Galaxy Legion Forum
http://galaxylegion.com/forum/

New CT Lab Blueprint
http://galaxylegion.com/forum/viewtopic.php?f=6&t=27468
Page 1 of 1

Author:  Levrosh [ Mon Jul 30, 2012 11:20 am ]
Post subject:  New CT Lab Blueprint

Price- 50 Null Fuses, 100 Crimson Obelisks, and 75 Planetary Time Vortexes. Also costs 300 energy to create


Gives you trap immunity for 1 hour. Costs 15 energy to use

Author:  Epicownage [ Mon Jul 30, 2012 1:02 pm ]
Post subject:  Re: New CT Lab Blueprint

CommanderL wrote:
Price- 50 Null Fuses, 100 Crimson Obelisks, and 75 Continuum Beacons. Also costs 300 energy to create


Gives you trap immunity for 1 hour. Costs 15 energy to use

Would be nice obviously, but I think a lot of non PvPers would protest.

Author:  varunjitsingh146 [ Mon Jul 30, 2012 3:17 pm ]
Post subject:  Re: New CT Lab Blueprint

Epicownage wrote:
CommanderL wrote:
Price- 50 Null Fuses, 100 Crimson Obelisks, and 75 Continuum Beacons. Also costs 300 energy to create


Gives you trap immunity for 1 hour. Costs 15 energy to use

Would be nice obviously, but I think a lot of non PvPers would protest.

yeah we probably will. i'd support it if less null fuses were needed and if the effect lasted longer.

Author:  Darth Flagitious [ Mon Jul 30, 2012 3:53 pm ]
Post subject:  Re: New CT Lab Blueprint

No. Absolutely not. Traps are there for a reason, as some measure of protection against being attacked.

Author:  sith squirrel [ Mon Jul 30, 2012 5:19 pm ]
Post subject:  Re: New CT Lab Blueprint

CommanderL wrote:
Price- 50 Null Fuses, 100 Crimson Obelisks, and 75 Continuum Beacons. Also costs 300 energy to create


Gives you trap immunity for 1 hour. Costs 150000 energy to use

added a few zeros to offset the OP

Author:  itsSoulPLayAgain [ Tue Jul 31, 2012 12:10 am ]
Post subject:  Re: New CT Lab Blueprint

lose Continuum Beacons used in lab tech and used in a Daily mission .

Add in 50-100 planet vortexes

And make the effect player is immune to Arty's for 1-5 hours . An artifact for aggressive players that can make it so others cant debuff u `100 times would be cool. Force people to fight ya.

Author:  Levrosh [ Sun Aug 05, 2012 2:08 pm ]
Post subject:  Re: New CT Lab Blueprint

itsSoulPLayAgain wrote:
lose Continuum Beacons used in lab tech and used in a Daily mission .

Add in 50-100 planet vortexes

And make the effect player is immune to Arty's for 1-5 hours . An artifact for aggressive players that can make it so others cant debuff u `100 times would be cool. Force people to fight ya.



My idea exactly.

Author:  D [ Mon Aug 06, 2012 10:02 am ]
Post subject:  Re: New CT Lab Blueprint

I agree with losing the continuum beacons in favour of others like planetary vortex deflectors. Actually lower the cost to 50 of each and 50 energy.

Add in immunity from trap-like effects such as the gemini cannons as well. Basically, those are automatically resetting mine traps.

This artifact would not be overpowered and non-pvp'ers won't complain, because halcyon traps don't affect the attacker, but the defender. Calming amplifiers exist for the same reason.

Author:  Levrosh [ Tue Aug 07, 2012 2:19 pm ]
Post subject:  Re: New CT Lab Blueprint

Bump

Author:  sith squirrel [ Tue Aug 07, 2012 2:30 pm ]
Post subject:  Re: New CT Lab Blueprint

dont bump this :/

Page 1 of 1 All times are UTC
Powered by phpBB® Forum Software © phpBB Group
https://www.phpbb.com/