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 New Mylaria NPC 
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New Mylarai NPCs:

Mylarai Hauler.

(Mylarai Mining Guild)
Standard/Rare - about the same chance as the Mylarai build extractors.
Matched Rank - Can be found from rank 150-9999
Attack: 5 x rank.
Defense: log(Square root of rank)*Rankx10^2 rounded to nearest 100
Shield: Square root (rank cubed) rounded to nearest 100]
Hull: Rank x 50
Cloak: 50
XP on kill: 75.

The Mylarai haulers are autonomous transport craft used to increase the efficiency of mining operations. The routinely carry valuable ores, or advanced mining equipment. They are well defended due to the valuable nature of their cargo. This one appears to be rouge, as the Mylarai no longer control it.

Reward on kill: 70% chance for:
Mylarai Phase Drill.
Upgrades an existing Phase cutter, or Tri-Phase cutter to a Mylarai Phase drill, Trippling it's mining output, and doubling it's size, but removes any attack benefit, and lowering planet artifact production by five.

IF used on a Tri-Phase Cutter: Size two, Mining 9, arty -5.


20% Chance for:
Mylarai Unrefined ores
Valuable ores extracted by the Mylaria. When used they will grant 24 hours mining production, even if it exceeds your planetary capacity. Action button = 'Refine'


10% Chance for:

Mylarai Refined minerals
Valuable minerals mined by the Mylarai. When used they will grant you 40 hours of mining production, even if it exceeds your planetary capacity. Action button = 'Sell'



Mylarai Heavy Hauler
(Mylarai Mining guild)

Elite 2/ Extremely Rare - about the same as the Dark Ring.
Rank 200 - can be shared with ranks 150-1000.
Attack: 1,000
Defense: 3,500
Shield: 10,000
Hull: 50,000
Cloak: 100
XP on kill: 100

The Mylarai heavy haulers are massive autonomous transport craft used to increase the efficiency of mining operations. The are not routinely used, and carry massive mining drills, and equipment. This one appears to be rouge, as the Mylarai no longer control it.

Kill rewards:
5% chance for 'Mylaria PEM Drill':
Planet Structure. Size 50. Mining 200. Planet defense minus 80%.
Will remove 4,000 Exotic matter from your cargo each day, as upkeep is collected. If there is not enough EM available, the drill will not produce any production for 24 hours.
Can not be removed with Build extractors.
Cannot be build on invincible planets

A Massive Industrial drill used by the Mylaria, that uses Pulse Exotic Matter (PEM) Technology to extract massive quantity of minerals very quickly. The use of PEM, However, interferes with planetary shields to a massive extent. The PEM can also interfere violently with planetary defenses, particularly those of so called 'Invincible' Planets.



95% Chance for 'Mylaria Phase Cutter':
Will upgrade an existing phase cutter (Not a tri-phase) to a 'Mylaria Phase Cutter' quadrupling the mining bonus, but removing the defense bonus.




Philos, Mylaria Superhauler

Elite 4/Extremely Rear - Same as TO Stalar command center.
Rank 300 - Sharable with ranks 200-1000.
Attack: 4,000
Defense: 6,000
Shield: 60,000
Hull: 110,000
Cloak: 300.
XP on kill: 200


The Philos, Mylaria Superhauler is a planetary sized autononomos transport craft used to increase the efficiency of mining operations. It it almost never used. It normally carrys massive shipments of mining equipment and parts to frontier colonys . It appears to be rouge, as the Mylarai no longer control it.

Rewards on Kill:

5% chance for 'Mylaria Storage Tower'
Planet Structure. Size 5, Mineral storage +2,000.

10% chance for 'Mylaria PEM Drill':
Planet Structure. Size 50. Mining 200. Planet defense minus 65%.
Will remove 1,500 Exotic matter from your cargo each day, as upkeep is collected. If there is not enough EM available, the drill will not produce any production for 24 hours.
Can not be removed with Build extractors.


5% Chance for 'Mylaria Refined mineral batch'
A Massive shipment of mined minerals, representing the work on many planets, it will grant 168 hours worth of mineral production, even if it exceeds your rank capacity. Action button = 'Sell'

20% Chance for 'Mylaria Bio-enricher capsule'
A capsule containing an prototype organism that excretes minerals, it will transform a planet into an 'Enriched' Planet, increasing it's mineral availability by 4 - IE 15x mega rich to 19x mega rich. It will prevent the planet from producing any artifact points. Can only be used on planets that already have a mineral richness of 13x Megarich or higher.

60% chance for Chance for 'Mylaria Phase Cutter':
Will upgrade an existing phase cutter (Not a tri-phase) to a 'Mylaria Phase Cutter' quadrupling the mining bonus, but removing the defense bonus.

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Last edited by hpat on Sat Jul 21, 2012 1:28 am, edited 2 times in total.



Sat Jul 21, 2012 12:46 am
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OP OP OP OP way over powered. all of it.

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ICBLF wrote:
to be honest, I was rooting for you even while eating KVTs


Sat Jul 21, 2012 12:51 am
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KJReed wrote:
OP OP OP OP way over powered. all of it.


How did I know people were going to say that? :D

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Sat Jul 21, 2012 12:54 am
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hpat wrote:
KJReed wrote:
OP OP OP OP way over powered. all of it.


How did I know people were going to say that? :D



ummm cause you could get 3k points out of one toxic easy with this?

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ICBLF wrote:
to be honest, I was rooting for you even while eating KVTs


Sat Jul 21, 2012 1:00 am
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KJReed wrote:
hpat wrote:
KJReed wrote:
OP OP OP OP way over powered. all of it.


How did I know people were going to say that? :D



ummm cause you could get 3k points out of one toxic easy with this?



Are you in objection to being rich? :D - By this I presume you mean the PEM Drill - The 65% defence debuff meaning that it wouldn't stay in your hands for long - so it would be constantly thought over - and wouldn't have time to gain the colony development bonus.

What's your thoughts? - Unable to be used on invincible planets? More defense Debuff?

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Sat Jul 21, 2012 1:05 am
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hpat wrote:

Are you in objection to being rich? :D - By this I presume you mean the PEM Drill - The 65% defence debuff meaning that it wouldn't stay in your hands for long - so it would be constantly thought over - and wouldn't have time to gain the colony development bonus.

What's your thoughts? - Unable to be used on invincible planets? More defense Debuff?


umm for the infrastructure bonus you can just use time vortex's. the def debuff doesn't matter as id use it on an unscanned vl 16x toxic and i wouldn't defend it. the killer is the 4:1 production to size ratio. waaay to high and not even a rare drop. if i lost a planet i wouldnt even care because id have a bunch more like it. and the most overpowered part about this isnt even that, its the shipments. 30% chance of a weeks worth of mining? thats ridiculous heck the 24 hours of mining is ridiculous even

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ICBLF wrote:
to be honest, I was rooting for you even while eating KVTs


Sat Jul 21, 2012 1:20 am
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KJReed wrote:

umm for the infrastructure bonus you can just use time vortex's. the def debuff doesn't matter as id use it on an unscanned vl 16x toxic and i wouldn't defend it. the killer is the 4:1 production to size ratio. waaay to high and not even a rare drop. if i lost a planet i wouldnt even care because id have a bunch more like it. and the most overpowered part about this isnt even that, its the shipments. 30% chance of a weeks worth of mining? thats ridiculous heck the 24 hours of mining is ridiculous even


Thanks for that - I've reduce the drop chances for the stuf you mention to the 5-15% region - depending on the item, and further debuffed the defense debuff. I've still left all the production amounts for the 24/ 168 hours of mining, and the PEM Drill the same - the large amount is the selling point, but made them harder to get and keep.

I think the concept is that rather than being easily obtained from the NPCs, the will be easily taken from the former owner - making it posible to see a planet like the toxic you gave an example of, passing hands multiple times a week, possilby even a day - which would make for some interesting game play - as, I suppose, You would only have to hold onto the planet for a few hours to recover your invasion costs.

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Sat Jul 21, 2012 1:30 am
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still way op and the artifact debuff to the mylari phase cutter thing isnt going to matter when you use it on a 16 toxic and i could easily load up on those if there only as rare as extractors im not even going to bother going into detail as to how the rest is OP

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Sat Jul 21, 2012 3:29 am
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Good God the mineral production rewards alone are past the point of being OP...

a week's worth of minerals? Seriously??

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Sat Jul 21, 2012 5:57 am
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ROFLMAO guys don't worry about the rewards te NPCs won't fricking die.

hpat wrote:
New Mylarai NPCs:

Shield: Square root (rank cubed) rounded to nearest 100]
Hull: Rank x 50


This would take a minimum of 31 hits at rank 713...and it gets higher as your rank up.


hpat wrote:
Elite 2/ Extremely Rare - about the same as the Dark Ring.
Rank 200 - can be shared with ranks 150-1000.



Elite 3/Extremely Rear - Same as TO Stalar command center.
Rank 300 - Sharable with ranks 200-1000.


No love for the 1000+s? Pass...

you low ranks don't need more content the higher ranks do.

hpat wrote:
Kill rewards:
5% chance for 'Mylaria PEM Drill':
Planet Structure. Size 50. Mining 200. Planet defense minus 80%.


LOL why the hell would I put this on a planet? I can't defend it there literally is no space to....

hpat wrote:
5% chance for 'Mylaria Storage Tower'
Planet Structure. Size 5, Mineral storage +2,000.


A repeatable storage tower....gee I am sure Dan would love to see his bottom line shrink, he'll have it up by next week.

hpat wrote:
20% Chance for 'Mylaria Bio-enricher capsule'
A capsule containing an prototype organism that excretes minerals, it will transform a planet into an 'Enriched' Planet, increasing it's mineral availability by 4 - IE 15x mega rich to 19x mega rich. It will prevent the planet from producing any artifact points. Can only be used on planets that already have a mineral richness of 13x Megarich or higher.


20x toxics for everyone hooray! LOL no really I am laughing out loud.

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Sat Jul 21, 2012 7:15 am
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Xzien wrote:
Good God the mineral production rewards alone are past the point of being OP...

a week's worth of minerals? Seriously??

i didnt even get to that part ive always wanted to be a trillionaire

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Sat Jul 21, 2012 7:22 am
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Yup the rewards are all OP, but there's something else:
Mylarai, Mylarai, MYLARAI. M...Y...L...A...R...A...I, Mylarai.


Sat Jul 21, 2012 9:47 am
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Why did they become rogue? That part doesn't make sense.


You are overestimating scanning power. My 4x toxics have never been scanned for it's been 6 months already...if it is, temporal flux time :DD

These productions would make everyone present-Mentos level and Mentos the banker of GL... The Dark Cache gives 8 hours and it is a 10% drop, make this production maybe 4 hours/8 hours/16 hours to make it less OP

Size 50 Mining 200 on a Collosol Irrad 18x --> Enriched 22x collosol planet +cloak=4k production from one planet.....(3800)+semicloaked...OP much?


Take a look at our current NPCs and try to make Mylaria similar ...i believe one of our best is TO troop carrier? It gives a Terraform 75% or Quasi 25%. Compared to your drops that's nothing


On a side note:
Dan's planet system (i THINK) doesn't allow planetary structure size changes...unless it becomes an illegal structure when size is exceeded.

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Sat Jul 21, 2012 4:06 pm
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Goodness. 168 hours of Mineral Production Cache? OH hell nah. Every Artifact you've suggested are either useless or OP.

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Sat Jul 21, 2012 4:11 pm
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Sure, it would be awsome to have a weeks worth of mineral production but in reality it would just make creds, kur and there for everything except gp items soar in price! Totally over powered! also, as common as mylarai extractor??? loads of higher ranks have loads of these so it would have to be a rare artifact otherwise everyone would become trillionaires!

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Sat Jul 21, 2012 4:25 pm
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