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Theory Lab Blueprints that require NPC dropped artifacts.
http://galaxylegion.com/forum/viewtopic.php?f=6&t=26978
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Author:  Chrace [ Fri Jul 13, 2012 2:54 pm ]
Post subject:  Theory Lab Blueprints that require NPC dropped artifacts.

I'm sure a lot of us have a big stack of Dark Void Foci or Stryll Trap Probes taking up cargo space and not serving much of a purpose (more the former than latter, but still). I'd love to see new blueprints come out that require these in their recipes. Not only to use up our existing reserves, but also to make NPC hunting more enjoyable, as having a goal to reach adds fun to what can otherwise be a dreary NPC grind.

I don't know if the current trend of only requiring produced artifacts in Theory Lab discoveries is to avoid penalizing non-NPC'ers (do these even exist?), to bolster sales of common arties in the Artifact Market (do people buy ion storms with real money?) or a coding issue (how do computers work?). If it's because of one or both of the first two issues, please Dan, let us put our extra Dark Void Foci or Toxic Purifiers to good use.

Author:  kirkeastment [ Fri Jul 13, 2012 2:57 pm ]
Post subject:  Re: Theory Lab Blueprints that require NPC dropped artifacts.

Chrace wrote:
I'm sure a lot of us have a big stack of Dark Void Foci or Stryll Trap Probes taking up cargo space and not serving much of a purpose (more the former than latter, but still). I'd love to see new blueprints come out that require these in their recipes. Not only to use up our existing reserves, but also to make NPC hunting more enjoyable, as having a goal to reach adds fun to what can otherwise be a dreary NPC grind.

I don't know if the current trend of only requiring produced artifacts in Theory Lab discoveries is to avoid penalizing non-NPC'ers (do these even exist?), to bolster sales of common arties in the Artifact Market (do people buy ion storms with real money?) or a coding issue (how do computers work?). If it's because of one or both of the first two issues, please Dan, let us put our extra Dark Void Foci or Toxic Purifiers to good use.


+1 I also have a bunch of chaostatic inhibitors and orbital mass-disruptors that could do with another use, be it a CT-Lab use or a mission use(potential follow on from the crimson mission chain).

Author:  Sparky [ Fri Jul 13, 2012 10:20 pm ]
Post subject:  Re: Theory Lab Blueprints that require NPC dropped artifacts.

It would be good if there was some CT lab discoveries that cost artifacts to attempt to find

25k research points per attempt
1 crimson obelisk
difficult

50k research points per attempt
spy probe resource + spy probe defence + spy probe attack
insanely hard

100k research points per attempt
1 containment cage + 1 Drannik saboteur artifact
near impossible

Author:  itsSoulPLayAgain [ Sat Jul 14, 2012 7:50 am ]
Post subject:  Re: Theory Lab Blueprints that require NPC dropped artifacts.

+1 to the idea

-1 to sparky idea with the containment cage , its used for so much as it is. Lest find uses for all the artys that have none. not keep having the same ones needed Time and time again.

Author:  Sparky [ Sat Jul 14, 2012 11:33 am ]
Post subject:  Re: Theory Lab Blueprints that require NPC dropped artifacts.

itsSoulPLayAgain wrote:
+1 to the idea

-1 to sparky idea with the containment cage , its used for so much as it is. Lest find uses for all the artys that have none. not keep having the same ones needed Time and time again.


Then change my suggestion to something you think would be reasonable :roll:

Author:  Bluecifer [ Sat Jul 14, 2012 11:43 am ]
Post subject:  Re: Theory Lab Blueprints that require NPC dropped artifacts.

Shipbots lol

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