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 Mylarai Race is a bit weak, but I have an idea :D 
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Joined: Sat Aug 06, 2011 4:01 am
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As it stands, the Mylarai race is a bit under-powered compared to the other unlockable races. In the long run, Minerals are the least important resource, and using the Enrich ability costs 200 energy and garners no experience. Sure, +1 abundance is great, but it's the only thing Mylarai can do. I have an idea that might make it a more attractive option for players.

The Mylarai Extractor is a great artifact, and difficult to find at times. I think it would be really cool if Mylarai Extractors showed up in the artifact bins of those playing the race as an EXTREMELY rare (on par with Mass Storage Pods, maybe even more rare) drop. Perhaps it would cost 15,000 Artifact Points.

Any feedback would be welcome, but I would prefer people to keep their "This idea sucks." comments to themeselves, if they have no reasons why they think it sucks.... LOL


Mon Jul 02, 2012 6:10 pm
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Just like MSPs, there comes a point where this would become annoying. Also, Mylarai (just like Kronyn) is aimed at the mid-ranks anyway. You know, when everyone is considering builder? Yeah. Use it just before that. Besides... it's not like they have to use Mylarai. Can we amp Genetarr first?

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Mon Jul 02, 2012 6:16 pm
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thunderbolta wrote:
Just like MSPs, there comes a point where this would become annoying. Also, Mylarai (just like Kronyn) is aimed at the mid-ranks anyway. You know, when everyone is considering builder? Yeah. Use it just before that. Besides... it's not like they have to use Mylarai. Can we amp Genetarr first?



At the point where receiving Mylarai Extractors becomes annoying, you are probably ready to change races for other reasons anyway. I am Mylarai at the moment, and I like it (planet building is one of my favorite aspects of the game). As you said, Mylarai is intended to be a transitional race, not one you stay with forever. So I can't really see getting sick of extractors before you have improved your favorite mining planets enough that you are ready to move on to Xecti or Kronyn or whatever. ;)


Mon Jul 02, 2012 7:06 pm
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Mylarai Build Extractor (Uses Left: 91)

The Mylarai Accord (0 / 100 Complete)


Sooo not needed...

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Mon Jul 02, 2012 7:12 pm
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I don't think this would be overly necessary, they aren't that rare, plus I barely use them and I'm even in a legion that focuses on taking planets.

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Mon Jul 02, 2012 7:23 pm
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Darth Flagitious wrote:
Mylarai Build Extractor (Uses Left: 91)

The Mylarai Accord (0 / 100 Complete)


Sooo not needed...


Mind if i ask what rank you are?


Mon Jul 02, 2012 7:32 pm
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Not that rank really matters for much of anything in this game, but I'm currently 848. I've also had more Extractors than I needed since about 2 weeks after they got added to the NPC pool.


Diluting the artifact pool for a relatively easy to obtain NPC drop is always a bad idea. It automatically lowers the chance to draw Androids, Brackets, Prisoners, Xcharge and Shipbots. Those are all much more beneficial than Extractors.

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[20:40] Wredz: just hacked a massive extremely rich minting planet from someone.. thats the best planet i ever hacked
[20:43] DarthFlagitious: is it spearmint or peppermint?


Mon Jul 02, 2012 7:38 pm
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Darth Flagitious wrote:
Not that rank really matters for much of anything in this game, but I'm currently 848. I've also had more Extractors than I needed since about 2 weeks after they got added to the NPC pool.


Diluting the artifact pool for a relatively easy to obtain NPC drop is always a bad idea. It automatically lowers the chance to draw Androids, Brackets, Prisoners, Xcharge and Shipbots. Those are all much more beneficial than Extractors.



Ok, well i am Rank 345, and have 0 Mylarai Extractors, and have probably gotten a grand total of 15 of them my entire 11 months of playing the game. Rank matters for purposes of determining how much energy you are likely to have with which to hunt NPCs. The fact that you have not started doing the Mylarai Accord has little to do with whether or not people in general would find it useful to get Mylarai Extractors in their artifact bin as a feature of an unlockable race. I finished the Mylarai chain by rank 320, because I wanted to be able to increase the mining abundance of a few planets and because I looked in the wiki and saw that the entire chain was full of useful artifacts. A rank 850 is of course going to have a plentiful supply of extractors, along with every other NPC artifact that exists. You could have finished the chain at any point, you simply chose not to. That doesn't meant that someone of a lower rank (it is one of the easier races to unlock, along with Zolazin) would not be very happy to get the occasional Mylarai Extractor in their artifact bin. The Artifact Points could be lowered to say 8,000 if you think 15,000 is too many. I know quite a few players around your rank, and I know they have plenty of everything. It doesn't mean having Mylarai Extractors as an artifact drop for the duration of time that a player is a member of this race would not be useful. If a player has received enough (or too many) extractors in their arty bin, they can simply change races and *poof*, problem solved. :P


Mon Jul 02, 2012 8:17 pm
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think the extracting could be an ability the race has. like Sabs it could have a cool down after every extraction.

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Mon Jul 02, 2012 8:39 pm
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The Mylarai chain is not full of useful artifacts. All of the ship modules, apart from the Kalvium plating, are horrible, the hydroshifters are bleh at best. What does that leave? The passive cloak drop is okay, true and the Hydro Meliorators are actually pretty nifty. Octafari Grid Pylons are right at the end, and are yet another research structure, making them a bit meh. The chain is generally too long, and mostly crap. The race is good if you have a large enough mining cap, but is only really any good for slow rankers or people with horrible luck getting purifiers.

<--------Rank 300 with only 1 maxed toxic, and not managed to start another.

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Mon Jul 02, 2012 8:40 pm
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Dolon wrote:
Anyone who NPCs is of course going to have a plentiful supply of extractors, along with every other NPC artifact that exists.

It is a matched NPC so anyone can find them at any time with little effort.
Don't just wait for the NPCs to expire to see if one will spawn.

Mylarai is a perfectly acceptable race to be for those who wish to slow rank and don't wanna cough up the ctp for a toxic.

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Mon Jul 02, 2012 9:41 pm
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Tree7304 wrote:
Dolon wrote:
Anyone who NPCs is of course going to have a plentiful supply of extractors, along with every other NPC artifact that exists.

It is a matched NPC so anyone can find them at any time with little effort.
Don't just wait for the NPCs to expire to see if one will spawn.

Mylarai is a perfectly acceptable race to be for those who wish to slow rank and don't wanna cough up the ctp for a toxic.



Non-Player Kills 5330

Ok, maybe not Mylarai Extractors in artifact bin... How about you gain the Extract Artifact ability for completing "The Enriched" medal, instead of current reward of 20% mining buff for 40 hours.

Extract Artifact Sructure Cost: 10 energy Cooldown: 40 hours

Effect: Allows the player to remove one artifact structure from a planet, as per Mylarai Extractor


Tue Jul 03, 2012 3:20 am
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Supported.

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Tue Jul 03, 2012 8:50 pm
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Quote:
Ok, maybe not Mylarai Extractors in artifact bin... How about you gain the Extract Artifact ability for completing "The Enriched" medal, instead of current reward of 20% mining buff for 40 hours.

Extract Artifact Sructure Cost: 10 energy Cooldown: 40 hours

Effect: Allows the player to remove one artifact structure from a planet, as per Mylarai Extractor


this sounds better than an arti and would definitely make being Mylari more useful to me

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Tue Jul 03, 2012 10:14 pm
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Non-Player Kills 6376

Terraformers:34
QSE:1
Purifiers:25
Rogue lab pods:20
Mylarai Extractors:30

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0 / 60 Completion Level: 4 of 15

You just got bad luck, Mylarai is fine the way it is Enriching planets on a regular Basis is Awesome you should have played before and made most of your toxics by just pure NPCing. Plus if you are having trouble go to Fixer and make yourself a Energy vortex. But all in all i understand what you mean i thought the same way untill i started gettin alot of them. Trust me just npc a bit lol and youll be fine.

EDIT: im rank 375 if that matters lol

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Wed Jul 04, 2012 1:23 am
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Instead of getting them from artifact pulls, you could consider buying them with research points.

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Wed Jul 04, 2012 1:57 am
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Darth Flagitious wrote:
Darth Flagitious wrote:
Mylarai Build Extractor (Uses Left: 91)

The Mylarai Accord (0 / 100 Complete)


Sooo not needed...
Diluting the artifact pool for a relatively easy to obtain NPC drop is always a bad idea. It automatically lowers the chance to draw Androids, Brackets, Prisoners, Xcharge and Shipbots. Those are all much more beneficial than Extractors.


This...

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Wed Jul 04, 2012 2:11 am
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thunderbolta wrote:
The Mylarai chain is not full of useful artifacts. All of the ship modules, apart from the Kalvium plating, are horrible, the hydroshifters are bleh at best. What does that leave? The passive cloak drop is okay, true and the Hydro Meliorators are actually pretty nifty. Octafari Grid Pylons are right at the end, and are yet another research structure, making them a bit meh. The chain is generally too long, and mostly crap. The race is good if you have a large enough mining cap, but is only really any good for slow rankers or people with horrible luck getting purifiers.

<--------Rank 300 with only 1 maxed toxic, and not managed to start another.


You are so wrong...lol

Quantum Hydro-Meliorator Planet, Structure [Size: 1, Artifact: 1, Population: 100, Limit: 1]
Population bonus doubles if constructed on a Terra, Gaia, or Dyson planet. Population bonus triples if constructed on an Oceanic planet.
Number Available: 15

Mylarai Plasma Lance Space: 10 +60 hull +20 Attack 6 1,600 CR 71,300 CR 4 Lances

Octafari Hydroshifter
Transforms a Barren planet into an Oceanic planet, increasing its size and all resources by 1.
Artifact Effects: Size: +1, Mining, Artifact, Research: +1 level (i.e. Abundant -> Very Abundant)
Number Available: 10

Mylarai Stripcore Mine
Size: 1, Mining: 4, Artifact: -2
Number Available: 15

Hyper-Dimensional Anchor
Artifact Effects: Size: 0, Cloak +90
Number Available: 15

Octafari Deflector
Space: 12 +25 Defense +40 Shields 76,000 CR 2000 CR 4 Octafari Deflectors

Kalvium Fortified Plating
Artifact Effects: Size: 20, Hull: +150, Hull Integrity: +5%
Artifact Limits: 2 per ship

Modified Grid-Pylon
+2 Research, +150 Cloak, +200 Defense
Number Available: 15

Leviathan Rift-Emitter Size: 13 Attack 30 35 Cloak NPC: Octafari Leviathan 4 Octafari Weapons

Ok, Octafari Hydroshifter isn't the BEST planet transformation artifact in the game, granted. But it turns Barren into oceanic, increases size and abundance by one, and it's an easy mission to do.

Octafari Deflectors aren't spectacular, but it's not like there are huge amounts of artifact defense modules. it's at least as good as the zolazin equivalent, Zolazin Jammer, if not better. Other than those two, every artifact in the chain is VERY useful.


Wed Jul 04, 2012 10:16 am
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Dolon wrote:
Quantum Hydro-Meliorator Planet, Structure [Size: 1, Artifact: 1, Population: 100, Limit: 1]
Population bonus doubles if constructed on a Terra, Gaia, or Dyson planet. Population bonus triples if constructed on an Oceanic planet.
Number Available: 15 I already said this was okay.

Mylarai Plasma Lance Space: 10 +60 hull +20 Attack 6 1,600 CR 71,300 CR 4 Lances
Crap.
Octafari Hydroshifter
Transforms a Barren planet into an Oceanic planet, increasing its size and all resources by 1.
Artifact Effects: Size: +1, Mining, Artifact, Research: +1 level (i.e. Abundant -> Very Abundant)
Number Available: 10
You know, I had it down as crap before I realised it was +1 not +2...
Mylarai Stripcore Mine
Size: 1, Mining: 4, Artifact: -2
Number Available: 15 Touche, I forgot this one.

Hyper-Dimensional Anchor
Artifact Effects: Size: 0, Cloak +90
Number Available: 15 Okay, I guess, but it's not like passive cloak is hard to get...

Octafari Deflector
Space: 12 +25 Defense +40 Shields 76,000 CR 2000 CR 4 Octafari Deflectors
Absolutely horrible.
Kalvium Fortified Plating
Artifact Effects: Size: 20, Hull: +150, Hull Integrity: +5%
Artifact Limits: 2 per ship
Actually good.
Modified Grid-Pylon
+2 Research, +150 Cloak, +200 Defense
Number Available: 15
ANOTHER research structure. ANOTHER.
Leviathan Rift-Emitter Size: 13 Attack 30 35 Cloak NPC: Octafari Leviathan 4 Octafari Weapons
Horribly inefficient. You're better off getting some TOs and skipping the cloak boost.
Ok, Octafari Hydroshifter isn't the BEST planet transformation artifact in the game, granted. But it turns Barren into oceanic, increases size and abundance by one, and it's an easy mission to do.

Octafari Deflectors aren't spectacular, but it's not like there are huge amounts of artifact defense modules. it's at least as good as the zolazin equivalent, Zolazin Jammer, if not better. The zolazin jammer is hardly gold standard, particuarly compared to modules such as the Cipherbot and the upgraded Quad-Frame.Other than those two, every artifact in the chain is VERY useful. Hardly.

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Wed Jul 04, 2012 3:54 pm
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if i can recall correctly, The Mylarai chain came out at the begining of high lvls whining about RP so its not like it just came out.

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Wed Jul 04, 2012 7:59 pm
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