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 artifact reducing a player's raiding defense 
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Joined: Mon Apr 18, 2011 9:37 am
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Stun Grenade
Detonates a stun grenade in an enemy ship, disorienting their crew and making them 10% less effective at repelling intruders for 15 minutes. Useable on higher ranks who have badged or hit you with artifacts in the past 24 hours. Also useable on anyone who has attempted an invasion on a planet of yours in the past 24 hours. Cannot be stacked.
Requires: 350 Medal Points Earned
Cost: 5 Yellow Badges


Thu Jul 19, 2012 10:08 am
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+1, could also be stackable without being overpowered i think.

should be more common than a badge item though. uncommon drop? something like shockpulses?

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Fri Jul 20, 2012 3:14 pm
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make it 5% for 15 yellows, with no use restrictions.

despite my opposition in the other thread, this suggestion makes thematic sense.

plus, i have 1000 yellow badges sitting in my hold at the moment ... at 15 badges per use, that's 3 players that i can cut down to 0% raid defense or more likely 6 cut down to 50%. so, used for special occasions ;)

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Last edited by senatorhung on Fri Jul 20, 2012 7:14 pm, edited 2 times in total.



Fri Jul 20, 2012 4:46 pm
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-1, Like darth said we can we can debuff players to mush, if we did this with no restrictions i would personally farm the #&$# out off high lvls for raids.

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Fri Jul 20, 2012 4:50 pm
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Would be useful when trying to zero people twice your rank.


Fri Jul 20, 2012 6:20 pm
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DarthRavadge wrote:
+1, could also be stackable without being overpowered i think.

should be more common than a badge item though. uncommon drop? something like shockpulses?


Making it stackable would be way too powerful. Raiding would become too easy, diminishing effectiveness of crew accumulated over the months (and years for some of us) of playing GL. The players on the raids leaderboard worked hard to get there (myself included). Making them stackable could jeopardize some of the players' positions on the leaderboard. And it would be too easy to get the 1000 raids and 5000 medals.

Stackable, no way! In fact, there are players posting on another thread about raiding that are opposed to the idea of such an artifact, even if it's not stackable.


Fri Jul 20, 2012 9:16 pm
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Plagueis wrote:
DarthRavadge wrote:
+1, could also be stackable without being overpowered i think.

should be more common than a badge item though. uncommon drop? something like shockpulses?


Making it stackable would be way too powerful. Raiding would become too easy, diminishing effectiveness of crew accumulated over the months (and years for some of us) of playing GL. The players on the raids leaderboard worked hard to get there (myself included). Making them stackable could jeopardize some of the players' positions on the leaderboard. And it would be too easy to get the 1000 raids and 5000 medals.

Stackable, no way! In fact, there are players posting on another thread about raiding that are opposed to the idea of such an artifact, even if it's not stackable.


um, no, the opposition is making someone already decent at raids even more powerful. this is the opposite - weakening an opponent who likely is decent at raids or defending against raids. the effect is actually NOT useful unless it is stackable. you only want to use this a few times, but when you want to, you REALLY want to.

in my modified suggestion, it would take 150 yellow badges to knock an opponent down to 50% raid defense, 300 yellows to -100% raid defense. that's less than 10x for anyone but the top5 raiders, and that's if none of the yellows have been used up on the proteans and heist stations / upgrades.

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Fri Jul 20, 2012 11:00 pm
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Hawkeblade wrote:
-1, Like darth said we can we can debuff players to mush, if we did this with no restrictions i would personally farm the #&$# out off high lvls for raids.

since theres no current way to debuff people for better raiding chances this could work. and just make this unstackable.

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Fri Jul 20, 2012 11:18 pm
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DarthRavadge wrote:
+1, could also be stackable without being overpowered i think.

should be more common than a badge item though. uncommon drop? something like shockpulses?


If it was stackable, a rank 100 player would be able to raid a rank 1000 player. That would be lame.


Fri Jul 20, 2012 11:42 pm
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Epicownage wrote:
Would be useful when trying to zero people twice your rank.


I'm sold, you have to admit the crew difference makes this tougher

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Fri Jul 20, 2012 11:53 pm
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Plagueis wrote:
If it was stackable, a rank 100 player would be able to raid a rank 1000 player. That would be lame.


yep, i agree that it would be lame. but so is that rank 1000 player taking my planet. i know i won't be able to get the planet back, i know i won't be able to disable / hack them, but with a stackable raid mod, i can at least get back some decent arti and mineral points for my planet loss.

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Sat Jul 21, 2012 12:13 am
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senatorhung wrote:
Plagueis wrote:
If it was stackable, a rank 100 player would be able to raid a rank 1000 player. That would be lame.


yep, i agree that it would be lame. but so is that rank 1000 player taking my planet. i know i won't be able to get the planet back, i know i won't be able to disable / hack them, but with a stackable raid mod, i can at least get back some decent arti and mineral points for my planet loss.


If you can't disable him, how ya gonna raid him?

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Sat Jul 21, 2012 12:14 am
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Darth Flagitious wrote:
senatorhung wrote:
Plagueis wrote:
If it was stackable, a rank 100 player would be able to raid a rank 1000 player. That would be lame.


yep, i agree that it would be lame. but so is that rank 1000 player taking my planet. i know i won't be able to get the planet back, i know i won't be able to disable / hack them, but with a stackable raid mod, i can at least get back some decent arti and mineral points for my planet loss.


If you can't disable him, how ya gonna raid him?

im guessing have a stronger legion mate kill the guy and then do the raid.

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Sat Jul 21, 2012 12:16 am
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That's pretty candy ass ain't it?

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Sat Jul 21, 2012 12:41 am
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this idea is terrible we dont need more artifacts weakening our damn ships you can already take away everything else and raiding isnt that hard unless your ship is pathetic

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Sat Jul 21, 2012 3:22 am
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sith squirrel wrote:
this idea is terrible we dont need more artifacts weakening our damn ships you can already take away everything else and raiding isnt that hard unless your ship is pathetic


It can be hard to raid players hundreds of ranks higher than you.


Sat Jul 21, 2012 3:48 am
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Plagueis wrote:
sith squirrel wrote:
this idea is terrible we dont need more artifacts weakening our damn ships you can already take away everything else and raiding isnt that hard unless your ship is pathetic


It can be hard to raid players hundreds of ranks higher than you.


I got around 7.4k crew at rank 387 and ive zeroed rank 1k raids with atleast 6k crew and I KNOW the ppl ive raided have atleast double what i had at the time. Not meaning to come off rude but deal with it, get your AP up get some more Resc. prisoners so you can buff your tactical officers, or just buy a CRAP TON of Tms either way you will get a raid eventually. This idea is completely unessicary, and if it does come into play I litterally will look to farm ppl way higher then me in rank, ESPECIALLY if its stackable, just a forewarning. Oh yea just to piont out a disadvantage, I will prolly get MORE from the high lvl then they will get in return, all they can do is kill me in spite while i make off with a crap ton of AP....hey wait nvm what i said +1 to this i wanna farm me some high lvls make that stuff stackable too! hehe who needs talth when i can farm the high lvls :mrgreen:

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Sat Jul 21, 2012 4:45 am
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senatorhung wrote:
Plagueis wrote:
If it was stackable, a rank 100 player would be able to raid a rank 1000 player. That would be lame.


yep, i agree that it would be lame. but so is that rank 1000 player taking my planet. i know i won't be able to get the planet back, i know i won't be able to disable / hack them, but with a stackable raid mod, i can at least get back some decent arti and mineral points for my planet loss.


With enough emp's and bombs, you can easily disable ANYONE. And with enough quantum flares and positron clouders, you can hack ANYONE. Those artifacts are stackable.

A friend of mine who's rank 120ish said he spammed a rank 500+ player with tons of artifacts, disabled him, and zeroed his hacks. And a legion mate of mine said he disabled and multihacked FRAIL and PSICore.


Sat Jul 21, 2012 5:03 am
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Plagueis wrote:
sith squirrel wrote:
this idea is terrible we dont need more artifacts weakening our damn ships you can already take away everything else and raiding isnt that hard unless your ship is pathetic


It can be hard to raid players hundreds of ranks higher than you.


But I have done it. In fact, I have multiraided players 200, 300, 400, and even 500 ranks higher than me for the fun of it. It's even more fun than farming lower ranks. Somehow, there usually is little or no retaliation when I do it to a higher rank. I'm not sure why. If a lower rank multiraided me for fun, I would zero them.


Sat Jul 21, 2012 5:13 am
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This is an awesome raiding combination I'll use come December:

Raider Profession: Raid +30%
Protean Armory: Raid +7%
Protean Armory: Raid +7%
Protean Armory: Raid +7%
Avarice of the Scruuge: Raid +20%

Total raiding bonus would be 91.1%. I will multiraid players on my bt like crazy! Lower ranks and higher ranks.


Sat Jul 21, 2012 5:46 am
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