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 Base Lock Medal 
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Joined: Sat Aug 06, 2011 4:01 am
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My legionmate just came up with a brilliant idea! There should be a medal for getting base locks for your legion.

Locked and Loaded

Requirement: Lock 30 enemy bases for your legion.

Reward: 25 Medal Points, Planet Structure: Legion Fortress (Size 2, Artifact 2, Attack: 600 Defense: 600, Cloak 300)


Sat Jul 21, 2012 7:29 am
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Dolon wrote:
My legionmate just came up with a brilliant idea! There should be a medal for getting base locks for your legion.

Locked and Loaded

Requirement: Lock 60 enemy bases for your legion.

Reward:10 Medal Points, Planet Structure: Legion Fortress (Size 2, Artifact 2, Defense: 600, Cloak 300)

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Sat Jul 21, 2012 7:32 am
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Sat Jul 21, 2012 7:34 am
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There's no reason for it not to be 30 locks, and 25 points. Let's be honest about the requirements, this means in a legion of 60 for everyone to do this it would take 600 days. And you want to double that? If you want to lower it to 10 points, lower it to 10 locks. That's still 80 hours of waiting assuming you are the only one trying for it.

Not to mention the badges. Even assuming you got the lock you wanted every time, that would be a minimum of 150 reds. 25 medal points and 30 locks is perfectly fine in my book.

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Sat Jul 21, 2012 7:35 am
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Follyuu wrote:
There's no reason for it not to be 30 locks, and 25 points. Let's be honest about the requirements, this means in a legion of 60 for everyone to do this it would take 600 days. And you want to double that? If you want to lower it to 10 points, lower it to 10 locks. That's still 80 hours of waiting assuming you are the only one trying for it.

Not to mention the badges. Even assuming you got the lock you wanted every time, that would be a minimum of 150 reds. 25 medal points and 30 locks is perfectly fine in my book.

hmm true still i reckon it should be 10 not 25

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Sat Jul 21, 2012 7:37 am
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sith squirrel wrote:
Follyuu wrote:
There's no reason for it not to be 30 locks, and 25 points. Let's be honest about the requirements, this means in a legion of 60 for everyone to do this it would take 600 days. And you want to double that? If you want to lower it to 10 points, lower it to 10 locks. That's still 80 hours of waiting assuming you are the only one trying for it.

Not to mention the badges. Even assuming you got the lock you wanted every time, that would be a minimum of 150 reds. 25 medal points and 30 locks is perfectly fine in my book.

hmm true still i reckon it should be 10 not 25


Back on your feet, Soldier
Repair a legion member that has been attacked and disabled by an enemy player, without having repaired any other ships (including your own) in the last hour.

If that's worth 15, with a shorter time restraint and no badge restraint, 10 would be a slap in the face for this one.

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Sat Jul 21, 2012 7:41 am
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back on your feet does require that your legions members be killed by other players and have repair enabled but i could concede 15

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Sat Jul 21, 2012 7:50 am
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That artifact is way way too good to be gotten so easily.

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Sat Jul 21, 2012 7:56 am
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Honestly fluffy not that over powered 600 attack and defense 1 dom walker and the 2 artifact and cloak would be of little more impact then putting a silthion gas vesicle on your planet, only it would be arti not research, and the fact that its a nice little boost to arti is counter balanced by the fact you could only get one, well without invading and jacking one that is.

[edit] (there fixed the bloody typo you happy its 4am here :| )

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Last edited by neogoterra on Sat Jul 21, 2012 8:21 am, edited 1 time in total.



Sat Jul 21, 2012 8:06 am
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neogoterra wrote:
Honestly fluffy not that over powered 600 attack and defense 1 dom walker and the 2 artifact and cloak would be of little more impact then putting a silthion gas vesicle on your planet, only it would be arti not research, and the fact that its a nice little boost to arti is counter balanced by the fact you could only get one, well without invading and jacking on that is.



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Sat Jul 21, 2012 8:11 am
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neogoterra wrote:
Honestly fluffy not that over powered 600 attack and defense 1 dom walker and the 2 artifact and cloak would be of little more impact then putting a silthion gas vesicle on your planet, only it would be arti not research, and the fact that its a nice little boost to arti is counter balanced by the fact you could only get one, well without invading and jacking one that is.

[edit] (there fixed the bloody typo you happy its 4am here :| )


Did I say it was OP? no just too easy to obtain.

And just to clarify...it is a domain walker + chron shifter (mission only artifact) + either another 2 spaces for +1 artifacts like elevators-the pop, or a very rare +2 artifact structure like a adaptive spire on certain planets. In other words a ctl item + 2 mission arts or ctl + a mission art + 2 debuffed ap drops for half the size...how could anyone possibly think that was OP?

I would be content with +2 resource of your choice and +300 cloak for 100 locks. Might give me a reason to do scans again.

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Sat Jul 21, 2012 8:36 am
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Littlefluffy wrote:
neogoterra wrote:
Honestly fluffy not that over powered 600 attack and defense 1 dom walker and the 2 artifact and cloak would be of little more impact then putting a silthion gas vesicle on your planet, only it would be arti not research, and the fact that its a nice little boost to arti is counter balanced by the fact you could only get one, well without invading and jacking one that is.

[edit] (there fixed the bloody typo you happy its 4am here :| )


Did I say it was OP? no just too easy to obtain.

And just to clarify...it is a domain walker + chron shifter (mission only artifact) + either another 2 spaces for +1 artifacts like elevators-the pop, or a very rare +2 artifact structure like a adaptive spire on certain planets. In other words a ctl item + 2 mission arts or ctl + a mission art + 2 debuffed ap drops for half the size...how could anyone possibly think that was OP?

I would be content with +2 resource of your choice and +300 cloak for 100 locks. Might give me a reason to do scans again.



Seriously? 100 locks? Unless the medal credit was awarded legion wide for taking part in 100 locks rather than making the lock themselves, that is WAY too long a period of time. Once you factor in competition that's years for each and every member to accomplish, all for 1 reward. If you wanna nerf the reward, don't lengthen the time frame required to earn it. We have other structures that require no time frame and give even more of a boost.

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Sat Jul 21, 2012 8:43 am
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Follyuu wrote:
Seriously? 100 locks? Unless the medal credit was awarded legion wide for taking part in 100 locks rather than making the lock themselves, that is WAY too long a period of time. Once you factor in competition that's years for each and every member to accomplish, all for 1 reward.


Was this suppose to be individual? Even if it was, I have done 100 locks already...got to love low activity legions really makes you work for it.

Follyuu wrote:
We have other structures that require no time frame and give even more of a boost.


Can you name it I am having difficulty thinking of any.

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Sat Jul 21, 2012 8:55 am
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Yeah the OP was referring to an individual total of 30 locks. And I would imagine if this actually came out you would start to have quite a bit of competition for making each lock.

As for artis, admittedly the one suggested is more versatile than most, but the intraphasic hoveroid, omnibase, captured crimson base, extracted lithovoric stem, trellith comm relay etc already exist seperate of any time frame, in most cases come in multiples, and when used in the correct combinations outweigh the one being proposed. This arti may cover all the bases, but it is not the most efficient, and you only get 1.

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Sat Jul 21, 2012 9:02 am
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Dan wanted legion co-op medals this is perfect for that...why make it individual?

Aside from the ones you only get one of those are not nearly as powerful, either the resources don't match, or the bonus to the resources are significantly weaker than what is proposed.

btw if I could give away a CCB I would...that is how bad they are. Just to prove a point I made a bet with a legionmate to alert a planet with one on it and if I could think of a way to make the planet produce more without it then he would give me 5 dranniks. I won two of three. The one I lost was simply because I weigh artifact more than the other two resources more so I counted as a win, this was net production over all 3 resources.

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Sat Jul 21, 2012 9:21 am
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Yeah I'm with you on that first part, this is prime ground for a legion co-op medal, but it's not my suggestion so I can't very well just up and change it lol.

The point with those artis is that they don't require a time frame as this medal would. Not to mention several in existence are % boosts which would (if used properly) far outweigh the resources on that proposed in the OP.

Supposing you are in a 1 man legion, or that you get the rest of your legion to let you do every lock AND you are online for every possible lock AND have the badges to find an appropriate base, that would take over a month. I could see the month time frame, but not assuming that many conditions when most of the people in a position to do this medal would be in an established legion of 50-60, and would have to fight for the lock. Say we changed the suggestion to participate in X# of locks, or to having your legion lock X# of enemy bases, then 100 locks would be more acceptable. I'm not working for a year or more for a 1 time arti that honestly isn't worth that much effort.

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Sat Jul 21, 2012 9:28 am
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ah this is the perfect time to make changes to the idea, co-op is the way to go for this.

Follyuu wrote:
The point with those artis is that they don't require a time frame as this medal would. Not to mention several in existence are % boosts which would (if used properly) far outweigh the resources on that proposed in the OP.


I don't see a counter argument in your statement. so I am just going to repeat what I said.
Littlefluffy wrote:
Aside from the ones you only get one of those are not nearly as powerful, either the resources don't match, or the bonus to the resources are significantly weaker than what is proposed.


Follyuu wrote:
Supposing you are in a 1 man legion, or that you get the rest of your legion to let you do every lock AND you are online for every possible lock AND have the badges to find an appropriate base, that would take over a month. I could see the month time frame, but not assuming that many conditions when most of the people in a position to do this medal would be in an established legion of 50-60, and would have to fight for the lock. Say we changed the suggestion to participate in X# of locks, or to having your legion lock X# of enemy bases, then 100 locks would be more acceptable. I'm not working for a year or more for a 1 time arti that honestly isn't worth that much effort.


Ya I would agree 100 is too much if competition was involved 10 would be fine, but this should definitely be a legion medal not an individual so I am sticking to 100.

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Sat Jul 21, 2012 9:37 am
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The counter argument is that some of those artifacts are available instantly if you have a sufficient energy tank, and in some cases provide more of a boost than the proposed reward. So your argument that this specific reward is too easy to obtain, despite that it requires at least 33days of base locks per person regardless of your ships progress doesn't hold up when you look at the big picture. There are already better, faster alternatives out there.

As for the co-op part, did you have anything specific in mind? Cause I kind of like the idea of requiring your legion to supply a certain amount of locks rather than per person, but that's not really co-op as much as just something that happens naturally.

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Sat Jul 21, 2012 9:43 am
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I like the OP myself, I don't see anything wrong with it.


Sat Jul 21, 2012 9:59 am
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Make it a legion-wide "achievement" for x base locks and the whole legion gets the slightly OP artifact in x/3 days. You mean you don't even have to disable the bases? May as well just make it a red badge battle market item.

Make it a solo "achievement" and you WILL have multitudes of doofuses randomly lock the first thing they scan whether it be a stacked 7 or a glass 3/4.

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Sat Jul 21, 2012 2:03 pm
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