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[ 16 posts ] |
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Please limit arti effects stacking
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Astral
Joined: Sun Oct 02, 2011 4:37 am Posts: 115
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Recently I've met players who spammed artis on me. I found out (so very lately, it seems) that arti effects are stackable. And so, by spamming tons of artis, they both reduced my stat almost to noob.
I understand the need to level the playing field, so that high rankers cannot just trample unopposed. But stacking artis' effect like this makes me feel my hard earned stats (along with its exorbitant upkeep) is useless. Anyone could just spam artis on me, and poof! It's gone. And what's more, it leaves me crippled against other opponents who may find me later in their battle tab.
Thus I suggest this: make all the offensive artis un-stackable, but make its potential twice the greater against someone who has attacked you earlier (hack/disable/raid).
Let say the EMPs that reduce def by 10%. By stacking, a player has reduced my def to 50% its unbuffed size (he fired containment missile first ofc). It will be fairer for all parties involved if a retaliating player gets 20% of un-stackable effect. If he cannot disable me with 20% discount to my def, then he needs to gear up. However, for a player that uses EMPs on an aggression, the effect remains at 10%.
_________________“He who fights with monsters should be careful lest he thereby become a monster. And if thou gaze long into an abyss, the abyss will also gaze into thee.”Join Battlestar Galactica
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Sun Jun 24, 2012 1:57 am |
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Darth Flagitious
Joined: Thu Nov 25, 2010 6:49 pm Posts: 8964
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So the random 1200 guy I just probed on my BT hits me for a badge and I go back at him, I can only use 1 EMP and 1 DBomb? That drops his attack to ~20k and defense to ~23k. Throw in the normal hull that someone that rank has, and there's still no point in my 840 guns even bothering. Still way too much energy to return the kill. The same applies for the rank 510 that I might happen to hit from MY battle tab. I while back I gave a guy that I used to badge fairly regularly a free shot. I had about 3/4 of my hull and about 1/2 shields. It took him 600 energy to kill me without using any artis, or about 1/4 of his energy bar. For 1 disable. That's just not worth the energy. Had he used 50 energy to toss 5 of each nerf, he still would have ended up saving energy. The main reason why we have EMPs and DBombs and why they cost so few AP to draw, is for that very reason. To help level the playing field a bit so the bigger ships CAN'T go stompy stomp on all the little guys without fear of retaliation. At rank 100, a flat 20% can make a big difference. At 500, 800, 1200, it is nothing. When you attack someone bigger than you, you can do it when they are offline and it doesn't really matter how much you spam them. You spend a bunch of energy (and offensive actions) to soften them up to save energy and resources to get the kill. If they are online, it doesn't matter how much you spam them because one Containment Cage and they are cleared. I also don't get how you figure it leaves you crippled against other people. If they disable you, you're off everyone's BT until you repair. If they spammed you and walked away, most likely you already did something to them. I know A LOT of people in this game and I don't know of ANYONE who just randomly tosses nerfs at people on their BT.
_________________Ranks 400+ Join us in exploring..  [20:40] Wredz: just hacked a massive extremely rich minting planet from someone.. thats the best planet i ever hacked [20:43] DarthFlagitious: is it spearmint or peppermint?
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Sun Jun 24, 2012 5:20 am |
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TheTinomony
Joined: Wed Feb 08, 2012 2:54 pm Posts: 612
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Astral wrote: Recently I've met players who spammed artis on me. I found out (so very lately, it seems) that arti effects are stackable. And so, by spamming tons of artis, they both reduced my stat almost to noob.
I understand the need to level the playing field, so that high rankers cannot just trample unopposed. But stacking artis' effect like this makes me feel my hard earned stats (along with its exorbitant upkeep) is useless. Anyone could just spam artis on me, and poof! It's gone. And what's more, it leaves me crippled against other opponents who may find me later in their battle tab.
Thus I suggest this: make all the offensive artis un-stackable, but make its potential twice the greater against someone who has attacked you earlier (hack/disable/raid).
Let say the EMPs that reduce def by 10%. By stacking, a player has reduced my def to 50% its unbuffed size (he fired containment missile first ofc). It will be fairer for all parties involved if a retaliating player gets 20% of un-stackable effect. If he cannot disable me with 20% discount to my def, then he needs to gear up. However, for a player that uses EMPs on an aggression, the effect remains at 10%. SPAM THEM BACK! Also, have you heard of containment cages?
_________________ I'm too young to retire!
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Sun Jun 24, 2012 5:26 am |
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Astral
Joined: Sun Oct 02, 2011 4:37 am Posts: 115
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TheTinomony wrote: SPAM THEM BACK! Also, have you heard of containment cages?
No. I haven't. Can you tell me what it is and where can I find it? If everybody thinks spamming artis is okay, then this is what I will do to all who attacked me or stole my planet. I wrote this thread because I read somewhere that somebody ranted so loud because somebody else spammed artis on him.
_________________“He who fights with monsters should be careful lest he thereby become a monster. And if thou gaze long into an abyss, the abyss will also gaze into thee.”Join Battlestar Galactica
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Sun Jun 24, 2012 6:50 am |
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Epicownage
Joined: Thu Oct 13, 2011 8:37 pm Posts: 4415
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Astral wrote: TheTinomony wrote: SPAM THEM BACK! Also, have you heard of containment cages?
No. I haven't. Can you tell me what it is and where can I find it? If everybody thinks spamming artis is okay, then this is what I will do to all who attacked me or stole my planet. I wrote this thread because I read somewhere that somebody ranted so loud because somebody else spammed artis on him. You really have no idea what containment cages are? (internet sarcasm tends not to come across very well so if your being sarcastic it didn't work) And if you need to then spam away however if I'm arti spammed I personnally take it as a compliment that they can't take down my ship themselves so they needed to weaken me first, at which point they wake up to find their ship at 2/0/0 or whatever.
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Sun Jun 24, 2012 8:14 am |
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keife191
Joined: Sun Jul 31, 2011 2:51 am Posts: 76 Location: space
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i think at one point they werent stackable, but then people complained about the god ships with >20K atk def, and dan changed it so there were no more "unbeatable" ships
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Mon Jun 25, 2012 11:28 pm |
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FerrusManus
Joined: Tue Nov 02, 2010 12:32 am Posts: 4524
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keife191 wrote: i think at one point they werent stackable, but then people complained about the god ships with >20K atk def, and dan changed it so there were no more "unbeatable" ships Hm.
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Mon Jun 25, 2012 11:38 pm |
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thunderbolta
Joined: Sat May 07, 2011 11:01 am Posts: 5825 Location: Zolar
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If they have to spam you they're either weakerthan you or lazy. Either way, you shouldn't have much trouble hitting them back. Spam them or]alert them if it bothers you.
What annoys me (and only mildly) is that: 1) The close all button goes off screen and you die getting it back so you can repair. 2) It clogs your feed in larger cases.
In other ways, I quite like it. They will be buffed, I will be debuffed and there is no describing the satisfaction when you get a comm saying: "Even debuffed your a pain to kill." Think hull is the answer - they can't debuff that.
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Mon Jun 25, 2012 11:42 pm |
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Rambojr
Joined: Wed Apr 13, 2011 8:09 pm Posts: 1237
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Darth Flagitious wrote: So the random 1200 guy I just probed on my BT hits me for a badge and I go back at him, I can only use 1 EMP and 1 DBomb? That drops his attack to ~20k and defense to ~23k. Throw in the normal hull that someone that rank has, and there's still no point in my 840 guns even bothering. Still way too much energy to return the kill. The same applies for the rank 510 that I might happen to hit from MY battle tab. I while back I gave a guy that I used to badge fairly regularly a free shot. I had about 3/4 of my hull and about 1/2 shields. It took him 600 energy to kill me without using any artis, or about 1/4 of his energy bar. For 1 disable. That's just not worth the energy. Had he used 50 energy to toss 5 of each nerf, he still would have ended up saving energy. The main reason why we have EMPs and DBombs and why they cost so few AP to draw, is for that very reason. To help level the playing field a bit so the bigger ships CAN'T go stompy stomp on all the little guys without fear of retaliation. At rank 100, a flat 20% can make a big difference. At 500, 800, 1200, it is nothing. When you attack someone bigger than you, you can do it when they are offline and it doesn't really matter how much you spam them. You spend a bunch of energy (and offensive actions) to soften them up to save energy and resources to get the kill. If they are online, it doesn't matter how much you spam them because one Containment Cage and they are cleared. I also don't get how you figure it leaves you crippled against other people. If they disable you, you're off everyone's BT until you repair. If they spammed you and walked away, most likely you already did something to them. I know A LOT of people in this game and I don't know of ANYONE who just randomly tosses nerfs at people on their BT. Well if bt tab was adjusted so ranks 1200 wont be able to see your rank 842 ship chances are you wont have those problems  and no need for all the debuffs spams..
_________________  The Galaxy Pub = A casual place to discuss anything off-topic, whatever suits your mood. - Forum topics are not the proper place to bring up inter-legion conflicts.
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Mon Jun 25, 2012 11:49 pm |
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Darth Flagitious
Joined: Thu Nov 25, 2010 6:49 pm Posts: 8964
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Rambojr wrote: Darth Flagitious wrote: So the random 1200 guy I just probed on my BT hits me for a badge and I go back at him, I can only use 1 EMP and 1 DBomb? That drops his attack to ~20k and defense to ~23k. Throw in the normal hull that someone that rank has, and there's still no point in my 840 guns even bothering. Still way too much energy to return the kill. The same applies for the rank 510 that I might happen to hit from MY battle tab. I while back I gave a guy that I used to badge fairly regularly a free shot. I had about 3/4 of my hull and about 1/2 shields. It took him 600 energy to kill me without using any artis, or about 1/4 of his energy bar. For 1 disable. That's just not worth the energy. Had he used 50 energy to toss 5 of each nerf, he still would have ended up saving energy. The main reason why we have EMPs and DBombs and why they cost so few AP to draw, is for that very reason. To help level the playing field a bit so the bigger ships CAN'T go stompy stomp on all the little guys without fear of retaliation. At rank 100, a flat 20% can make a big difference. At 500, 800, 1200, it is nothing. When you attack someone bigger than you, you can do it when they are offline and it doesn't really matter how much you spam them. You spend a bunch of energy (and offensive actions) to soften them up to save energy and resources to get the kill. If they are online, it doesn't matter how much you spam them because one Containment Cage and they are cleared. I also don't get how you figure it leaves you crippled against other people. If they disable you, you're off everyone's BT until you repair. If they spammed you and walked away, most likely you already did something to them. I know A LOT of people in this game and I don't know of ANYONE who just randomly tosses nerfs at people on their BT. Well if bt tab was adjusted so ranks 1200 wont be able to see your rank 842 ship chances are you wont have those problems  and no need for all the debuffs spams.. Lol... I have no problems doing it. Nor do I have any problem when the 510 does it to me.
_________________Ranks 400+ Join us in exploring..  [20:40] Wredz: just hacked a massive extremely rich minting planet from someone.. thats the best planet i ever hacked [20:43] DarthFlagitious: is it spearmint or peppermint?
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Tue Jun 26, 2012 12:11 am |
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FerrusManus
Joined: Tue Nov 02, 2010 12:32 am Posts: 4524
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Rambojr wrote: Well if bt tab was adjusted 1) Why are we talking about hypotheticals? If my ship was randomly given a huge attack and defense boost I probably wouldn't use debuffs, but what's the point of discussing that? 2) BT = Battle Tab; you don't need to say "tab"
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Tue Jun 26, 2012 1:15 am |
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KexFett
Joined: Sun Jun 12, 2011 8:43 pm Posts: 261 Location: Somewhere over the Rainbow
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Astral wrote: Recently I've met players who spammed artis on me. I found out (so very lately, it seems) that arti effects are stackable. And so, by spamming tons of artis, they both reduced my stat almost to noob.
I understand the need to level the playing field, so that high rankers cannot just trample unopposed. But stacking artis' effect like this makes me feel my hard earned stats (along with its exorbitant upkeep) is useless. Anyone could just spam artis on me, and poof! It's gone. And what's more, it leaves me crippled against other opponents who may find me later in their battle tab.
Thus I suggest this: make all the offensive artis un-stackable, but make its potential twice the greater against someone who has attacked you earlier (hack/disable/raid).
Let say the EMPs that reduce def by 10%. By stacking, a player has reduced my def to 50% its unbuffed size (he fired containment missile first ofc). It will be fairer for all parties involved if a retaliating player gets 20% of un-stackable effect. If he cannot disable me with 20% discount to my def, then he needs to gear up. However, for a player that uses EMPs on an aggression, the effect remains at 10%. https://docs.google.com/spreadsheet/viewform?formkey=dFc5T2RQN0xydHhET3ZBRVI4SklId1E6MQ#gid=0 Thats for you mate, please take as long as needed.
_________________
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Tue Jun 26, 2012 2:55 am |
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Chris24markey
Joined: Thu Aug 05, 2010 11:58 pm Posts: 1146
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yes i always agreed with this.
However if your not gona fix this then make it so they stack on npc as well!
_________________ as always Semper Fidelis (CPL USMC)
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Tue Jun 26, 2012 2:58 am |
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Vyger
Joined: Sat Aug 06, 2011 7:10 am Posts: 123
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Let's go REALLY nuts: +1 for stackable buffs! I want to stack 50 Nanites on my hull, and use up 100-200 Obelisks at a time. Might as well dumb the game ALL the way down...
_________________ I was Vyger...
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Tue Jun 26, 2012 3:22 am |
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Preliator Xzien
Joined: Thu Jul 28, 2011 2:56 pm Posts: 8877 Location: Behind you... Stop looking behind you...
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I'm gonna keep this short and sweet.
No
_________________P R E L I A T O R||XZIEN Entertainment Extraordinaire ~ Artwork, Writing, Rants, Memes Golgotha wrote: its the attitude of being willing to take on the shark with the right harpoon that sets you above most
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Tue Jun 26, 2012 3:48 am |
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Uy23e
Joined: Fri Sep 16, 2011 12:04 am Posts: 1998
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Astral wrote: Recently I've met players who spammed artis on me. I found out (so very lately, it seems) that arti effects are stackable. And so, by spamming tons of artis, they both reduced my stat almost to noob.
I understand the need to level the playing field, so that high rankers cannot just trample unopposed. But stacking artis' effect like this makes me feel my hard earned stats (along with its exorbitant upkeep) is useless. Anyone could just spam artis on me, and poof! It's gone. And what's more, it leaves me crippled against other opponents who may find me later in their battle tab.
Thus I suggest this: make all the offensive artis un-stackable, but make its potential twice the greater against someone who has attacked you earlier (hack/disable/raid).
Let say the EMPs that reduce def by 10%. By stacking, a player has reduced my def to 50% its unbuffed size (he fired containment missile first ofc). It will be fairer for all parties involved if a retaliating player gets 20% of un-stackable effect. If he cannot disable me with 20% discount to my def, then he needs to gear up. However, for a player that uses EMPs on an aggression, the effect remains at 10%. Just FYI, that's a false statement. Debuffs cost an artifact(which is worthless at high rank) and ENERGY. Which means, the higher your strength, the more ENERGY it costs the attacker to disable you, even if he have unlimited artifacts at hand and gonna stack them on you. This is the reason I do not agree with your proposition, because you are applying faulty logic. And as a mean of retaliation against much stronger players is required, the system currently in place is needed to some extend. As there is NO reason to change the system (at least none hereby demonstrated) and some reason, however little, of preserving it, -1 to the suggestion.
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Tue Jun 26, 2012 5:07 pm |
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