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Having seen exotica, this proposal is about having a small number (Between 30-300) of 'special' planets in game, that could be found through regular scanning. Each with special effects that would make the hotly contested in the same manner that exotica is. Although found through regular scanning, their locations would find their way on the the high rankers planet lists quite fast, due to all the passing around and co-ordinated invasion attempts.

As suggested below, a legion will only be able to occupies one of these planets at a time. I suggest two options for enforcing this:
1. Make it impossible to invade a 'special' planet, when your legion already occupies one. IE Invasion button greyed out.
2. If your legion occupies 2 or more special planets, the game will infrom you so, by adding an additional legion announcement. While this announcement is active, you can abandon any special planets free of charge, until your legion only has 1. If the necessary number of planets is not abandoned within, say 48 hours, the game randomly abandons the appropriate number of special planets.

Some people have suggested having these found in missions, like exotica, but I belive this should not be the case because A: Would mean adding at least 100+ more missions (Not chains), and B: would mean that the planets would be TOO hotly contested, in the same way exotica is. My solution, if we can't have the random scan system, is to have and extremely rare (Not expensive, so we can keep the low rankers involved) arty haul arty that gives the location of a special planet.

My suggestions for the first few:

Earth, Average sized Tera planet, Resources: Mining 3x Mega Rich, Artifact 100x Mega rich, Research 5x Mega.Ability - Excellent Arty production

Energron, Small Electric planet, Resources: All Extramly Sparse, Ability: can recharge the energy of your, or an legion mate's ship, once every 8 hours.

Fereti, Very Massive Demonic Planet, Mining: 15x Mega rich, Artifact Rich, research 4x Mega rich. The only planet in the galaxy where the extremely hard Copernicium metal ore can be found. Every 20 hours it allows the owner to build 'Copernicium plating' - Limit 1 per ship - adds 2,000 hull, and gives a 1% Hull bonus.

And so on.. for 30-300 planets

NOTE: The above planets are a tad OP, I admit - they were just there to convey the main idea - I'm more interested in having the idea in the game, than those actual planets.


Benifits - Will encourage high ranker to engage in planetary warfare due the benefits of the planets.
Has good benifits.
Adds more variety

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Last edited by hpat on Sat Aug 04, 2012 2:15 am, edited 1 time in total.



Thu Aug 02, 2012 11:27 pm
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This could be an interesting idea. It would certainly encourage more active legion-based planetary defense strategies, and in its' current form, there is very little chance of anyone other than the most powerful players/legions owning Exotica. Since these planets would be random scans, there is always the possibility that low rankers could benefit too.

+1 from me.

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Fri Aug 03, 2012 7:01 am
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itd be kinda cool to own earth +1

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Fri Aug 03, 2012 1:12 pm
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If a legion can only own one 'special' planet at a time, it would help too let them make the rounds.

Basically, if you own Exotica, you can't also own Earth.


Fri Aug 03, 2012 1:42 pm
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ODragon wrote:
If a legion can only own one 'special' planet at a time, it would help too let them make the rounds.

Basically, if you own Exotica, you can't also own Earth.


i like that exclusivity ... guarantees that there are targets ;)

EDIT: just saw DF's comment below ... i think having a few more missions for each planet would be ok too ... juicier planets getting more levels in the chain ;)

heck, roll one out once a month and you have new monthly content for 2 years ;)

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Last edited by senatorhung on Fri Aug 03, 2012 2:56 pm, edited 2 times in total.



Fri Aug 03, 2012 2:41 pm
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Problem is, if they are only gotten through scanning, one person could control one for a LONG time. I have several planets that I've had for over a year without anyone else EVER scanning them.

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Fri Aug 03, 2012 2:42 pm
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Would spread all the high rankers away from just one planet (exotica) and make it more fun >:D


btw Earth already exists, search forums.

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Fri Aug 03, 2012 2:44 pm
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Darth Flagitious wrote:
Problem is, if they are only gotten through scanning, one person could control one for a LONG time. I have several planets that I've had for over a year without anyone else EVER scanning them.

Eh, just add it as a new mission after Exotica in that chain, or at the end of the Terrain Outsiders chain.


Fri Aug 03, 2012 3:19 pm
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this sounds like it would be fun +1

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Fri Aug 03, 2012 4:35 pm
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ODragon wrote:
Darth Flagitious wrote:
Problem is, if they are only gotten through scanning, one person could control one for a LONG time. I have several planets that I've had for over a year without anyone else EVER scanning them.

Eh, just add it as a new mission after Exotica in that chain, or at the end of the Terrain Outsiders chain.


They would rapidly fall into the hands of the most powerful legions and stay there just like Exotica. As for the suggestion of a legion only controlling one at a time, all the checks in the coding would be a programmer's headache. What happens if the controller of one joins a legion that already controls another?

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Fri Aug 03, 2012 4:48 pm
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-1 on the Demon losers will just pass it around to there legion. **** any idea like that .

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Fri Aug 03, 2012 5:35 pm
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Those planets would make things much funner in this game. +1 from me. As long as high ranked legions don't pass them around and crap.

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Fri Aug 03, 2012 5:50 pm
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Darth Flagitious wrote:
Problem is, if they are only gotten through scanning, one person could control one for a LONG time. I have several planets that I've had for over a year without anyone else EVER scanning them.


The Idea was that they'd start off slow, then as more people found them and scan shared, and attempted invastions, they would start to spread quickly

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Fri Aug 03, 2012 8:28 pm
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hpat wrote:
Darth Flagitious wrote:
Problem is, if they are only gotten through scanning, one person could control one for a LONG time. I have several planets that I've had for over a year without anyone else EVER scanning them.


The Idea was that they'd start off slow, then as more people found them and scan shared, and attempted invastions, they would start to spread quickly


My point was though, with 4,272,362 planets in the galaxy, it could take several months or even years just for a second person to find one. And KotH planets should never ever be alertable.

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Fri Aug 03, 2012 8:35 pm
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Darth Flagitious wrote:
What happens if the controller of one joins a legion that already controls another?


Simple... The planet auto "abandons". It would just revert to a "natural" state.


hpat wrote:

Earth, Average sized Tera planet, Resources: Mining 3x Mega Rich, Artifact 100x Mega rich, Research 5x Mega.Ability - Excellent Arty production

Energron, Small Electric planet, Resources: All Extramly Sparse, Ability: can recharge the energy of your, or an legion mate's ship, once every 8 hours.

Fereti, Very Massive Demonic Planet, Mining: 15x Mega rich, Artifact Rich, research 4x Mega rich. The only planet in the galaxy where the extremely hard Copernicium metal ore can be found. Every 20 hours it allows the owner to build 'Copernicium plating' - Limit 1 per ship - adds 2,000 hull, and gives a 1% Hull bonus.

And so on.. for 30-300 planets


Benifits - Will encourage high ranker to engage in planetary warfare due the benefits of the planets.
Has good benifits.
Adds more variety



Idea +1
Your specifics -1.
(your demon and "electric" planets are totally OP. NRG regen caps @ 120 for a reason, there are no new relays for a reason.)

Why would you create a planet that benefits the owner, yet a legion is limited to 1?
If you are going to limit a planet based on legion, its benefits should be legion wide.

Instead of benefiting the player who owns it, the planet should benefit the legion.
Examples being: a 5% hull boost for every legion member
a % base production increase (minerals artifact or research)
a "trade hub" which will increase credits gained from selling minerals.
a "factory" planet reducing the cost of repairs


Or why not transfer some of the worthless base modules to planets so they are used? So planets with "abilities" rather than a passive legionwide bonus.
IE: a planet when guarded will repair your ship once every 4 hours. Or will recharge your shields when guarded once every 4 hours. However unlike the base neither of these actions would trigger your timers, nor would it be 1 use per legion cooldown.
It would be 1 use per person per cooldown(so 60 members would get 1 use each every "x" hours). Personally I find it laughable thatthe base repair bay can repair 1 player every 30 minutes. A whopping 48 repairs a day if maximized, a whole legion cant even use it under the best of circumstances. (aside from its other issues)


Of course all these planets would suffer the same diminishing defense as Exotica.
Of course a legion could own only 1
Bonus' would only apply to loyal members to prevent excessive "jumping"

They would all be named, and all would have an associated quest to "unlock" and add the planet to your logs.


*edited for excessive quote tags lol


Last edited by HerrSticks on Fri Aug 03, 2012 9:11 pm, edited 1 time in total.



Fri Aug 03, 2012 8:45 pm
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HerrSticks wrote:
Darth Flagitious wrote:
What happens if the controller of one joins a legion that already controls another?


Simple... The planet auto "abandons". It would just revert to a "natural" state.


From a coding standpoint, I seriously doubt it's "simple." Why should Fred lose his KotH planet because George is already in the legion? How is that fair to Fred? He found it, he paid costs to own it, he has defended it. Shouldn't BOTH people lose theirs? How then would that be fair to George?

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Fri Aug 03, 2012 9:05 pm
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Darth Flagitious wrote:
HerrSticks wrote:
Darth Flagitious wrote:
What happens if the controller of one joins a legion that already controls another?


Simple... The planet auto "abandons". It would just revert to a "natural" state.


From a coding standpoint, I seriously doubt it's "simple." Why should Fred lose his KotH planet because George is already in the legion? How is that fair to Fred? He found it, he paid costs to own it, he has defended it. Shouldn't BOTH people lose theirs? How then would that be fair to George?



Look at it this way.
- No one "finds them". They are like exotica and have a related quest or story line(varying level requirements).
- From a coding standpoint its not simple, but its not difficult either. (you already lose planetary bonus' every time you join and leave a legion. The mechanism exists, just need to change the outcome from lost stats to a lost planet. The mechanism for losing planets already exists as well in the form the 5gp abandon)
- Planet benefits should be benefiting the legion as well as the owner. (See Above post)
- You must be in a legion to own one.
- Like Exotica their defense will diminish to encourage thefts and player combat as well as prevent a legion from dominating a certain perk. (well it will attempt to prevent that as best you can)

As for the Weasly twins you mentioned:
This is also simple.

When a player willing leaves a legion while owning an "exotica" they forfeit control of the planet. The planet abandons in the same way a planet does when 5gp is spent.

"well that screws the legion" Thats the point. You would want to have your strong active and loyal players be the invaders. Lest they leave, the planet go "rogue" and another legion scoop it up.
It makes the legion decide as a whole which planet benefits the legion. It makes the legion decide whom they trust to colonize. It also punishes the legion if they choose poorly.


Fri Aug 03, 2012 9:20 pm
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best way to do it is with a mission add on to a chain to get the alert. then make the planet have to be at peeked for the ability to work. immune it like exotica. and have not mod's like you get with exotica . make it a planet u keep not pass around like a bunch of chumps. No medal points for taking it, no ship mods just the planets ability that u need to hold it until its a peeked colony.

But knowing do doubt if we do get more planets like this there will be metals and cool ship mods and they will be past around and abused .

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Fri Aug 03, 2012 10:42 pm
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HerrSticks wrote:

Look at it this way.
- No one "finds them". They are like exotica and have a related quest or story line(varying level requirements). The idea as presented by the OP is that they are SCANNED so you have to FIND them. Having them mission-based just gives the high power legions more toys while the rest of the galaxy just stares at a planet they'll never keep long enough to benefit from.
- From a coding standpoint its not simple, but its not difficult either. (you already lose planetary bonus' every time you join and leave a legion. The mechanism exists, just need to change the outcome from lost stats to a lost planet. The mechanism for losing planets already exists as well in the form the 5gp abandon) Those two mechanisms are completely separate. Tying them together would create more problems than is worth Dan's time.
- Planet benefits should be benefiting the legion as well as the owner. (See Above post) Never said it shouldn't.
- You must be in a legion to own one. Why??
- Like Exotica their defense will diminish to encourage thefts and player combat as well as prevent a legion from dominating a certain perk. (well it will attempt to prevent that as best you can) Exotica is an example of a legion (select group of elite legions actually) dominating a perk. One top legion takes it and passes it around for the perk until another top legion takes it. The number of legions to control Exotica (even after the daily nerf effect) long enough to get the perks can be counted on your hands. With fingers left over.

As for the Weasly twins you mentioned:
This is also simple.

When a player willing leaves a legion while owning an "exotica" they forfeit control of the planet. The planet abandons in the same way a planet does when 5gp is spent.

"well that screws the legion" Thats the point. You would want to have your strong active and loyal players be the invaders. Lest they leave, the planet go "rogue" and another legion scoop it up.
It makes the legion decide as a whole which planet benefits the legion. It makes the legion decide whom they trust to colonize. It also punishes the legion if they choose poorly. Sorry, but aside from NAPs why should my legion have the right to say which planet I can colonize? If a legion wants to control a KotH, then the legion should make the effort to take it as a group. Look at Exotica. If your legion wants it, they have to work together to get it to an invadeable state, then everyone mashes the Invade button till someone gets it, everyone fails, or it gets protected again. And if you have to be in the legion to enjoy the benefits of the planet that YOU spent YOUR credits colonizing/invading and YOUR credits and minerals building structures on, what's to stop them from booting you and taking it straight away? Having an auto-abandon feature just makes it easier to "abuse" the system that is already causing so much consternation with Exotica.



Bottom line is this... There is already enough grief and drama surrounding ONE KotH planet. Guarding while halcyoned, defriending people so you can attack them, passing it to legionmates for the medal, etc. Why in Dan's name would we want MORE?

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Fri Aug 03, 2012 10:53 pm
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Darth Flagitious wrote:
HerrSticks wrote:

Look at it this way.
- No one "finds them". They are like exotica and have a related quest or story line(varying level requirements). The idea as presented by the OP is that they are SCANNED so you have to FIND them. Having them mission-based just gives the high power legions more toys while the rest of the galaxy just stares at a planet they'll never keep long enough to benefit from.
- From a coding standpoint its not simple, but its not difficult either. (you already lose planetary bonus' every time you join and leave a legion. The mechanism exists, just need to change the outcome from lost stats to a lost planet. The mechanism for losing planets already exists as well in the form the 5gp abandon) Those two mechanisms are completely separate. Tying them together would create more problems than is worth Dan's time.
- Planet benefits should be benefiting the legion as well as the owner. (See Above post) Never said it shouldn't.
- You must be in a legion to own one. Why??
- Like Exotica their defense will diminish to encourage thefts and player combat as well as prevent a legion from dominating a certain perk. (well it will attempt to prevent that as best you can) Exotica is an example of a legion (select group of elite legions actually) dominating a perk. One top legion takes it and passes it around for the perk until another top legion takes it. The number of legions to control Exotica (even after the daily nerf effect) long enough to get the perks can be counted on your hands. With fingers left over.

As for the Weasly twins you mentioned:
This is also simple.

When a player willing leaves a legion while owning an "exotica" they forfeit control of the planet. The planet abandons in the same way a planet does when 5gp is spent.

"well that screws the legion" Thats the point. You would want to have your strong active and loyal players be the invaders. Lest they leave, the planet go "rogue" and another legion scoop it up.
It makes the legion decide as a whole which planet benefits the legion. It makes the legion decide whom they trust to colonize. It also punishes the legion if they choose poorly. Sorry, but aside from NAPs why should my legion have the right to say which planet I can colonize? If a legion wants to control a KotH, then the legion should make the effort to take it as a group. Look at Exotica. If your legion wants it, they have to work together to get it to an invadeable state, then everyone mashes the Invade button till someone gets it, everyone fails, or it gets protected again. And if you have to be in the legion to enjoy the benefits of the planet that YOU spent YOUR credits colonizing/invading and YOUR credits and minerals building structures on, what's to stop them from booting you and taking it straight away? Having an auto-abandon feature just makes it easier to "abuse" the system that is already causing so much consternation with Exotica.



Bottom line is this... There is already enough grief and drama surrounding ONE KotH planet. Guarding while halcyoned, defriending people so you can attack them, passing it to legionmates for the medal, etc. Why in Dan's name would we want MORE?


Silly he would make more so many of us can finaly rage quit .

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Fri Aug 03, 2012 11:13 pm
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