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Nova149
Joined: Sun Jan 23, 2011 8:38 am Posts: 297
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When using a Null Fuse, can it tell us which harmful effect it purges? Sometimes i'm affected both trap effects simultaneously.
"The Quantum Overload has been purged" "The Krionite Virus has been purged" instead of : "A harmful effect has been purged."
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Thu Jul 12, 2012 8:05 am |
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kirkeastment
Joined: Sun Jun 19, 2011 6:24 pm Posts: 2810 Location: UK
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Nova149 wrote: When using a Null Fuse, can it tell us which harmful effect it purges? Sometimes i'm affected both trap effects simultaneously.
"The Quantum Overload has been purged" "The Krionite Virus has been purged" instead of : "A harmful effect has been purged." Its always effects the first trap you triggered. So its just a case of paying attention to what trap you hit first.
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Thu Jul 12, 2012 9:01 am |
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Ruairi
Joined: Tue Nov 16, 2010 3:37 am Posts: 614
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kirkeastment wrote: Nova149 wrote: When using a Null Fuse, can it tell us which harmful effect it purges? Sometimes i'm affected both trap effects simultaneously.
"The Quantum Overload has been purged" "The Krionite Virus has been purged" instead of : "A harmful effect has been purged." Its always effects the first trap you triggered. So its just a case of paying attention to what trap you hit first. No, it's random. It won't take off the first trap effect triggered, just a trap effect.
_________________
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Thu Jul 12, 2012 3:48 pm |
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thunderbolta
Joined: Sat May 07, 2011 11:01 am Posts: 5825 Location: Zolar
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Nope, always the first.
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Thu Jul 12, 2012 3:49 pm |
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kirkeastment
Joined: Sun Jun 19, 2011 6:24 pm Posts: 2810 Location: UK
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Ruairi wrote: kirkeastment wrote: Nova149 wrote: When using a Null Fuse, can it tell us which harmful effect it purges? Sometimes i'm affected both trap effects simultaneously.
"The Quantum Overload has been purged" "The Krionite Virus has been purged" instead of : "A harmful effect has been purged." Its always effects the first trap you triggered. So its just a case of paying attention to what trap you hit first. No, it's random. It won't take off the first trap effect triggered, just a trap effect. According to the description that is the case, but every time i've used it, its always taken off the first trap i triggered. I still say its not something necessary though, just pop 2 null fuses instead, so you know you got rid of both.
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Thu Jul 12, 2012 3:51 pm |
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Darth Flagitious
Joined: Thu Nov 25, 2010 6:49 pm Posts: 8964
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In my experience it IS random.
When I looked at this thread I figured it was about disabling Fuse use if you don't have any trap effects active. That would be a true fix.
_________________Ranks 400+ Join us in exploring..  [20:40] Wredz: just hacked a massive extremely rich minting planet from someone.. thats the best planet i ever hacked [20:43] DarthFlagitious: is it spearmint or peppermint?
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Thu Jul 12, 2012 4:14 pm |
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Narej
Joined: Wed Jun 20, 2012 5:42 pm Posts: 63
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It would also be nice if you could trade Null Fuses. 
_________________ Epicduel - Dragon of Time
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Thu Jul 12, 2012 8:03 pm |
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Epicownage
Joined: Thu Oct 13, 2011 8:37 pm Posts: 4415
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Narej wrote: It would also be nice if you could trade Null Fuses.  It would.
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Thu Jul 12, 2012 8:22 pm |
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failname
Joined: Sun Nov 06, 2011 9:13 am Posts: 1695
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Epicownage wrote: Narej wrote: It would also be nice if you could trade Null Fuses.  It would. it would also change pvp A LOT and yea its random
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Thu Jul 12, 2012 10:37 pm |
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failname
Joined: Sun Nov 06, 2011 9:13 am Posts: 1695
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the amount of people that set traps is way to high tho, it may just be useful to add a quick use button for fuses and nanos , kinda like the quick list for planet artifacts , flux/purge etc
_________________▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄ ████▌▄▌▄▐▐▌█████ ████▌▄▌▄▐▐▌▀████ ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀  
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Thu Jul 12, 2012 10:39 pm |
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Ruairi
Joined: Tue Nov 16, 2010 3:37 am Posts: 614
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The item's description says "at random" and my experience leads me to believe that it is indeed random.
_________________
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Thu Jul 12, 2012 10:46 pm |
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Feldshan
Joined: Mon May 28, 2012 1:57 pm Posts: 172
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It would be nice to have shield restores, nanos, and nulls be quick use.
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Sun Jul 15, 2012 3:30 am |
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Darth Flagitious
Joined: Thu Nov 25, 2010 6:49 pm Posts: 8964
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Feldshan wrote: It would be nice to have shield restores, nanos, and nulls be quick use. Why? If the person you're attacking is online, you're not going to out spam his KVTs. If they are offline, you have all the time in the world to disable him.
_________________Ranks 400+ Join us in exploring..  [20:40] Wredz: just hacked a massive extremely rich minting planet from someone.. thats the best planet i ever hacked [20:43] DarthFlagitious: is it spearmint or peppermint?
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Sun Jul 15, 2012 4:34 am |
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Epicownage
Joined: Thu Oct 13, 2011 8:37 pm Posts: 4415
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Darth Flagitious wrote: Feldshan wrote: It would be nice to have shield restores, nanos, and nulls be quick use. Why? If the person you're attacking is online, you're not going to out spam his KVTs. If they are offline, you have all the time in the world to disable him. This s why I never go for online fights.
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Sun Jul 15, 2012 8:01 am |
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Nova149
Joined: Sun Jan 23, 2011 8:38 am Posts: 297
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Yeah, it doesn't purge the first trap you set off. It is completely random. I tried it.
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Mon Jul 16, 2012 10:55 am |
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