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New CT Lab Blueprint http://galaxylegion.com/forum/viewtopic.php?f=6&t=27468 |
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Author: | Levrosh [ Mon Jul 30, 2012 11:20 am ] |
Post subject: | New CT Lab Blueprint |
Price- 50 Null Fuses, 100 Crimson Obelisks, and 75 Planetary Time Vortexes. Also costs 300 energy to create Gives you trap immunity for 1 hour. Costs 15 energy to use |
Author: | Epicownage [ Mon Jul 30, 2012 1:02 pm ] |
Post subject: | Re: New CT Lab Blueprint |
CommanderL wrote: Price- 50 Null Fuses, 100 Crimson Obelisks, and 75 Continuum Beacons. Also costs 300 energy to create Gives you trap immunity for 1 hour. Costs 15 energy to use Would be nice obviously, but I think a lot of non PvPers would protest. |
Author: | varunjitsingh146 [ Mon Jul 30, 2012 3:17 pm ] |
Post subject: | Re: New CT Lab Blueprint |
Epicownage wrote: CommanderL wrote: Price- 50 Null Fuses, 100 Crimson Obelisks, and 75 Continuum Beacons. Also costs 300 energy to create Gives you trap immunity for 1 hour. Costs 15 energy to use Would be nice obviously, but I think a lot of non PvPers would protest. yeah we probably will. i'd support it if less null fuses were needed and if the effect lasted longer. |
Author: | Darth Flagitious [ Mon Jul 30, 2012 3:53 pm ] |
Post subject: | Re: New CT Lab Blueprint |
No. Absolutely not. Traps are there for a reason, as some measure of protection against being attacked. |
Author: | sith squirrel [ Mon Jul 30, 2012 5:19 pm ] |
Post subject: | Re: New CT Lab Blueprint |
CommanderL wrote: Price- 50 Null Fuses, 100 Crimson Obelisks, and 75 Continuum Beacons. Also costs 300 energy to create Gives you trap immunity for 1 hour. Costs 150000 energy to use added a few zeros to offset the OP |
Author: | itsSoulPLayAgain [ Tue Jul 31, 2012 12:10 am ] |
Post subject: | Re: New CT Lab Blueprint |
lose Continuum Beacons used in lab tech and used in a Daily mission . Add in 50-100 planet vortexes And make the effect player is immune to Arty's for 1-5 hours . An artifact for aggressive players that can make it so others cant debuff u `100 times would be cool. Force people to fight ya. |
Author: | Levrosh [ Sun Aug 05, 2012 2:08 pm ] |
Post subject: | Re: New CT Lab Blueprint |
itsSoulPLayAgain wrote: lose Continuum Beacons used in lab tech and used in a Daily mission . Add in 50-100 planet vortexes And make the effect player is immune to Arty's for 1-5 hours . An artifact for aggressive players that can make it so others cant debuff u `100 times would be cool. Force people to fight ya. My idea exactly. |
Author: | D [ Mon Aug 06, 2012 10:02 am ] |
Post subject: | Re: New CT Lab Blueprint |
I agree with losing the continuum beacons in favour of others like planetary vortex deflectors. Actually lower the cost to 50 of each and 50 energy. Add in immunity from trap-like effects such as the gemini cannons as well. Basically, those are automatically resetting mine traps. This artifact would not be overpowered and non-pvp'ers won't complain, because halcyon traps don't affect the attacker, but the defender. Calming amplifiers exist for the same reason. |
Author: | Levrosh [ Tue Aug 07, 2012 2:19 pm ] |
Post subject: | Re: New CT Lab Blueprint |
Bump |
Author: | sith squirrel [ Tue Aug 07, 2012 2:30 pm ] |
Post subject: | Re: New CT Lab Blueprint |
dont bump this :/ |
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