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Interest
Joined: Mon May 21, 2012 11:50 am Posts: 62
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Make an arti (like the mylarai build extractor) that extracts ship mods and converts into an artifact, but only those which were originally artifact (For example, Stryll Transponder can be extracted, but not Zolazin Jammer or researchable technology)
_________________Interest, officer of 
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Thu May 31, 2012 12:00 am |
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Fralo
Joined: Mon Jul 19, 2010 12:42 am Posts: 584 Location: On my Starship
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I truthfully don't see much of a point for this...I mean, if you want to get a module off your ship, you can just sell it if you don't want it, or just uninstall it if you want to keep it. Unlike planetary structures that are supposed to be permanent and reused elsewhere, I don't think this is really needed.
_________________[CENTER]  [/CENTER]
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Thu May 31, 2012 12:08 am |
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Interest
Joined: Mon May 21, 2012 11:50 am Posts: 62
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It's for the extra boosts Say for the Biomimetic sealer, you can get the +50 Hull bonus if you weren't fixer at first install
_________________Interest, officer of 
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Thu May 31, 2012 12:19 am |
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Preliator Xzien
Joined: Thu Jul 28, 2011 2:56 pm Posts: 8877 Location: Behind you... Stop looking behind you...
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That's your own fault if that happens.
_________________P R E L I A T O R||XZIEN Entertainment Extraordinaire ~ Artwork, Writing, Rants, Memes Golgotha wrote: its the attitude of being willing to take on the shark with the right harpoon that sets you above most
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Thu May 31, 2012 12:37 am |
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KJReed
Joined: Mon Nov 21, 2011 1:08 am Posts: 3142
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and none of those bonus' are game changing either.
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Thu May 31, 2012 2:16 am |
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Interest
Joined: Mon May 21, 2012 11:50 am Posts: 62
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You could also use it to instantly repair special modules...
_________________Interest, officer of 
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Mon Jun 18, 2012 9:31 am |
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kellmaster
Joined: Sun Feb 19, 2012 4:36 am Posts: 319
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Interest wrote: You could also use it to instantly repair special modules... then make it cost credits to use. This would have its uses, not many, but i like it +1
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Mon Jun 18, 2012 9:35 am |
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Interest
Joined: Mon May 21, 2012 11:50 am Posts: 62
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kellmaster wrote: Interest wrote: You could also use it to instantly repair special modules... then make it cost credits to use. This would have its uses, not many, but i like it +1 no, it would be something like repair nanos
_________________Interest, officer of 
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Tue Jul 24, 2012 12:59 am |
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varunjitsingh146
Joined: Tue Apr 17, 2012 12:11 am Posts: 5495 Location: Alpha Legion 100
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Interest wrote: kellmaster wrote: Interest wrote: You could also use it to instantly repair special modules... then make it cost credits to use. This would have its uses, not many, but i like it +1 no, it would be something like repair nanos no one mentioned repair nanos. if you want to take a module off just uninstall it.
_________________ Creator of Alpha Legion 100, The Robot Alliance, Galactic Historian Society, Galactic Entertainment Center, The Guidebook, and Fan-Forums. 2012 Player Of The Year. The Artists' Guild Member.
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Tue Jul 24, 2012 1:34 am |
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Dr Bill
Joined: Thu Sep 15, 2011 2:31 am Posts: 500 Location: In the lab, ELoEHQ
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Buyer's remorse is never good in any game. Noobs make mistakes. Give them a 10 gp art to allow this, I say. +1(ish)
_________________ And by the way it's not about making money, it's about taking money. Destroying the status quo because the status is not quo. The world is a mess and I just need to... RULE it.
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Tue Jul 24, 2012 9:24 am |
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Plagueis
Joined: Mon Apr 18, 2011 9:37 am Posts: 854
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It would be useful when you want to put more advanced npc-dropped mods on your ship. For example, instead of selling vortul blast phasers for credits when you want to replace them with korteth twin blasters, you could use this extractor to put it in your cargo as an artifact and scrap it for ctp. It would also be useful for composite rays, if you temporarily wanted one type instead of the other. But then that would upset players who have gotten multiple sets of composites. And it might upset players like me who have have all the most advanced npc-drop mods (or really close to it).
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Tue Jul 24, 2012 9:42 am |
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KJReed
Joined: Mon Nov 21, 2011 1:08 am Posts: 3142
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Plagueis wrote: It would be useful when you want to put more advanced npc-dropped mods on your ship. For example, instead of selling vortul blast phasers for credits when you want to replace them with korteth twin blasters, you could use this extractor to put it in your cargo as an artifact and scrap it for ctp. It would also be useful for composite rays, if you temporarily wanted one type instead of the other. But then that would upset players who have gotten multiple sets of composites. And it might upset players like me who have have all the most advanced npc-drop mods (or really close to it). the taking off for upgrading mods is what? 20-50 tech at best? not really a big deal. could help out some people with the composite rays i guess.
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Tue Jul 24, 2012 3:49 pm |
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guy4761
Joined: Fri Oct 28, 2011 10:40 pm Posts: 22
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+1 this would help everyone in the end, but reduce dan's income also. By this i mean everyone who has bought a Radiant Surge Cannon could take it off and then put it back on raising it's damage. Also it does help with the mission rewards that have some other mark 2 to them. I would think this would be a mission reward... maybe like 5 total.
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Wed Jul 25, 2012 2:53 am |
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Interest
Joined: Mon May 21, 2012 11:50 am Posts: 62
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guy4761 wrote: +1 this would help everyone in the end, but reduce dan's income also. By this i mean everyone who has bought a Radiant Surge Cannon could take it off and then put it back on raising it's damage. Also it does help with the mission rewards that have some other mark 2 to them. I would think this would be a mission reward... maybe like 5 total. you could do it so you can't extract gp only items
_________________Interest, officer of 
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Sat Jul 28, 2012 5:52 pm |
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Jessica
Joined: Tue Dec 27, 2011 6:29 pm Posts: 296
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+1
I had to sell one of my two Stryll Hunt Sensor to replace it when a Stryll Prey Tracker. I wished I could remove it from the ship so I could sell it for ctp
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Sat Jul 28, 2012 7:05 pm |
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