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Base Hacking
http://galaxylegion.com/forum/viewtopic.php?f=6&t=26805
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Author:  varunjitsingh146 [ Sun Jul 08, 2012 4:16 am ]
Post subject:  Base Hacking

so i was chatting with Delta265 about his comment on my other thread:
viewtopic.php?f=6&t=26798

and i got an idea for how base hacking could work:
costs 5 blue badges
costs 2k research points
costs 10 energy

you have the potential to get:

Rare(5% chance) - a CT Lab discovery
Uncommon(20% chance) - 10k Research Points
Common(75% chance) - 5k Research Points

Author:  Delta265 [ Sun Jul 08, 2012 4:22 am ]
Post subject:  Re: Base Hacking

how about you donate the badges to the base where they are pooled and can be activated by a leader or officer or both(legion Option)

Author:  Darth Flagitious [ Sun Jul 08, 2012 5:52 am ]
Post subject:  Re: Base Hacking

Or... I dunno... Farm some Sha'din Envoys on your NPC tab and then do some real damage to a base. I know a few people who have gained 1M+ research points from one base battle.

In other words, there's already a mechanic for "hacking" bases.

Author:  smallestLIGHT [ Sun Jul 08, 2012 9:39 am ]
Post subject:  Re: Base Hacking

i kinda think there is something in this, but the whole ct-lab thing would make it incredibly easy to get all discoveries. Especially at 5% chance, thats huge for ct-lab discoveries. way op.

I personally would like to see more base raiding/hacking options, but ct-lab should imnsho not be involved.

CT-Lab is supposed to be hard to get, to require an huge legion effort.

id like to see some sort of base cloaking, even if its a temp boost that is hard to achieve.

at the moment 99% of bases are just fish in a barrel waiting for the top 25 to chew through them.

battles should be on a cool down too, stop the big guys from just spamming the same base all the time.

oops sorry went a bit off topic then.

Author:  mysterion [ Sun Jul 08, 2012 9:51 am ]
Post subject:  Re: Base Hacking

Darth Flagitious wrote:
Or... I dunno... Farm some Sha'din Envoys on your NPC tab and then do some real damage to a base. I know a few people who have gained 1M+ research points from one base battle.

In other words, there's already a mechanic for "hacking" bases.

I could imagine mento getting one of these and taking mils to base and get research to bade he doesn't need it... Also it says they are rank 350 and up i can't see them :(

Author:  Preliator Xzien [ Sun Jul 08, 2012 9:58 am ]
Post subject:  Re: Base Hacking

mysterion wrote:
Darth Flagitious wrote:
Or... I dunno... Farm some Sha'din Envoys on your NPC tab and then do some real damage to a base. I know a few people who have gained 1M+ research points from one base battle.

In other words, there's already a mechanic for "hacking" bases.

I could imagine mento getting one of these and taking mils to base and get research to bade he doesn't need it... Also it says they are rank 350 and up i can't see them :(

Not the point.
Point is that it is already there (no exact but the element is).

Author:  sith squirrel [ Sun Jul 08, 2012 1:15 pm ]
Post subject:  Re: Base Hacking

mysterion wrote:
Darth Flagitious wrote:
Or... I dunno... Farm some Sha'din Envoys on your NPC tab and then do some real damage to a base. I know a few people who have gained 1M+ research points from one base battle.

In other words, there's already a mechanic for "hacking" bases.

I could imagine mento getting one of these and taking mils to base and get research to bade he doesn't need it... Also it says they are rank 350 and up i can't see them :(

i think it was remric that did this with supernovas base

Author:  TimeManipulator [ Sun Jul 08, 2012 1:50 pm ]
Post subject:  Re: Base Hacking

How about Base Raid Cooldown... if you fail a base raid, you're able to do it again 2 hours later. You'll have atleast 2-3 chances of raiding a base again.

Author:  mysterion [ Sun Jul 08, 2012 1:59 pm ]
Post subject:  Re: Base Hacking

SirKillsALot wrote:
How about Base Raid Cooldown... if you fail a base raid, you're able to do it again 2 hours later. You'll have atleast 2-3 chances of raiding a base again.

That defeats the purpose of base raiding one chance is all you need. I think that it is fair as it is

Author:  neogoterra [ Sun Jul 08, 2012 6:52 pm ]
Post subject:  Re: Base Hacking

but at the same time the base raid cooldown has its reasons seeing as you still fail a huge amount of the time at 90% chance but thats just the core gameplay mechanics same as how you can fail 5 times in a row on invading a planet that you have 90% on or to invade when you have only 4% chance.

Author:  KJReed [ Mon Jul 09, 2012 2:59 am ]
Post subject:  Re: Base Hacking

if you dont wanna fail save up some energy put on your big boy pants and do some damage.

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