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New Collective Theory Lab Blueprint Idea http://galaxylegion.com/forum/viewtopic.php?f=6&t=27461 |
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Author: | Annabell [ Mon Jul 30, 2012 3:28 am ] |
Post subject: | New Collective Theory Lab Blueprint Idea |
Nanite Replicator [ Special Module - Size:20, Hull:300, Hull Autorepair:+2% per Minute ] Installs an Nanite Replicator on your ship. Regenerates 2% of total hull per minute, provided your ship is not disabled. Limit 3 per ship. ![]() Note: The requirements are intended to be difficult, so that the higher rankers aren't complaining about how they added these in the first two minutes, and need more new content. |
Author: | varunjitsingh146 [ Mon Jul 30, 2012 3:29 am ] |
Post subject: | Re: New Collective Theory Lab Blueprint Idea |
looks good, maybe instead of ship bots you can use nanite swarm capsules and repair nanadrones. either way +1 |
Author: | Annabell [ Mon Jul 30, 2012 3:32 am ] |
Post subject: | Re: New Collective Theory Lab Blueprint Idea |
varunjitsingh146 wrote: looks good, maybe instead of ship bots you can use nanite swarm capsules and repair nanadrones. either way +1 I chose Ship-Bots because they are useless after you have all modules installed and can't be sent nor shared. |
Author: | varunjitsingh146 [ Mon Jul 30, 2012 3:37 am ] |
Post subject: | Re: New Collective Theory Lab Blueprint Idea |
Annabell wrote: varunjitsingh146 wrote: looks good, maybe instead of ship bots you can use nanite swarm capsules and repair nanadrones. either way +1 I chose Ship-Bots because they are useless after you have all modules installed and can't be sent nor shared. yeah i thought thats why you chose them. i mentioned nanite swarm capsule and repair nanos cause they have more to do with hull then ship bots. another use for ship bots would be nice though. like i said earlier either way +1 |
Author: | ODragon [ Mon Jul 30, 2012 3:39 am ] |
Post subject: | Re: New Collective Theory Lab Blueprint Idea |
Thumbs down. Not worth the RP it would take full CT-Lab legions to get. Plus, once you get your 3 or 4 of these, you're back to having too many ship-bots and nothing to use them on. An item that uses them, needs to be infinite. |
Author: | SovietOfficer [ Mon Jul 30, 2012 3:42 am ] |
Post subject: | Re: New Collective Theory Lab Blueprint Idea |
Plus one, really good tho if dan were to take this idea it would at least need anther item like 100 repair nanos since it repairs 2% per minute. |
Author: | The Exterminator [ Mon Jul 30, 2012 3:43 am ] |
Post subject: | Re: New Collective Theory Lab Blueprint Idea |
I like the idea, +1. There is no use for Brackets in the CT Lab, and Ship Bots need a use. |
Author: | Razorback [ Mon Jul 30, 2012 3:48 am ] |
Post subject: | Re: New Collective Theory Lab Blueprint Idea |
Nice idea, but the hull autorepair doesn't seem all that useful. If you're high enough rank to have hundreds of ship bots sitting around, I don't think repair nano's are going to be a big problem. Instead of regen, what about %damage reduction that works on top of your defense score. |
Author: | varunjitsingh146 [ Mon Jul 30, 2012 3:51 am ] |
Post subject: | Re: New Collective Theory Lab Blueprint Idea |
ODragon wrote: Thumbs down. Not worth the RP it would take full CT-Lab legions to get. Plus, once you get your 3 or 4 of these, you're back to having too many ship-bots and nothing to use them on. An item that uses them, needs to be infinite. it would still give another use for ship bots. using 600 ship bots is still a lot of ship bots. and it would give us something else to do with our research points after we finish the tiers. |
Author: | The Exterminator [ Mon Jul 30, 2012 3:51 am ] |
Post subject: | Re: New Collective Theory Lab Blueprint Idea |
Razorback wrote: Nice idea, but the hull autorepair doesn't seem all that useful. If you're high enough rank to have hundreds of ship bots sitting around, I don't think repair nano's are going to be a big problem. Instead of regen, what about %damage reduction that works on top of your defense score. Disagree to this as it would make PvP even harder, overlapping with Gemini's, Xecti and Trinity Cores. |
Author: | Razorback [ Mon Jul 30, 2012 3:53 am ] |
Post subject: | Re: New Collective Theory Lab Blueprint Idea |
Not if it was tied to.. say.. NPC combat or base combat only. We've already seen that Dan can make the game distinguish between what kind of dmg we're taking. |
Author: | The Exterminator [ Mon Jul 30, 2012 3:53 am ] |
Post subject: | Re: New Collective Theory Lab Blueprint Idea |
Razorback wrote: Not if it was tied to.. say.. NPC combat or base combat only. We've already seen that Dan can make the game distinguish between what kind of dmg we're taking. Very true |
Author: | LaZyDaiZy1 [ Mon Jul 30, 2012 4:05 am ] |
Post subject: | Re: New Collective Theory Lab Blueprint Idea |
+1 |
Author: | itsSoulPLayAgain [ Mon Jul 30, 2012 4:16 am ] |
Post subject: | Re: New Collective Theory Lab Blueprint Idea |
ODragon wrote: Thumbs down. Not worth the RP it would take full CT-Lab legions to get. Plus, once you get your 3 or 4 of these, you're back to having too many ship-bots and nothing to use them on. An item that uses them, needs to be infinite. Huh, i have to disagree. Like many upper ranks I sell my RP for CR, some thing to put RP in to and some thing to count for the medal is always good Secondly most plays upper ranks ppl with full labs should have many of that 5% damge in to RP thingy . humm shadin Data terminal i think. like with many lab arts in the pass i doubt it would take many legions longer then a week to get it. |
Author: | Wolfy Minion [ Mon Jul 30, 2012 5:00 am ] |
Post subject: | Re: New Collective Theory Lab Blueprint Idea |
-1 Lower ranking legions who are unfortunate to get this recipe would either hurt themselves making this or have a useless recipe for months before they can use it. Hull doesn't repair for a reason, don't change that. Also I agree with Odragon ship bots need a use and it should be infinite like a higher ranking daily mission. |
Author: | Sereomontis [ Mon Jul 30, 2012 10:54 am ] |
Post subject: | Re: New Collective Theory Lab Blueprint Idea |
Littlefluffy wrote: -1 Lower ranking legions who are unfortunate to get this recipe would either hurt themselves making this or have a useless recipe for months before they can use it. Hull doesn't repair for a reason, don't change that. Also I agree with Odragon ship bots need a use and it should be infinite like a higher ranking daily mission. Agreed, make a Daily mission that uses them. One that drops a decent planet structure. |
Author: | Epicownage [ Mon Jul 30, 2012 1:00 pm ] |
Post subject: | Re: New Collective Theory Lab Blueprint Idea |
Hull shouldn't have auto-repair that's what Dan made shields for. |
Author: | mixit1995 [ Mon Jul 30, 2012 1:23 pm ] |
Post subject: | Re: New Collective Theory Lab Blueprint Idea |
+1, nice thinking |
Author: | Joseph [ Mon Jul 30, 2012 1:37 pm ] |
Post subject: | Re: New Collective Theory Lab Blueprint Idea |
Epicownage wrote: Hull shouldn't have auto-repair that's what Dan made shields for. yep shields were made for this reason. so -1. Sereomontis wrote: Littlefluffy wrote: -1 Lower ranking legions who are unfortunate to get this recipe would either hurt themselves making this or have a useless recipe for months before they can use it. Hull doesn't repair for a reason, don't change that. Also I agree with Odragon ship bots need a use and it should be infinite like a higher ranking daily mission. Agreed, make a Daily mission that uses them. One that drops a decent planet structure. a daily mission using them would be great, some sort of planet structure would work. |
Author: | itsSoulPLayAgain [ Tue Jul 31, 2012 12:02 am ] |
Post subject: | Re: New Collective Theory Lab Blueprint Idea |
a Daily thats under 3k nrg to do would be ok. And BTW auto rep'ing hull would be nic, We have nanites on our ships why cant they be programed to repair in this way. I still say +1 this is way better then a lot of the tech we have now. |
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