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 Research Tree 
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Joined: Sat Jun 02, 2012 3:12 am
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I see so much talk about the research tree and how you shouldn't have to keep clicking to get to what your researching. Personally once I have something researched there is no reason for me to go back to it so why can't you just completely wipe away what you have finished researching, so it just gives you what you need to do and not what was done a long time ago. Just a thought.

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Fri Jul 27, 2012 3:20 pm
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could be nice, but necessarily usefull, once you research everything in a given area you're not going back to it anyway.

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Fri Jul 27, 2012 3:28 pm
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Joined: Fri Jun 25, 2010 1:16 am
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This is by far one of the oldest and most often made requests in the forums.


Fri Jul 27, 2012 3:41 pm
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That might be the case. Why are we still talking about it then lol...and just cuz this forum is old to you doesn't mean its not new to me ;)

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Fri Jul 27, 2012 3:48 pm
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Joined: Thu Jun 21, 2012 4:19 am
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There could be a forward button added that would send you to the end of the tree for each tech.


Fri Jul 27, 2012 6:43 pm
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bradyc wrote:
There could be a forward button added that would send you to the end of the tree for each tech.


weapons tree 3 clicks
energy tree 4 clicks
shield tree 2 clicks
cloak tree 3 clicks
hull tree 2 clicks
defense tree 3 clicks
scan tree 2 clicks
planet tree 3 clicks
base tree 3 clicks (im guessing havnt gotten to the last one yet)

so we need dan to impliment a fast forward button so that instead of spending 2 or 3 clicks to get to something, we only need to click it once......

no offense but i'd rather he spend his time on something else.

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Fri Jul 27, 2012 6:52 pm
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Having the rows be right justified rather than left justified is the best and easiest solution. And as ODragon said, this is one of the oldest requests we've got.

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Fri Jul 27, 2012 7:02 pm
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Joined: Thu Jun 21, 2012 4:19 am
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That a good solution. He could make the fast forward button for other area that have that have the forward by one button. He could also make a rewind button the go the reverse direction all the way. it be something that be easy. he use the rewind and forward code and modify it go all the way to the end and the same with going the reverse direction.


call forward button



forward code ........




call rewind button


rewind code ........


Fri Jul 27, 2012 7:17 pm
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Joined: Mon Dec 19, 2011 6:01 pm
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Wow what's the problem now? Couple of clicks don't hurt

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Fri Jul 27, 2012 9:13 pm
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mysterion wrote:
Wow what's the problem now? Couple of clicks don't hurt

Wait until you get to the end of a tree and are clicking every hour or so. Trust me, it was something like 1000 extra clicks to get done with some of the high level research.


Fri Jul 27, 2012 9:23 pm
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ODragon wrote:
mysterion wrote:
Wow what's the problem now? Couple of clicks don't hurt

Wait until you get to the end of a tree and are clicking every hour or so. Trust me, it was something like 1000 extra clicks to get done with some of the high level research.

Yeah, im with Mysterion here. I'm at Hyperlogistics, and i dont see the problem.
Click the arrow on the side a few times, and your at the end, its not a big problem. what? Four clicks with the longest chains?
Sure, it adds up over time, but clicking 6 times every hour (4 clicks to get there, 1 to select, 1 to do the research) thats nothing.
This post was probly made by the same people who think we should have a "kill NPC now" or maybe a "spend all energy" or "finish now" for missions button, to save clicks for that.
The game works the way it is. Leave it alone, please. Dan's attention is best spent adding new content, rather than fixing problems, that, in my opinion, arent even problems.
Thank you for listening.


Sat Jul 28, 2012 11:35 am
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ODragon wrote:
Wait until you get to the end of a tree and are clicking every hour or so. Trust me, it was something like 1000 extra clicks to get done with some of the high level research.


elerian wrote:
weapons tree 3 clicks
energy tree 4 clicks
shield tree 2 clicks
cloak tree 3 clicks
hull tree 2 clicks
defense tree 3 clicks
scan tree 2 clicks
planet tree 3 clicks
base tree 3 clicks (im guessing havnt gotten to the last one yet)


theres a little arrow on the right side that 'fast forwards' by like 4 or 5 tech tiers in that respected tree.

Darth Flagitious wrote:
Having the rows be right justified rather than left justified is the best and easiest solution.


Dont know why I didnt catch on that idea earlier but yea that would do it.

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Sat Jul 28, 2012 11:41 am
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Well honestly it wouldn't be a big deal if my computer wasn't so slow. That would be a personal problem I assume. Yes it's not a big deal to click but Dan's made ways of purging planets without clicking on the planet so I don't see why he couldn't navigate the tree smoother. Not a big deal but my computer makes it one. :roll:

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Sat Jul 28, 2012 12:33 pm
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Sereomontis wrote:
Yeah, im with Mysterion here. I'm at Hyperlogistics, and i dont see the problem.
Click the arrow on the side a few times, and your at the end, its not a big problem. what? Four clicks with the longest chains?
Sure, it adds up over time, but clicking 6 times every hour (4 clicks to get there, 1 to select, 1 to do the research) thats nothing.
Thank you for listening.

Hyper Logistics, 30M RP at 20k per hour = 7,500 extra clicks
3x Hyper Logistics = 22,500 extra clicks

No add all the other ones and you will see why it would be a nice change.

I've finished all research and I STILL think the 10 min it would take to code would be something that benefits the game long term.


Sat Jul 28, 2012 12:34 pm
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Joined: Tue Oct 18, 2011 8:15 pm
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ODragon wrote:
Sereomontis wrote:
Yeah, im with Mysterion here. I'm at Hyperlogistics, and i dont see the problem.
Click the arrow on the side a few times, and your at the end, its not a big problem. what? Four clicks with the longest chains?
Sure, it adds up over time, but clicking 6 times every hour (4 clicks to get there, 1 to select, 1 to do the research) thats nothing.
Thank you for listening.

Hyper Logistics, 30M RP at 20k per hour = 7,500 extra clicks (not counting what you save up during sleep)
3x Hyper Logistics = 22,500 extra clicks

No add all the other ones and you will see why it would be a nice change.

I've finished all research and I STILL think the 10 min it would take to code would be something that benefits the game long term.

Yeah, but your only gona be saving a few clicks anyway:
Your way, 1 click to get to the final research, 1 click to open it, 1 click to research.
3 clicks, at 20k/hour, its still 4500 clicks for each level of Hyperlogs(same thing here), which is virtually nothing compared to NPC's, PVP's, Missions, Planets, Module purchase, un-installation and re-installation of relays and such.
In my experience, the researching clicks, make up maybe 1/25 of the total clicks in the game. Nothing.
Any other arguments for it?


Sat Jul 28, 2012 3:36 pm
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Sereomontis wrote:
Any other arguments for it?

Being the number one most requested thing on the forum seems like enough for me.


Sat Jul 28, 2012 9:34 pm
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Joined: Tue Oct 18, 2011 8:15 pm
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ODragon wrote:
Being the number one most requested thing on the forum seems like enough for me.

Actually, the most requested thing in the forum is currently the "use all" button for arti's.
Though i wont say, this one is not popular. Its right up there at the top, for some reason.


Sat Jul 28, 2012 10:18 pm
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Joined: Sat Jun 02, 2012 3:12 am
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Your making my point with all the this click talk. Dan has ways of simplifying the game so you don't click as much he did it before why not for something the whole population of the game is asking for? Again it's just a click but imagine if you didn't have to click to what your researching it was just THERE! I don't care how many clicks it comes down to, the fact is clicking to kill an npc gives you a reward lol clicking to get ALL the way to what you need to research is just agonizing.

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Sun Jul 29, 2012 1:18 pm
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