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 Null Fuse Fix 
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Joined: Sun Jan 23, 2011 8:38 am
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When using a Null Fuse, can it tell us which harmful effect it purges? Sometimes i'm affected both trap effects simultaneously.

"The Quantum Overload has been purged"
"The Krionite Virus has been purged"
instead of :
"A harmful effect has been purged."


Thu Jul 12, 2012 8:05 am
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Joined: Sun Jun 19, 2011 6:24 pm
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Location: UK
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Nova149 wrote:
When using a Null Fuse, can it tell us which harmful effect it purges? Sometimes i'm affected both trap effects simultaneously.

"The Quantum Overload has been purged"
"The Krionite Virus has been purged"
instead of :
"A harmful effect has been purged."


Its always effects the first trap you triggered. So its just a case of paying attention to what trap you hit first.


Thu Jul 12, 2012 9:01 am
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Joined: Tue Nov 16, 2010 3:37 am
Posts: 614
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kirkeastment wrote:
Nova149 wrote:
When using a Null Fuse, can it tell us which harmful effect it purges? Sometimes i'm affected both trap effects simultaneously.

"The Quantum Overload has been purged"
"The Krionite Virus has been purged"
instead of :
"A harmful effect has been purged."


Its always effects the first trap you triggered. So its just a case of paying attention to what trap you hit first.


No, it's random. It won't take off the first trap effect triggered, just a trap effect.

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Thu Jul 12, 2012 3:48 pm
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Joined: Sat May 07, 2011 11:01 am
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Nope, always the first.

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Thu Jul 12, 2012 3:49 pm
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Ruairi wrote:
kirkeastment wrote:
Nova149 wrote:
When using a Null Fuse, can it tell us which harmful effect it purges? Sometimes i'm affected both trap effects simultaneously.

"The Quantum Overload has been purged"
"The Krionite Virus has been purged"
instead of :
"A harmful effect has been purged."


Its always effects the first trap you triggered. So its just a case of paying attention to what trap you hit first.


No, it's random. It won't take off the first trap effect triggered, just a trap effect.


According to the description that is the case, but every time i've used it, its always taken off the first trap i triggered.

I still say its not something necessary though, just pop 2 null fuses instead, so you know you got rid of both.


Thu Jul 12, 2012 3:51 pm
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In my experience it IS random.

When I looked at this thread I figured it was about disabling Fuse use if you don't have any trap effects active. That would be a true fix.

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Thu Jul 12, 2012 4:14 pm
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It would also be nice if you could trade Null Fuses. :roll:

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Thu Jul 12, 2012 8:03 pm
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Narej wrote:
It would also be nice if you could trade Null Fuses. :roll:

It would.


Thu Jul 12, 2012 8:22 pm
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Epicownage wrote:
Narej wrote:
It would also be nice if you could trade Null Fuses. :roll:

It would.

it would also change pvp A LOT
and yea its random

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Thu Jul 12, 2012 10:37 pm
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the amount of people that set traps is way to high tho, it may just be useful to add a quick use button for fuses and nanos , kinda like the quick list for planet artifacts , flux/purge etc

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Thu Jul 12, 2012 10:39 pm
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The item's description says "at random" and my experience leads me to believe that it is indeed random.

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Thu Jul 12, 2012 10:46 pm
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It would be nice to have shield restores, nanos, and nulls be quick use.


Sun Jul 15, 2012 3:30 am
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Feldshan wrote:
It would be nice to have shield restores, nanos, and nulls be quick use.


Why? If the person you're attacking is online, you're not going to out spam his KVTs. If they are offline, you have all the time in the world to disable him.

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Sun Jul 15, 2012 4:34 am
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Darth Flagitious wrote:
Feldshan wrote:
It would be nice to have shield restores, nanos, and nulls be quick use.


Why? If the person you're attacking is online, you're not going to out spam his KVTs. If they are offline, you have all the time in the world to disable him.

This s why I never go for online fights.


Sun Jul 15, 2012 8:01 am
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Yeah, it doesn't purge the first trap you set off. It is completely random. I tried it.


Mon Jul 16, 2012 10:55 am
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