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Redeem points, and galaxy wheel
http://galaxylegion.com/forum/viewtopic.php?f=6&t=27226
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Author:  Powergain [ Sat Jul 21, 2012 11:55 pm ]
Post subject:  Redeem points, and galaxy wheel

I think its kinda tight to have 1k research points for 15GP, this means it would cost $150 just to get 100k...

Also, your galaxy wheel is kinda terrible with the 1x and 2x, considering that the odds of getting double your GP back are 10 to 1, may as well have a laughing face there, and everytime someone lands on it, a picture of a developer can pop up and flip the bird :lol:

Author:  varunjitsingh146 [ Sun Jul 22, 2012 12:55 am ]
Post subject:  Re: Redeem points, and galaxy wheel

for research points idk why anyone would buy those. unless Dan makes it something like 5 hours worth of research for 10 galaxy points i know i'll never buy them. the galaxy wheel could use better rewards. the way it is right now is just a way to piss off that random sucker who accidentally clicks on it. it should either get improved or removed.

Author:  Devastation [ Sun Jul 22, 2012 8:33 am ]
Post subject:  Re: Redeem points, and galaxy wheel

Spot the mistake, and no, the mistake isn't the picture.

Image

Do your math again?

Also, if you're buying your research points... Just... FAIL...

Author:  Powergain [ Sun Jul 22, 2012 11:45 am ]
Post subject:  Re: Redeem points, and galaxy wheel

Point taken, It flew past my head no matter how much, the point is that they want to sell 1k research points, maybe useful to a noob, but a flippin joke nomatter what the price, someone mentioned buying a percentage of research for a certain amount of time (like buying a daily) Freakin good idea, then buying research would be reasonable for everyone of all lvls...maybe these devs need a lesson in marketing..., the game is good because of the variety of artifacts, and changes are well thought up, but some aspects seem to focus on sapping energy from players, mainly because that's what is selling, but the only reason energy is selling, is because prices for almost everything else seems to be stuck in the dark ages, and people wanna spend their FB/GPs on something, the only good choice is energy, Structural expander, and Planet flux', Galaxy wheel isnt too bad either, but 1x and 2x is just a cop-out! get real!, and prices for ONE artifact are mainly @#$% ... :roll:

Author:  Epicownage [ Sun Jul 22, 2012 11:51 am ]
Post subject:  Re: Redeem points, and galaxy wheel

Powergain wrote:
Point taken, It flew past my head no matter how much, the point is that they want to sell 1k research points, maybe useful to a noob, but a flippin joke nomatter what the price, someone mentioned buying a percentage of research for a certain amount of time (like buying a daily) Freakin good idea, then buying research would be reasonable for everyone of all lvls...maybe these devs need a lesson in marketing..., the game is good because of the variety of artifacts, and changes are well thought up, but some aspects seem to focus on sapping energy from players, mainly because that's what is selling, but the only reason energy is selling, is because prices for almost everything else seems to be stuck in the dark ages, and people wanna spend their FB/GPs on something, the only good choice is energy, Structural expander, and Planet flux', Galaxy wheel isnt too bad either, but 1x and 2x is just a cop-out! get real!, and prices for ONE artifact are mainly @#$% ... :roll:

Galaxy wheel is a joke = don't use it.
Research points cost is stupid = don't buy it.

Author:  TimeManipulator [ Sun Jul 22, 2012 12:04 pm ]
Post subject:  Re: Redeem points, and galaxy wheel

Epicownage wrote:
Powergain wrote:
Point taken, It flew past my head no matter how much, the point is that they want to sell 1k research points, maybe useful to a noob, but a flippin joke nomatter what the price, someone mentioned buying a percentage of research for a certain amount of time (like buying a daily) Freakin good idea, then buying research would be reasonable for everyone of all lvls...maybe these devs need a lesson in marketing..., the game is good because of the variety of artifacts, and changes are well thought up, but some aspects seem to focus on sapping energy from players, mainly because that's what is selling, but the only reason energy is selling, is because prices for almost everything else seems to be stuck in the dark ages, and people wanna spend their FB/GPs on something, the only good choice is energy, Structural expander, and Planet flux', Galaxy wheel isnt too bad either, but 1x and 2x is just a cop-out! get real!, and prices for ONE artifact are mainly @#$% ... :roll:

Galaxy wheel is a joke = don't use it.
Research points cost is stupid = don't buy it.

Lol for galaxy wheel, you always have to wonder what's inside that thing. You will try that wheel atleast once just to know you'll get disappointed on the rewards.

Author:  Powergain [ Sun Jul 22, 2012 12:14 pm ]
Post subject:  Re: Redeem points, and galaxy wheel

Galaxy wheel is usefull if you need fast creds, and maybe deck space, but 10 to 1 of getting double GP, and having 1x & 2x = nothing when they could be removed and then have 8 to 1 (which is still really bad odds but at least you wouldn't get 1x & 2x = nothing ) :shock:

Author:  bradyc [ Tue Jul 24, 2012 3:02 am ]
Post subject:  Re: Redeem points, and galaxy wheel

i get more than 1000 a hour not worth it.

Author:  Plagueis [ Tue Jul 24, 2012 9:33 am ]
Post subject:  Re: Redeem points, and galaxy wheel

A better use of GP than getting 1000 RP would be to get an android scientist, since it will give you far more than 1000 RP in the long run. In only 10 days, it will give you almost that many RP. But even android scientists is a waste of GP. You get plenty from artifact pulls. So better than buying most artifacts would be to buy terraformers with GP. Terraformers = more artifact production = more android scientists.

Another idea is to get star chart purgers. More star chart purgers = more planets found. But you'd get more star chart purgers per GP by getting energy refills and doing the mission that gives you them. But once again, terraformers would be a better use of GP.

Eventually you'll have high energy reserves and more npc slots. An even better way to use GP is to use energy refills fighting npc's fully buffed. That will get you more terraformers, more toxic purifiers, and more planetary data optimizers, boosting your resource production in all areas. And it will get you more elites and bosses, dark badges, and ctp.

So basically, GP are only well spent on energy refills, changing race and profession, FATHER's, trinity-core drives, reality transfusers (if used properly), base modules, radiant surge cannons (at high rank), resource storage structures, planet fluxes (for really good planets), and qse's. I say it's only good to buy terraformers if you want to do the Terra Project quickly. And reality transfusers are only worth it on exceptional planets, such as dysons, rifts, mission exotics, and maxed out colossal gaias and deserts.

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