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artifact that increases attack defence and hull
http://galaxylegion.com/forum/viewtopic.php?f=6&t=25809
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Author:  Darth.Alex [ Sun Jun 10, 2012 9:07 pm ]
Post subject:  artifact that increases attack defence and hull

heres an idea what about one single artifact that can buff up all three of your main stats hull, attack and defence with one use

Author:  Dave_smith354 [ Sun Jun 10, 2012 9:29 pm ]
Post subject:  Re: artifact that increases attack defence and hull

Darth.Alex wrote:
heres an idea what about one single artifact that can buff up all three of your main stats hull, attack and defence with one use


Can you say "overpowered"?

Author:  Darth.Alex [ Sun Jun 10, 2012 9:35 pm ]
Post subject:  Re: artifact that increases attack defence and hull

in all fairness it would be much more efficient then having to use 3 different artis to buff up

Author:  KxG Ryoko [ Sun Jun 10, 2012 9:52 pm ]
Post subject:  Re: artifact that increases attack defence and hull

maybe if this was a ct lab recipe, then /maybe/ +1

something like
20 grid consoles
50 nanite swarms
100 crimson obelisks

[insert artifact name here] effect: +50% hull, +25% Defence, +25% attack for 8 hours, unremovable by CMs

tweak/berate as necessary ;)

Author:  Darth.Alex [ Sun Jun 10, 2012 10:04 pm ]
Post subject:  Re: artifact that increases attack defence and hull

thats a good idea actually good thinking

Author:  varunjitsingh146 [ Sun Jun 10, 2012 10:18 pm ]
Post subject:  Re: artifact that increases attack defence and hull

KxG Ryoko wrote:
maybe if this was a ct lab recipe, then /maybe/ +1

something like
20 grid consoles
50 nanite swarms
100 crimson obelisks

[insert artifact name here] effect: +50% hull, +25% Defence, +25% attack for 8 hours, unremovable by CMs

tweak/berate as necessary ;)

yeah i agree if it was a Ct Lab recipe than it might work. +1 for Ct lab idea

Author:  Darth.Alex [ Sun Jun 10, 2012 10:24 pm ]
Post subject:  Re: artifact that increases attack defence and hull

it seems to be a popular idea the whole ct lab thing and varunjit i still cant get over the signiture below your banner lol

Author:  Youdontkno [ Sun Jun 10, 2012 10:31 pm ]
Post subject:  Re: artifact that increases attack defence and hull

I like it plus 1! :)

Author:  varunjitsingh146 [ Sun Jun 10, 2012 10:40 pm ]
Post subject:  Re: artifact that increases attack defence and hull

Darth.Alex wrote:
it seems to be a popular idea the whole ct lab thing and varunjit i still cant get over the signiture below your banner lol

spread the news the sexy indian leader of Omicron is single :mrgreen:

Author:  mrshmee [ Sun Jun 10, 2012 10:41 pm ]
Post subject:  Re: artifact that increases attack defence and hull

a little Over powered in combination with the other artifacts used to make it
drop it to 30% hull 15% atk 15% def

Author:  kirkeastment [ Sun Jun 10, 2012 10:46 pm ]
Post subject:  Re: artifact that increases attack defence and hull

KxG Ryoko wrote:
maybe if this was a ct lab recipe, then /maybe/ +1

something like
20 grid consoles
50 nanite swarms
100 crimson obelisks

[insert artifact name here] effect: +50% hull, +25% Defence, +25% attack for 8 hours, unremovable by CMs

tweak/berate as necessary ;)


way to overpowered, gotta factor in that this would be usable on top of your regular buffs, like any other ctlab artifact i.e. crux amp.

+10% hull/defense and 5% attack for 8 hours

Author:  KxG Ryoko [ Sun Jun 10, 2012 10:48 pm ]
Post subject:  Re: artifact that increases attack defence and hull

Actually yeah, I didn't factor in all the others~

yeah, 10% or 15% for hull/defence, and yeah 5% for attack

Author:  senatorhung [ Sun Jun 10, 2012 11:41 pm ]
Post subject:  Re: artifact that increases attack defence and hull

KxG Ryoko wrote:
Actually yeah, I didn't factor in all the others~

yeah, 10% or 15% for hull/defence, and yeah 5% for attack


also, an 8 hour buff is *way* too long - cut it down to 3 hours.

Author:  kirkeastment [ Mon Jun 11, 2012 6:14 am ]
Post subject:  Re: artifact that increases attack defence and hull

senatorhung wrote:
KxG Ryoko wrote:
Actually yeah, I didn't factor in all the others~

yeah, 10% or 15% for hull/defence, and yeah 5% for attack


also, an 8 hour buff is *way* too long - cut it down to 3 hours.


crux amp lasts 12 hours, 8 hours is already a cut down timer, 3 hours just wouldn't make it worth the hassle

Author:  neogoterra [ Mon Jun 11, 2012 8:36 am ]
Post subject:  Re: artifact that increases attack defence and hull

Here is a idea make it also use a couple ship bots that way we can stop hearing the high ranker's whine about not having a use for them?

Author:  Preliator Xzien [ Mon Jun 11, 2012 3:24 pm ]
Post subject:  Re: artifact that increases attack defence and hull

it seems OP still as rescued prisoners, ship bots, x-charge cells, durtianium brackets, android helmsmen and android scientists are abundant already if you know how to get them.

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