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 New CT Lab Blueprint 
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Price- 50 Null Fuses, 100 Crimson Obelisks, and 75 Planetary Time Vortexes. Also costs 300 energy to create


Gives you trap immunity for 1 hour. Costs 15 energy to use

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Last edited by Levrosh on Sun Aug 05, 2012 2:09 pm, edited 1 time in total.



Mon Jul 30, 2012 11:20 am
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CommanderL wrote:
Price- 50 Null Fuses, 100 Crimson Obelisks, and 75 Continuum Beacons. Also costs 300 energy to create


Gives you trap immunity for 1 hour. Costs 15 energy to use

Would be nice obviously, but I think a lot of non PvPers would protest.


Mon Jul 30, 2012 1:02 pm
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Epicownage wrote:
CommanderL wrote:
Price- 50 Null Fuses, 100 Crimson Obelisks, and 75 Continuum Beacons. Also costs 300 energy to create


Gives you trap immunity for 1 hour. Costs 15 energy to use

Would be nice obviously, but I think a lot of non PvPers would protest.

yeah we probably will. i'd support it if less null fuses were needed and if the effect lasted longer.

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Mon Jul 30, 2012 3:17 pm
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No. Absolutely not. Traps are there for a reason, as some measure of protection against being attacked.

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Mon Jul 30, 2012 3:53 pm
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CommanderL wrote:
Price- 50 Null Fuses, 100 Crimson Obelisks, and 75 Continuum Beacons. Also costs 300 energy to create


Gives you trap immunity for 1 hour. Costs 150000 energy to use

added a few zeros to offset the OP

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Mon Jul 30, 2012 5:19 pm
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lose Continuum Beacons used in lab tech and used in a Daily mission .

Add in 50-100 planet vortexes

And make the effect player is immune to Arty's for 1-5 hours . An artifact for aggressive players that can make it so others cant debuff u `100 times would be cool. Force people to fight ya.

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Tue Jul 31, 2012 12:10 am
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itsSoulPLayAgain wrote:
lose Continuum Beacons used in lab tech and used in a Daily mission .

Add in 50-100 planet vortexes

And make the effect player is immune to Arty's for 1-5 hours . An artifact for aggressive players that can make it so others cant debuff u `100 times would be cool. Force people to fight ya.



My idea exactly.

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Sun Aug 05, 2012 2:08 pm
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I agree with losing the continuum beacons in favour of others like planetary vortex deflectors. Actually lower the cost to 50 of each and 50 energy.

Add in immunity from trap-like effects such as the gemini cannons as well. Basically, those are automatically resetting mine traps.

This artifact would not be overpowered and non-pvp'ers won't complain, because halcyon traps don't affect the attacker, but the defender. Calming amplifiers exist for the same reason.

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Mon Aug 06, 2012 10:02 am
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Bump

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Tue Aug 07, 2012 2:19 pm
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dont bump this :/

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Tue Aug 07, 2012 2:30 pm
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