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Levrosh
Joined: Mon Jun 04, 2012 9:35 pm Posts: 1975
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Price- 50 Null Fuses, 100 Crimson Obelisks, and 75 Planetary Time Vortexes. Also costs 300 energy to create
Gives you trap immunity for 1 hour. Costs 15 energy to use
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Last edited by Levrosh on Sun Aug 05, 2012 2:09 pm, edited 1 time in total.
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Mon Jul 30, 2012 11:20 am |
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Epicownage
Joined: Thu Oct 13, 2011 8:37 pm Posts: 4415
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CommanderL wrote: Price- 50 Null Fuses, 100 Crimson Obelisks, and 75 Continuum Beacons. Also costs 300 energy to create
Gives you trap immunity for 1 hour. Costs 15 energy to use Would be nice obviously, but I think a lot of non PvPers would protest.
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Mon Jul 30, 2012 1:02 pm |
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varunjitsingh146
Joined: Tue Apr 17, 2012 12:11 am Posts: 5495 Location: Alpha Legion 100
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Epicownage wrote: CommanderL wrote: Price- 50 Null Fuses, 100 Crimson Obelisks, and 75 Continuum Beacons. Also costs 300 energy to create
Gives you trap immunity for 1 hour. Costs 15 energy to use Would be nice obviously, but I think a lot of non PvPers would protest. yeah we probably will. i'd support it if less null fuses were needed and if the effect lasted longer.
_________________ Creator of Alpha Legion 100, The Robot Alliance, Galactic Historian Society, Galactic Entertainment Center, The Guidebook, and Fan-Forums. 2012 Player Of The Year. The Artists' Guild Member.
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Mon Jul 30, 2012 3:17 pm |
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Darth Flagitious
Joined: Thu Nov 25, 2010 6:49 pm Posts: 8964
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No. Absolutely not. Traps are there for a reason, as some measure of protection against being attacked.
_________________Ranks 400+ Join us in exploring..  [20:40] Wredz: just hacked a massive extremely rich minting planet from someone.. thats the best planet i ever hacked [20:43] DarthFlagitious: is it spearmint or peppermint?
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Mon Jul 30, 2012 3:53 pm |
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sith squirrel
Joined: Tue Jul 05, 2011 10:36 pm Posts: 729
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CommanderL wrote: Price- 50 Null Fuses, 100 Crimson Obelisks, and 75 Continuum Beacons. Also costs 300 energy to create
Gives you trap immunity for 1 hour. Costs 150000 energy to use added a few zeros to offset the OP
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Mon Jul 30, 2012 5:19 pm |
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itsSoulPLayAgain
Joined: Thu Jun 23, 2011 4:30 am Posts: 4230
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lose Continuum Beacons used in lab tech and used in a Daily mission .
Add in 50-100 planet vortexes
And make the effect player is immune to Arty's for 1-5 hours . An artifact for aggressive players that can make it so others cant debuff u `100 times would be cool. Force people to fight ya.
_________________ RNG makes mistake one time, People blame it for life. Damn sucks to be it.
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Tue Jul 31, 2012 12:10 am |
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Levrosh
Joined: Mon Jun 04, 2012 9:35 pm Posts: 1975
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itsSoulPLayAgain wrote: lose Continuum Beacons used in lab tech and used in a Daily mission .
Add in 50-100 planet vortexes
And make the effect player is immune to Arty's for 1-5 hours . An artifact for aggressive players that can make it so others cant debuff u `100 times would be cool. Force people to fight ya. My idea exactly.
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Sun Aug 05, 2012 2:08 pm |
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D
Joined: Mon Sep 26, 2011 7:27 pm Posts: 41
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I agree with losing the continuum beacons in favour of others like planetary vortex deflectors. Actually lower the cost to 50 of each and 50 energy.
Add in immunity from trap-like effects such as the gemini cannons as well. Basically, those are automatically resetting mine traps.
This artifact would not be overpowered and non-pvp'ers won't complain, because halcyon traps don't affect the attacker, but the defender. Calming amplifiers exist for the same reason.
_________________ DexterBacklash. Owner of the Pharmacie. Hooking people up with artifacts since 2158.
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Mon Aug 06, 2012 10:02 am |
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Levrosh
Joined: Mon Jun 04, 2012 9:35 pm Posts: 1975
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Bump
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Tue Aug 07, 2012 2:19 pm |
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sith squirrel
Joined: Tue Jul 05, 2011 10:36 pm Posts: 729
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dont bump this :/
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Tue Aug 07, 2012 2:30 pm |
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