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Just a idea or two for some fun.
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Hawkeblade
Joined: Tue Oct 26, 2010 5:29 pm Posts: 3022
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I came up with a Game i like to call "Galaxy Ball"
Basic Info: In one Round Each side gets to Attack and Defend once(unless the attackers fail to capture the planet), which means only 1 person can attempt to invade a planet per team per round. If you fail a invasion then the Defenders get a piont, if the planet is captured then the attackers get a piont and become the defenders. For a 6v6 league you would have 3 rounds in one Match, and in a 12v12 league you would have 6 rounds in a Match.
Overtime/Out of Energy: In the case of overtime where it is tied 3-3 or 6-6 then the game continues to either one side fails, or if niether team can continue to invade then it is a draw. If one side has no energy left to continue then it is a automatic forfeit, if both sides have no energy then it is a draw.
Attackers: You start when both sides agree to begin. First you must bring down the Population to below 10 population to invade, then you must clear the defenders off the planet to attempt to invade. You only get 1 chance to invade the planet, Also every time you disable a enemy ship you MUST put "Tag" on there comms, ONLY if your the one who got the killing blow.
Defenders: Basically defend your ship to the best of your abilities with out using traps. If you are disabled you must wait 1 Minute before you can re-defend the planet(use the "Tag" as a timer, once that says a minute ago then you can re-defend the planet). And continue on til either the planet is lost or until the other Side fails.
Points: Points can only be gained on the Attackers side by capturing the planet. Points can only be gained on Defense if the attackers fail the invasion.
Victory: Is Achieved when one side has more Points, or by forfeit
Home: Means you start with the Koth Planet Away: Other Legion starts with planet
Planet; Size: Doesnt matter Pop: Never over 500 Defense: None, the ships that guard will provide enough defense Attack: None, ships again will provide enough Planet Artifacts: None are to be used at all(includes warping)
Players; Number of Players on Each Team: 6v6 League, and 12vs12 league Traps: None Debuffs: None Buffs: All
Game Two: Slaughter Ball
Basically a Mutual planet is alerted and for 10 minutes its no holds bar match between two legions for 20 minutes, and who ever ends up with the planet at the end of the match wins!
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Tue Jul 17, 2012 4:35 am |
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