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just me
Joined: Tue Sep 14, 2010 1:17 pm Posts: 87
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OK so we all have the artifacts we really want... ship bots, rescued prisoners, android helmsmen or scientists ect and the chances of dan saying yes to openly being able to focus on receiving those in our art drops are net to nill.
I'm not suggesting that.
What I would like is the option to minimise the reeception of items I despise! things I have trillions of and never use. and some personalisation of what my artifact points get spent on.
This is my suggestion:
On the trade page we can choose an option to reduce drops of types of artifacts. eg: I don't want as many mass storage pods. These are a cargo/space artifact. as is the tesseract container or ship bots.
So I would look for the "expander artifact" or "Cargo Artifact" option and click it. Therefore reducing (not removing) the chances of receiving these goods.
Other options could be offensive artifacts, defensive artifacts, sensor artifacts, planet artifacts, resource artifacts ect.
You can only choose to reduce one catagory.
by reducing the odds of receiving the artifacts you desire unworthy of your time, you increase the chances of receiving the other items as a byproduct.
What are your thoughts?
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Tue Jun 12, 2012 12:28 pm |
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Chrace
Joined: Thu Mar 04, 2010 7:14 pm Posts: 114
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Still boils down to selecting the artifacts you want, which defies the purpose of having them being completely random. I'd rather see theory lab blueprints that make use of less-than-optimal artifacts than being able to block them out.
Artifact production is what higher-level play is all about and if you allow the big ranks the ability to focus in on yet more androids and prisoners, then you're creating a bigger gulf between them and everyone else.
Crank up your artifact production to the point where you get a whole lot of everything and you won't mind that a lot of what you generate will be scrapped. It's the same for everyone else and the game is more balanced because of it.
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Tue Jun 12, 2012 1:13 pm |
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senatorhung
Joined: Sat Oct 15, 2011 5:09 am Posts: 3473
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-1 to the original suggestion - taking the bad with the good is a sign of maturity.
_________________Rank 3950 Litheor Governor 100% DCR r385-r2200 GL Marauder #26 _____________ PvP leaderboards: 70212 raids: #1; 40852 kills: #1; 96377 hacks: #3;
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Tue Jun 12, 2012 1:25 pm |
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Preliator Xzien
Joined: Thu Jul 28, 2011 2:56 pm Posts: 8877 Location: Behind you... Stop looking behind you...
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If this was allowed I would just make it so I could get more rescued prisoners. Sorry, but way OP -1
_________________P R E L I A T O R||XZIEN Entertainment Extraordinaire ~ Artwork, Writing, Rants, Memes Golgotha wrote: its the attitude of being willing to take on the shark with the right harpoon that sets you above most
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Tue Jun 12, 2012 6:10 pm |
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Fireblade
Joined: Wed Nov 16, 2011 1:42 am Posts: 1148
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rather than this suggestion which is a little overpowered and also would require the whole system to be changed a simple mission
390E 100 completions or something repeatable 5 times after each completion you can remove an artifact from your arti pulls permanently.
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Tue Jun 12, 2012 6:23 pm |
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Preliator Xzien
Joined: Thu Jul 28, 2011 2:56 pm Posts: 8877 Location: Behind you... Stop looking behind you...
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and what if you need that artifact later on?
_________________P R E L I A T O R||XZIEN Entertainment Extraordinaire ~ Artwork, Writing, Rants, Memes Golgotha wrote: its the attitude of being willing to take on the shark with the right harpoon that sets you above most
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Tue Jun 12, 2012 6:24 pm |
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Fireblade
Joined: Wed Nov 16, 2011 1:42 am Posts: 1148
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what trading is for but i could happily get rid of things like void shells, Engineered Virus, alarm sentries,cloning pods,Omicron Mine Traps off hand would be my selection.
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Tue Jun 12, 2012 7:01 pm |
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Preliator Xzien
Joined: Thu Jul 28, 2011 2:56 pm Posts: 8877 Location: Behind you... Stop looking behind you...
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point is, I'd rather get the artis from my shipment than pay for them
_________________P R E L I A T O R||XZIEN Entertainment Extraordinaire ~ Artwork, Writing, Rants, Memes Golgotha wrote: its the attitude of being willing to take on the shark with the right harpoon that sets you above most
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Tue Jun 12, 2012 7:10 pm |
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Fireblade
Joined: Wed Nov 16, 2011 1:42 am Posts: 1148
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i'd rather buy 100 cloning pods every now and again then scrap them 1000 at a time because i pull so many...
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Tue Jun 12, 2012 7:11 pm |
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Darth Flagitious
Joined: Thu Nov 25, 2010 6:49 pm Posts: 8964
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Fireblade225 wrote: i'd rather buy 100 cloning pods every now and again then scrap them 1000 at a time because i pull so many... Ok, pay for something or collect it for free.... Think I'm gonna go with collect for free... 
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Tue Jun 12, 2012 7:32 pm |
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thunderbolta
Joined: Sat May 07, 2011 11:01 am Posts: 5825 Location: Zolar
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So, you want to increase the chance of getting prisoners by removing other pulls without changing the "weight" of prisoners, thusly increasing the likelyhood without increasing the likely hood?
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Tue Jun 12, 2012 7:54 pm |
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Fireblade
Joined: Wed Nov 16, 2011 1:42 am Posts: 1148
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Darth Flagitious wrote: Fireblade225 wrote: i'd rather buy 100 cloning pods every now and again then scrap them 1000 at a time because i pull so many... Ok, pay for something or collect it for free.... Think I'm gonna go with collect for free...  This was tied to my first post, having these arties out of my pulls would increase the chance of pulling other things like helmsmen x charge cells brackets etc and i would be willing to have to buy items like cloning pods viruses etc rather than have them in my pulls. While the idea is still a little over powered it would be a better solution then setting a preference because that's not how the arti pulls are coded.
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Tue Jun 12, 2012 9:43 pm |
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Preliator Xzien
Joined: Thu Jul 28, 2011 2:56 pm Posts: 8877 Location: Behind you... Stop looking behind you...
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Coding it either way would be equally as difficult and would affect it the same way, so no I still don't like it.
_________________P R E L I A T O R||XZIEN Entertainment Extraordinaire ~ Artwork, Writing, Rants, Memes Golgotha wrote: its the attitude of being willing to take on the shark with the right harpoon that sets you above most
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Tue Jun 12, 2012 10:11 pm |
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Fireblade
Joined: Wed Nov 16, 2011 1:42 am Posts: 1148
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One of those things that would be nice to have but never going to realistically happen think about all that needs to be said now lol
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Tue Jun 12, 2012 11:08 pm |
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Uy23e
Joined: Fri Sep 16, 2011 12:04 am Posts: 1998
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I would remove oblisk....
the other stuff, I probably will come in need of eventually, but oblisk... god.... I use it but there is just an infinte number of them
_________________ 当所有传奇写下第一个篇章 原来所谓英雄也和我们一样 私は一発の銃弾、銃弾は人の心を持たない。故に、何も考えない。ただ、目的に向かって飛ぶだけ
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Wed Jun 13, 2012 12:14 am |
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Devastation
Joined: Tue Dec 06, 2011 3:17 pm Posts: 3632 Location: Gone.
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Ok. I'd set up for prisoners. Just prisoners, and prisoners only. See the problem? I'd be a rank 52 with over 3K attack. I get lots of AP. That's a problem.
Then again, look at Mento. He'd gain 1000's of attack, every hour due to his 110,000 AP/hr..
Sorry, but it's a BIG -1 from me.
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Thu Jun 14, 2012 10:24 pm |
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romanoid
Joined: Mon Aug 29, 2011 12:14 pm Posts: 516
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NO for one reason
any ship that has ok size and decent cargo will turn off those storage hogs... therefore get more prisoners (MSP is such useless AP hog!!!)
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Thu Jun 14, 2012 10:30 pm |
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RigorMortis
Joined: Mon Nov 28, 2011 4:43 pm Posts: 2110
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Darth Flagitious wrote: Fireblade225 wrote: i'd rather buy 100 cloning pods every now and again then scrap them 1000 at a time because i pull so many... Ok, pay for something or collect it for free.... Think I'm gonna go with collect for free...  If he made his only artifacts Nanodrones, Prisoners, and Androids, he would have more than enough to buy anything he needs. That said, once everyone did that, Nanodrones would probably become near worthless.
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Thu Jun 14, 2012 10:32 pm |
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Zzzzzzt
Joined: Sat Apr 30, 2011 5:08 am Posts: 50
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How about instead of picking what you want, rendering the artifacts down into their basic components (aka Artifact Points or AP). Something like this: the Spy Probe - Defenses Artifact is 250 Artifact points. If you have 2 million of them and want to get rid of them but don't want to scrap them to get the measly 1250-5000c you can render them down. The process would allow you to take that Spy Probe put in how many you would want to do so and click "Render Down". After you click the butts you get back 80% of the original value as some of the APs are lost in the process. So, that 250 AP artifact becomes 200 AP that you can use in the crap shoot that is an artifact draw. I think you should be able to do as many at once as you want but, with a cool down period and a nominal energy cost. To make it even more worth while why not make it a Base Research ability with an additive fee that scales with the amount of artifacts that you render down at once which is paid to the Legion Base Funds. Just pulled that out of the air. Run with it 
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Sat Jun 16, 2012 5:26 am |
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Uy23e
Joined: Fri Sep 16, 2011 12:04 am Posts: 1998
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the current artifacts is about 100k per share if u render ship bot, MSP, oblisk and probes etc, it will return ~24k which means useful artifacts become 76k a share this is still OP
furthermore.... if someone would buy artifact for render purposes... especailly someone who reset and is rich as fook, they could build a ship that is nothing short of evil very easily
so..... no
_________________ 当所有传奇写下第一个篇章 原来所谓英雄也和我们一样 私は一発の銃弾、銃弾は人の心を持たない。故に、何も考えない。ただ、目的に向かって飛ぶだけ
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Sat Jun 16, 2012 5:36 am |
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