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Base Hacking http://galaxylegion.com/forum/viewtopic.php?f=6&t=26805 |
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Author: | varunjitsingh146 [ Sun Jul 08, 2012 4:16 am ] |
Post subject: | Base Hacking |
so i was chatting with Delta265 about his comment on my other thread: viewtopic.php?f=6&t=26798 and i got an idea for how base hacking could work: costs 5 blue badges costs 2k research points costs 10 energy you have the potential to get: Rare(5% chance) - a CT Lab discovery Uncommon(20% chance) - 10k Research Points Common(75% chance) - 5k Research Points |
Author: | Delta265 [ Sun Jul 08, 2012 4:22 am ] |
Post subject: | Re: Base Hacking |
how about you donate the badges to the base where they are pooled and can be activated by a leader or officer or both(legion Option) |
Author: | Darth Flagitious [ Sun Jul 08, 2012 5:52 am ] |
Post subject: | Re: Base Hacking |
Or... I dunno... Farm some Sha'din Envoys on your NPC tab and then do some real damage to a base. I know a few people who have gained 1M+ research points from one base battle. In other words, there's already a mechanic for "hacking" bases. |
Author: | smallestLIGHT [ Sun Jul 08, 2012 9:39 am ] |
Post subject: | Re: Base Hacking |
i kinda think there is something in this, but the whole ct-lab thing would make it incredibly easy to get all discoveries. Especially at 5% chance, thats huge for ct-lab discoveries. way op. I personally would like to see more base raiding/hacking options, but ct-lab should imnsho not be involved. CT-Lab is supposed to be hard to get, to require an huge legion effort. id like to see some sort of base cloaking, even if its a temp boost that is hard to achieve. at the moment 99% of bases are just fish in a barrel waiting for the top 25 to chew through them. battles should be on a cool down too, stop the big guys from just spamming the same base all the time. oops sorry went a bit off topic then. |
Author: | mysterion [ Sun Jul 08, 2012 9:51 am ] |
Post subject: | Re: Base Hacking |
Darth Flagitious wrote: Or... I dunno... Farm some Sha'din Envoys on your NPC tab and then do some real damage to a base. I know a few people who have gained 1M+ research points from one base battle. In other words, there's already a mechanic for "hacking" bases. I could imagine mento getting one of these and taking mils to base and get research to bade he doesn't need it... Also it says they are rank 350 and up i can't see them ![]() |
Author: | Preliator Xzien [ Sun Jul 08, 2012 9:58 am ] |
Post subject: | Re: Base Hacking |
mysterion wrote: Darth Flagitious wrote: Or... I dunno... Farm some Sha'din Envoys on your NPC tab and then do some real damage to a base. I know a few people who have gained 1M+ research points from one base battle. In other words, there's already a mechanic for "hacking" bases. I could imagine mento getting one of these and taking mils to base and get research to bade he doesn't need it... Also it says they are rank 350 and up i can't see them ![]() Not the point. Point is that it is already there (no exact but the element is). |
Author: | sith squirrel [ Sun Jul 08, 2012 1:15 pm ] |
Post subject: | Re: Base Hacking |
mysterion wrote: Darth Flagitious wrote: Or... I dunno... Farm some Sha'din Envoys on your NPC tab and then do some real damage to a base. I know a few people who have gained 1M+ research points from one base battle. In other words, there's already a mechanic for "hacking" bases. I could imagine mento getting one of these and taking mils to base and get research to bade he doesn't need it... Also it says they are rank 350 and up i can't see them ![]() i think it was remric that did this with supernovas base |
Author: | TimeManipulator [ Sun Jul 08, 2012 1:50 pm ] |
Post subject: | Re: Base Hacking |
How about Base Raid Cooldown... if you fail a base raid, you're able to do it again 2 hours later. You'll have atleast 2-3 chances of raiding a base again. |
Author: | mysterion [ Sun Jul 08, 2012 1:59 pm ] |
Post subject: | Re: Base Hacking |
SirKillsALot wrote: How about Base Raid Cooldown... if you fail a base raid, you're able to do it again 2 hours later. You'll have atleast 2-3 chances of raiding a base again. That defeats the purpose of base raiding one chance is all you need. I think that it is fair as it is |
Author: | neogoterra [ Sun Jul 08, 2012 6:52 pm ] |
Post subject: | Re: Base Hacking |
but at the same time the base raid cooldown has its reasons seeing as you still fail a huge amount of the time at 90% chance but thats just the core gameplay mechanics same as how you can fail 5 times in a row on invading a planet that you have 90% on or to invade when you have only 4% chance. |
Author: | KJReed [ Mon Jul 09, 2012 2:59 am ] |
Post subject: | Re: Base Hacking |
if you dont wanna fail save up some energy put on your big boy pants and do some damage. |
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