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improve ship module area http://galaxylegion.com/forum/viewtopic.php?f=6&t=27330 |
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Author: | bradyc [ Wed Jul 25, 2012 6:43 pm ] |
Post subject: | improve ship module area |
If GL seperated defense and shields area in ship tab there be less modules to go through. I have 33 between the 2 right now. I am sure i am going to add more in the future. Also if all relays where seperate from the energy area to there there own area also. I have 25 modules in the energy area. |
Author: | Darth Flagitious [ Wed Jul 25, 2012 6:45 pm ] |
Post subject: | Re: seperate defense and shield area under ship tab |
I have 67. Haven't had to mess with any of them for ages. -1 Not needed. |
Author: | bradyc [ Wed Jul 25, 2012 6:52 pm ] |
Post subject: | Re: seperate defense and shield area under ship tab |
I think its need. I read people not like fliping through all there modules. Or a better interface put in its place. How about being able to select what you want to jump to that place. I want to hear from people that have have any ideas to improve ship module area. |
Author: | Follyuu [ Wed Jul 25, 2012 7:03 pm ] |
Post subject: | Re: improve ship module area |
I think if you wanted this to be considered you would have to ask for a quick select on your ship screen sort of like the one you see on the planet menu now. That way you can select modules you frequently install and uninstall such as your relays. That being said it's really not that difficult, or that common of an occurrence to where I think this would be needed. Sure it might be nice, but not really needed. |
Author: | bradyc [ Wed Jul 25, 2012 7:18 pm ] |
Post subject: | Re: improve ship module area |
How about about a pull down menu you select to jump to that page. If you only have 1 page it would not show up. |
Author: | Follyuu [ Wed Jul 25, 2012 7:20 pm ] |
Post subject: | Re: improve ship module area |
bradyc wrote: How about about a pull down menu you select to jump to that page. If you only have 1 page it would not show up. Pull down from where? Jump to what page? What wouldn't show up? You lost me there bud, not sure where you were going with that. |
Author: | bradyc [ Wed Jul 25, 2012 7:36 pm ] |
Post subject: | Re: improve ship module area |
top of install new (weapon , defense/ shield, hull, energy, device) there be a pull down menu with each page listed and it be sorted by item alphibeticly(maybe other ways) select it and jumps to that page. If there only one page that pull down menu would be grayed out. I think there 5 modules to a page. It save time if you were needed to getting to last page in a hurry. |
Author: | Follyuu [ Wed Jul 25, 2012 7:41 pm ] |
Post subject: | Re: improve ship module area |
Does that really save time? I would prefer to click the arrow 2-3 times than find a drop down menu and move my mouse to the page (After having to remember which page had the module I was looking for.) but that could just be me. |
Author: | bradyc [ Wed Jul 25, 2012 7:49 pm ] |
Post subject: | Re: improve ship module area |
it could be menu that pop up like when you click install whatever module. It list what on what page by a small picture going across for each page. Select that page and it jumps to that page. |
Author: | Preliator Xzien [ Wed Jul 25, 2012 8:23 pm ] |
Post subject: | Re: improve ship module area |
A search button similar to the planet search... |
Author: | bradyc [ Wed Jul 25, 2012 8:29 pm ] |
Post subject: | Re: improve ship module area |
that a good idea. |
Author: | Levrosh [ Thu Jul 26, 2012 12:49 am ] |
Post subject: | Re: improve ship module area |
I think the best idea would to just have a ship module search tab- like the planet one, and have it stay on the same page instead of jumping back to the beginning. |
Author: | sith squirrel [ Thu Jul 26, 2012 6:32 am ] |
Post subject: | Re: improve ship module area |
bradyc wrote: that a good idea. it is its also been suggested several times |
Author: | varunjitsingh146 [ Thu Jul 26, 2012 2:47 pm ] |
Post subject: | Re: improve ship module area |
sith squirrel wrote: bradyc wrote: that a good idea. it is its also been suggested several times Now if only it were implemented...... |
Author: | Epicownage [ Thu Jul 26, 2012 4:00 pm ] |
Post subject: | Re: improve ship module area |
I like the OP about separating the defense and shield module tabs, however separating reactors and relays is certainly not necessary. |
Author: | bradyc [ Thu Jul 26, 2012 6:21 pm ] |
Post subject: | Re: improve ship module area |
Have the ability to unstall or take offline modules you have more than one at the same time. Have option to go to the modules that you work with all the time like relays and one weapon that lowers max energy. |
Author: | elerian [ Thu Jul 26, 2012 7:11 pm ] |
Post subject: | Re: improve ship module area |
how about a solution that wouldnt eat up a bunch of Dan's time? oh wait.... problem solved AVERT THINE EYES OH LOWLY GAMERS THIS BE THE MYSTICAL SCRIBLINGS OF THE PROGRAMAGI !!!!! Code: assuming the buttons are created from a php script: <?php ... button -> button; while( this button === 1 ) $pressFunction = "href=". this . ", javascript:void(0)"; ... ?> assuming a combo of html / xhtml & javascript: ... type="submit, javscript:void(0)" ... assuming ajax, everything would be built as an array most likely and thus appending javascript:void(0) to the end value of all array items wil solve this. assuming xslt / xml / or Json structure, could add javascript:void(0) to the end node, or create linked child node to the end of each parent value. |
Author: | Epicownage [ Fri Jul 27, 2012 6:01 pm ] |
Post subject: | Re: improve ship module area |
elerian wrote: how about a solution that wouldnt eat up a bunch of Dan's time? oh wait.... problem solved AVERT THINE EYES OH LOWLY GAMERS THIS BE THE MYSTICAL SCRIBLINGS OF THE PROGRAMAGI !!!!! Code: assuming the buttons are created from a php script: <?php ... button -> button; while( this button === 1 ) $pressFunction = "href=". this . ", javascript:void(0)"; ... ?> assuming a combo of html / xhtml & javascript: ... type="submit, javscript:void(0)" ... assuming ajax, everything would be built as an array most likely and thus appending javascript:void(0) to the end value of all array items wil solve this. assuming xslt / xml / or Json structure, could add javascript:void(0) to the end node, or create linked child node to the end of each parent value. Oh yeah great idea, now if only i could actually understand what it's about. |
Author: | varunjitsingh146 [ Fri Jul 27, 2012 9:32 pm ] |
Post subject: | Re: improve ship module area |
elerian wrote: how about a solution that wouldnt eat up a bunch of Dan's time? oh wait.... problem solved AVERT THINE EYES OH LOWLY GAMERS THIS BE THE MYSTICAL SCRIBLINGS OF THE PROGRAMAGI !!!!! Code: assuming the buttons are created from a php script: <?php ... button -> button; while( this button === 1 ) $pressFunction = "href=". this . ", javascript:void(0)"; ... ?> assuming a combo of html / xhtml & javascript: ... type="submit, javscript:void(0)" ... assuming ajax, everything would be built as an array most likely and thus appending javascript:void(0) to the end value of all array items wil solve this. assuming xslt / xml / or Json structure, could add javascript:void(0) to the end node, or create linked child node to the end of each parent value. What witchcraft is this? ![]() |
Author: | elerian [ Fri Jul 27, 2012 9:44 pm ] |
Post subject: | Re: improve ship module area |
varunjitsingh146 wrote: elerian wrote: how about a solution that wouldnt eat up a bunch of Dan's time? oh wait.... problem solved AVERT THINE EYES OH LOWLY GAMERS THIS BE THE MYSTICAL SCRIBLINGS OF THE PROGRAMAGI !!!!! Code: assuming the buttons are created from a php script: <?php ... button -> button; while( this button === 1 ) $pressFunction = "href=". this . ", javascript:void(0)"; ... ?> assuming a combo of html / xhtml & javascript: ... type="submit, javscript:void(0)" ... assuming ajax, everything would be built as an array most likely and thus appending javascript:void(0) to the end value of all array items wil solve this. assuming xslt / xml / or Json structure, could add javascript:void(0) to the end node, or create linked child node to the end of each parent value. What witchcraft is this? ![]() THINE IS THE UNHOLY PREACHINGS OF THE BLASPHEMOUS PRORAMMERS !!!! PALE ARE THEY FROM THEIR TIRING RITUALS AND TOIL IN DARK SECLUDED COVENS THAT SUNLIGHT DOTH HURTETH THEM SO !!! SAY IT WITH ME OH PIOUS FOLLOWERS: BACK O UNHOLY PALE NERD, BACK TO WHERE THINE COMETH FROM IN THINE MOTHERS BASEMENT / AND / OR ATTIC, BACK TO YOUR HOARD OF CHEEZY POOFS AND STALE TWINKIES !!! |
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