Sun Jun 10, 2012 10:18 pm
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it seems to be a popular idea the whole ct lab thing and varunjit i still cant get over the signiture below your banner lol

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Sun Jun 10, 2012 10:24 pm
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I like it plus 1! :)

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Sun Jun 10, 2012 10:31 pm
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Darth.Alex wrote:
it seems to be a popular idea the whole ct lab thing and varunjit i still cant get over the signiture below your banner lol

spread the news the sexy indian leader of Omicron is single :mrgreen:

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Sun Jun 10, 2012 10:40 pm
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a little Over powered in combination with the other artifacts used to make it
drop it to 30% hull 15% atk 15% def


Sun Jun 10, 2012 10:41 pm
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KxG Ryoko wrote:
maybe if this was a ct lab recipe, then /maybe/ +1

something like
20 grid consoles
50 nanite swarms
100 crimson obelisks

[insert artifact name here] effect: +50% hull, +25% Defence, +25% attack for 8 hours, unremovable by CMs

tweak/berate as necessary ;)


way to overpowered, gotta factor in that this would be usable on top of your regular buffs, like any other ctlab artifact i.e. crux amp.

+10% hull/defense and 5% attack for 8 hours


Sun Jun 10, 2012 10:46 pm
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Actually yeah, I didn't factor in all the others~

yeah, 10% or 15% for hull/defence, and yeah 5% for attack

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Sun Jun 10, 2012 10:48 pm
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KxG Ryoko wrote:
Actually yeah, I didn't factor in all the others~

yeah, 10% or 15% for hull/defence, and yeah 5% for attack


also, an 8 hour buff is *way* too long - cut it down to 3 hours.

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Sun Jun 10, 2012 11:41 pm
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senatorhung wrote:
KxG Ryoko wrote:
Actually yeah, I didn't factor in all the others~

yeah, 10% or 15% for hull/defence, and yeah 5% for attack


also, an 8 hour buff is *way* too long - cut it down to 3 hours.


crux amp lasts 12 hours, 8 hours is already a cut down timer, 3 hours just wouldn't make it worth the hassle


Mon Jun 11, 2012 6:14 am
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Here is a idea make it also use a couple ship bots that way we can stop hearing the high ranker's whine about not having a use for them?

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Mon Jun 11, 2012 8:36 am
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it seems OP still as rescued prisoners, ship bots, x-charge cells, durtianium brackets, android helmsmen and android scientists are abundant already if you know how to get them.

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Mon Jun 11, 2012 3:24 pm
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