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 Dan you asked me to add it to Suggestion forum. Here it is. 
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Joined: Wed Jan 18, 2012 3:00 am
Posts: 1154
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Dan, you need to do something about PVP, I asked and suggested several time about easy idea you could add with no answer from you... Today I used all the hope I could get and sent you a PM about it and your only answer was that I should Post on the forum. People see my rank and probably think I played the game for less time then they did but I was here for almost two years and all I saw was pvp (wich I enjoyed) going from good to boring.

There is why im complaining :

Traps. Fine I like the fact there is traps but not one that stop me from killing someone. Remove them and for good sake add an option for npcer and people who just don't like pvp to hide from it (in condition that they don't do something offensive in 24h). People .. before you start complaining about the invasion thing, as soon as someone use artifact, trip a trap or invade a planet he can be alerted and zeroed but will not appear on the pvp system.


Null Fuse. Can it be really random ... I mean really its always (for me) the first effect I tripped that is removed.

Reward. When I pvp if I do it the bully way and raid 5 times I can get about 3000 ressource from him. We can all agree NPCing (way easier) give way better reward then this same for mission (the good one). Im ok with that I choose to pvp and have less enticing reward but was I think its time to remove some limit you added. Action limit im fine with it : do trouble and you can get your ass kiked and do nothing and there is a limit to how much you can be kiked... tough time manipulator limit is a limit that is not necesary and would let people pvp as they want. If someone took one of my planet and have 100/100/100 action I want to be able to raid him 100 times.

All the new module I like to call anti-pvp. Trinity Core, Auto-evasion node, Gemini Cannons. Ok you want to help the one who don't wanna play pvp .. fine but maybe you could balance it ? I mean when battling base there is % bonus from module same with npc but none in pvp ... Maybe a 2% attack added on the dominion could be nice and not overpowered (equivalant to a crimsom amplifier). If you do something against pvp add something for pvp so its still balanced in some way.

As for ship design, a nice (only one freaking ship design) for pvp would be nice and rewarding.

Lately it seems you want to kill pvp, new pvp content (rare) are mostly against it. You want to kill what worked fine and was nice . Fine! but you will lose another player and it seems im not the only one leaving. Plus before some person come here to complain about how high ranker need new content keep in mind pvp can be done by high ranked if its improved in some way.

This was the last suggestion and efforts from me, you will probably don't see it or won't care about it.

Now for the whiners:
-Grammar errors will be present in the text above, im 16 and english is not my fist language.
-Don't like it, don't add a -1 unless you have some explanation with it.
-Have a personal problem with me, keep it for you I don't care what people think of me over a game.
-I may not take consideration of your post if your someone I don't care about (there is only two of these person on the forum).


Wed Aug 01, 2012 2:34 am
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Joined: Wed Apr 13, 2011 8:09 pm
Posts: 1237
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Also BT needs to be fixed..

There is no need for a rank gap of 500 lvl below to be seen on BT as players advance in their higher rankings.. Would eliminate a lot of lower ranking players complaining that the game its not balanced..

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Wed Aug 01, 2012 2:45 am
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Joined: Wed Jan 18, 2012 3:00 am
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Yeah I agree.


Wed Aug 01, 2012 2:50 am
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Joined: Thu Jun 23, 2011 4:30 am
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If u kil some one u should get a badge , forget <-- (not the 1st word i pick) this rank crap.

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Wed Aug 01, 2012 2:59 am
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Joined: Sat Jun 05, 2010 1:54 am
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itsSoulPLayAgain wrote:
If u kil some one u should get a badge , forget <-- (not the 1st word i pick) this rank crap.


Disagree. I think that is actually one of the best balancing parts of the game.

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Wed Aug 01, 2012 3:06 am
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StolenPlanet wrote:
itsSoulPLayAgain wrote:
If u kil some one u should get a badge , forget <-- (not the 1st word i pick) this rank crap.


Disagree. I think that is actually one of the best balancing parts of the game.


I agree with soulplay for the fact higher ranked don't have much target to hit for badge and I disagree for anyone under rank 1000.


Wed Aug 01, 2012 3:42 am
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Joined: Thu Jun 23, 2011 4:30 am
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Atlas wrote:
StolenPlanet wrote:
itsSoulPLayAgain wrote:
If u kil some one u should get a badge , forget <-- (not the 1st word i pick) this rank crap.


Disagree. I think that is actually one of the best balancing parts of the game.


I agree with soulplay for the fact higher ranked don't have much target to hit for badge and I disagree for anyone under rank 1000.


What about after rank 800 any one can badge you and let them find u in the BT. After rank 800 u should be a big boy and can handle it.

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Wed Aug 01, 2012 4:38 am
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