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New idea for the KVt
http://galaxylegion.com/forum/viewtopic.php?f=6&t=27493
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Author:  itsSoulPLayAgain [ Tue Jul 31, 2012 12:12 am ]
Post subject:  New idea for the KVt

20 sec cool down on the KVT. Stops KVT spam a bit. Will add to the PVP.

Dont want to die run a halc. spaming KVT is lame and it's killing pvp. Waiting for the guy to go off line is not PVP.

i think 20 sec is a fair amount of time.

Author:  Tree7304 [ Tue Jul 31, 2012 12:15 am ]
Post subject:  Re: New idea for the KVt

But I like hearing about people not having null fuses :D

Author:  itsSoulPLayAgain [ Tue Jul 31, 2012 12:18 am ]
Post subject:  Re: New idea for the KVt

Tree7304 wrote:
But I like hearing about people not having null fuses :D


If they dont have a hull fuse your fine. 20 sec cool down to use 30 min effect,

Author:  Tree7304 [ Tue Jul 31, 2012 12:38 am ]
Post subject:  Re: New idea for the KVt

itsSoulPLayAgain wrote:
20 sec cool down on the KVT. Stops KVT spam a bit. Will add to the PVP.

Dont want to die run a halc. spaming KVT is lame and it's killing pvp. Waiting for the guy to go off line is not PVP.

i think 20 sec is a fair amount of time.

So what would you do if you were a rank 600 being attacked by a rank 1000?

KVT spam is the best way to say you are online.
Attacking back isn't realistic and lobbing other artifacts will be more annoying than a 2nd KVT.

The 30 min cooldown is fine.

Author:  varunjitsingh146 [ Tue Jul 31, 2012 1:00 am ]
Post subject:  Re: New idea for the KVt

Tree7304 wrote:
itsSoulPLayAgain wrote:
20 sec cool down on the KVT. Stops KVT spam a bit. Will add to the PVP.

Dont want to die run a halc. spaming KVT is lame and it's killing pvp. Waiting for the guy to go off line is not PVP.

i think 20 sec is a fair amount of time.

So what would you do if you were a rank 600 being attacked by a rank 1000?

KVT spam is the best way to say you are online.
Attacking back isn't realistic and lobbing other artifacts will be more annoying than a 2nd KVT.

The 30 min cooldown is fine.

pony is saying in between uses not making 20 seconds how long its set.

Author:  Outcast [ Tue Jul 31, 2012 2:01 am ]
Post subject:  Re: New idea for the KVt

I'm all for this. Would take away one of the cheap tactics used to defend planets.

Author:  bradyc [ Tue Jul 31, 2012 2:10 am ]
Post subject:  Re: New idea for the KVt

what KVt?

Author:  varunjitsingh146 [ Tue Jul 31, 2012 2:19 am ]
Post subject:  Re: New idea for the KVt

bradyc wrote:
what KVt?

krionus virus trap

Author:  itsSoulPLayAgain [ Tue Jul 31, 2012 2:47 am ]
Post subject:  Re: New idea for the KVt

Outcast wrote:
I'm all for this. Would take away one of the cheap tactics used to defend planets.


Thank you , A smart person. Keep in mind this. My legion mats take your planet , they flux it then immune it. I st on the planet with a calming amp. u cant debuff me or warp me. I then buff to WAY OVER 30k atk , def almost 100k hull and 60k shields. with nanos Shield amps your going to have your work cut out for u. do u realy want KVT added to this.

Secondly you have rank 500's alerted to many legions at a time with rank 750+ teaming up and they cant kill this player when there online. Dose any one see an issue with that? atk def is meaning less when they just spam KVT

Author:  bradyc [ Tue Jul 31, 2012 3:49 am ]
Post subject:  Re: New idea for the KVt

no way -1 to this idea.

Author:  varunjitsingh146 [ Tue Jul 31, 2012 3:54 am ]
Post subject:  Re: New idea for the KVt

im kind of neutral on this. i can see the value in this, but it would make it harder for low ranks to defend planets from the higher ranks.

Author:  itsSoulPLayAgain [ Tue Jul 31, 2012 4:12 am ]
Post subject:  Re: New idea for the KVt

bradyc wrote:
no way -1 to this idea.


Why?

Author:  Preliator Xzien [ Tue Jul 31, 2012 4:16 am ]
Post subject:  Re: New idea for the KVt

I'm gonna have to go -1.
Just as how people have the right to jump right back on a planet after getting warped to get it, people have the right to put back up their KVT to defend their ship. If you don't want to lose your nulls, don't go for the disable. Simple as that.

Author:  Common [ Tue Jul 31, 2012 4:19 am ]
Post subject:  Re: New idea for the KVt

+1 , i think it's good, make it 60 seconds before setting another trap.
Players that continously set traps after traps rely on cheap tactics for defence rather than ship defence, attack and hull for defence.

Use repair nanos if you're under attack, waste your opponents energy and dupe them into thinking you're offline...

Use O-Mines to tell the attacker you're online

( Ignore Bradyc, he's rank 360 but he's a novice and inexperienced to the game )

Author:  bradyc [ Tue Jul 31, 2012 4:28 am ]
Post subject:  Re: New idea for the KVt

i want to defend my ship regardless of my rank and others ship rank. i want to reput traps on assuming i have more and don't want to wait to put them back on. that goes with planets to i want to put them pack on assuming i have more after they gone off. i want to get back on my planet after i been warped away.

Author:  bradyc [ Tue Jul 31, 2012 4:32 am ]
Post subject:  Re: New idea for the KVt

i am not rank 360 i am almost rank 384 and i now a lot about the game and look stuff up in the wiki a lot.

Author:  Preliator Xzien [ Tue Jul 31, 2012 4:33 am ]
Post subject:  Re: New idea for the KVt

Common wrote:
( Ignore Bradyc, he's rank 360 but he's a novice and inexperienced to the game )

That's a little petty...

Author:  Common [ Tue Jul 31, 2012 4:34 am ]
Post subject:  Re: New idea for the KVt

bradyc wrote:
i am not rank 360 i am almost rank 384 and i now a lot about the game and look stuff up in the wiki a lot.

You didn't know what a kvt is.... others that put down -1s have at least put down logical reasoning..

Author:  bradyc [ Tue Jul 31, 2012 4:38 am ]
Post subject:  Re: New idea for the KVt

i did not say i did not know what kvt is. The person wrote short hand or abreaveated form and did not know what that term meant.

Author:  Common [ Tue Jul 31, 2012 4:42 am ]
Post subject:  Re: New idea for the KVt

I was also thinking if we should make kvts non-sendable since null fuses aren't sendable, kvts are perfect defence at low rankers ( < 100 ) where players have little ap production.

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