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itsSoulPLayAgain
Joined: Thu Jun 23, 2011 4:30 am Posts: 4230
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IDK about most of you but with not counting base tech U have had all ship tech don for almost a year now. I think other then Base tech we have had no updates or add on to the research tree. would be cool if we got some new things added that cost a lot of RP. I would not mind spending a few mouths researching new things and having to pick between cloak mods shield mods. I dont think we need new scaners and I dont thing we need a +14 planet mod. But cloak , shields , guns, maybe a planet mods that are like size 12 + 3 to mp , ap , rp kinda thing. new hull mods and for scanners I think max scan is fine as is. But maybe a scanner with the same scan amount or add like 2o scan to it but have it increase the chance we have to scan a planet . Letting us scan a few more planets and have better odds. I dont want to have scanners that add a lot more scan , with buffs and UST we have a lot of scan as is. But some thing would be nice. I know we have a lot of people just scrapping creds and doing the hyper logs for months now. so come on Dan be cool.
I also don't care how many times I or others have posted this. New tech is way over do. I dont think it should need as much RP as hyper logs did but some thing that some one with over 30k RP per hour would need a long time to finish .
_________________ RNG makes mistake one time, People blame it for life. Damn sucks to be it.
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Wed Jul 11, 2012 6:13 pm |
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failname
Joined: Sun Nov 06, 2011 9:13 am Posts: 1695
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scan and cloak, no mods that give combined stats , maybe , gives a new play style eq: thrusters that do not only give defense but also add a bit of energy due to more efficient energy usage scanners that can detect incoming signals giving the cloak gens a better chance to block the signals , increasing hack defense by 5% plating that has been enhanced to "guide" the shield to increase efficiency theres alot that can be thought of.. EDIT: has been suggested hundreds of times 
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Wed Jul 11, 2012 6:20 pm |
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itsSoulPLayAgain
Joined: Thu Jun 23, 2011 4:30 am Posts: 4230
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failname wrote: scan and cloak, no mods that give combined stats , maybe , gives a new play style eq: thrusters that do not only give defense but also add a bit of energy due to more efficient energy usage scanners that can detect incoming signals giving the cloak gens a better chance to block the signals , increasing hack defense by 5% plating that has been enhanced to "guide" the shield to increase efficiency theres alot that can be thought of.. EDIT: has been suggested hundreds of times  Why no cloak mods ? If its for planets my most cloaked planets have NO researched cloak mods on them . I think most people would agree that cloak mods we have suck. I also dont think we need more % mods nor mods that give a double bonus kinda thing. I like the general thing we have , we should just ad on to it. the only thing i would suggest a % on would be scan and a split on would be planet tech .
_________________ RNG makes mistake one time, People blame it for life. Damn sucks to be it.
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Wed Jul 11, 2012 6:34 pm |
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ODragon
Joined: Fri Jun 25, 2010 1:16 am Posts: 3824
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At this point, so many of us have been done for so long, he need to add upgraded tech. I don't want to have to go through each planet and upgrade the ob-barrier. Let us upgrade it to the next tier. The interface is just too clumsy at the moment to upgrade change 50+ planets without wanting to kill yourself.
You thought purging was bad, just imagine having to scrap a bunch of buildings, then build the new ones.
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Wed Jul 11, 2012 6:42 pm |
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elerian
Joined: Tue Oct 25, 2011 3:25 am Posts: 2360 Location: New York
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Done that no interest in doing it again.
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Wed Jul 11, 2012 6:47 pm |
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itsSoulPLayAgain
Joined: Thu Jun 23, 2011 4:30 am Posts: 4230
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Ok, good point. NO NEW TECH ever cause it will be to hard .. I forget things in GL are just to hard . lest not have any new things. New hyper prot not cool i had to upgrade my Sha'din Forcevoider  It was hard Dan i had to click and stuff. Starting to see why dan does not add a thing and so many people leave. but its all good. I tend to take your most tanked planets anyways and if u dont want new tech added im fine with that. I'm sorry I didnot mean to snap or yell at any one. It just pisses me off when people shoot doen ideas cause they dont want to have to put work in to some thing. that kinda thing in this way just gets to me. So very sorry if any one got upset buy what i said.
_________________ RNG makes mistake one time, People blame it for life. Damn sucks to be it.
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Wed Jul 11, 2012 6:52 pm |
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Wolfy Minion
Joined: Mon Sep 05, 2011 9:16 am Posts: 2737
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I rather see a repeatable mission that requires research, say 5k per click and the reward is some passive boosts to planets (up to like 4.5k) or upgrades standard defense/cloak/attack structures with chance for failures like the ctl.
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Wed Jul 11, 2012 7:02 pm |
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itsSoulPLayAgain
Joined: Thu Jun 23, 2011 4:30 am Posts: 4230
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Littlefluffy wrote: I rather see a repeatable mission that requires research, say 5k per click and the reward is some passive boosts to planets (up to like 4.5k) or upgrades standard defense/cloak/attack structures with chance for failures like the ctl. Thats not to bad.
_________________ RNG makes mistake one time, People blame it for life. Damn sucks to be it.
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Wed Jul 11, 2012 7:24 pm |
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Follyuu
Joined: Tue Dec 13, 2011 11:20 pm Posts: 1195 Location: The Milky Way
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Personally if more tech was added, I would like to see a forced choice. For example, add another level of weapons, defenses, shields, and hull, but you can only have 1 researched at a time. If the player wants to change their mind, they have a research reset button that reverts their decision and they can start over on one of the other options, but no research is refunded. That way it allows for a little customization without trapping anyone into a play style, and it gives repeatability for those few who are trying for the 300mil research medal.
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Wed Jul 11, 2012 7:29 pm |
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ODragon
Joined: Fri Jun 25, 2010 1:16 am Posts: 3824
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itsSoulPLayAgain wrote: Ok, good point. NO NEW TECH ever cause it will be to hard .. I forget things in GL are just to hard . lest not have any new things. New hyper prot not cool i had to upgrade my Sha'din Forcevoider  It was hard Dan i had to click and stuff. Starting to see why dan does not add a thing and so many people leave. but its all good. I tend to take your most tanked planets anyways and if u dont want new tech added im fine with that. I'm sorry I didnot mean to snap or yell at any one. It just pisses me off when people shoot doen ideas cause they dont want to have to put work in to some thing. that kinda thing in this way just gets to me. So very sorry if any one got upset buy what i said. Honestly, you're looking to be upset if this is a response to my post. I am in complete agreement with having new research. I would doubt there is many people who would be against it. That being said, doing it in a way that makes the game annoying doesn't help anyone. Have you seen how many threads there are about ship sets because people get tired of uninstalling and installing things the same way. Why would you want updates that increases reasons to dislike the game instead of ones that make it better?
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Wed Jul 11, 2012 7:43 pm |
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elerian
Joined: Tue Oct 25, 2011 3:25 am Posts: 2360 Location: New York
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never said it was hard, but uninstalling say 10 obviation barriers per planet to install 10 - insert sifi sounding name - barriers would be down right annoying. Dont get me wrong id do the research gladly but I think that planet structures - physical ones - are not the way to go. Fore example it would be nice to have satillites that are actually satillites, instead of taking up ground space, or a planet core - insert sifi sounding name - device that increases the whatever, giving a +3% to planetary resources.
Theres more than wiggle room on this subject its a darn slip n slide. Dan has already posted in one of the [ either updates or various other *new research* threads that I have no interest in sifting through to find the post ] that they are looking into adding new research as dual affinity things - i.e. attack & defense { ex. the fighters from the medals } instead of flat items like we have now, I suspect like the GTC its a matter of time. Dont forget that whatever Dan creates in terms of research also has to have an image to go along with that code. Also remember that Dan probably has a full time job as well, hobbies, and perhaps a family. I doubt GL is what he works on day in and day out.
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Wed Jul 11, 2012 8:00 pm |
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varunjitsingh146
Joined: Tue Apr 17, 2012 12:11 am Posts: 5495 Location: Alpha Legion 100
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more stuff to research would be nice.
_________________ Creator of Alpha Legion 100, The Robot Alliance, Galactic Historian Society, Galactic Entertainment Center, The Guidebook, and Fan-Forums. 2012 Player Of The Year. The Artists' Guild Member.
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Wed Jul 11, 2012 8:25 pm |
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Epicownage
Joined: Thu Oct 13, 2011 8:37 pm Posts: 4415
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I think Dan should create something like an advanced tier of research, something with two boosts and percentage boosts, or even new and unique boosts.
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Wed Jul 11, 2012 8:33 pm |
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senatorhung
Joined: Sat Oct 15, 2011 5:09 am Posts: 3473
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Littlefluffy wrote: I rather see a repeatable mission that requires research, say 5k per click and the reward is some passive boosts to planets (up to like 4.5k) or upgrades standard defense/cloak/attack structures with chance for failures like the ctl. +1 to this. cya on the raids leaderboard soon 
_________________Rank 3950 Litheor Governor 100% DCR r385-r2200 GL Marauder #26 _____________ PvP leaderboards: 70212 raids: #1; 40852 kills: #1; 96377 hacks: #3;
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Wed Jul 11, 2012 9:06 pm |
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