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adjust timer for boss npc's based on # of players http://galaxylegion.com/forum/viewtopic.php?f=6&t=27636 |
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Author: | Plagueis [ Sat Aug 04, 2012 11:08 am ] |
Post subject: | adjust timer for boss npc's based on # of players |
Didn't it suck to fight xrp warp stations when only 5 or 6 were able to see it? Even more so with hyperports? I think to be more fair, the amount of time before a boss npc expires should be based on how many players can see it at the time it's alerted. For example, if only 5 players can see a 10+ boss, it's time would be doubled to 4 days (2 days for hyperports). If more players can see a boss than it can reward, it's time stays the same. |
Author: | Tree7304 [ Sat Aug 04, 2012 11:32 am ] |
Post subject: | Re: adjust timer for boss npc's based on # of players |
Gotta disagree. Some people hold off on locking elites so that they can finish something else instead. If you are the person with hypergrids on your tab, you don't want them lingering because it holds you back from hunting more NPCs. The 24 hour timer for hyperports is fine, we need a little bit of a challenge. |
Author: | Plagueis [ Sat Aug 04, 2012 11:42 am ] |
Post subject: | Re: adjust timer for boss npc's based on # of players |
When I had two warp stations on my bt and did more than 200k damage to each, I would have been VERY grateful for more time on them. BOTH expired. Actually, there were at least 10 players able to see them. These guys just weren't good at locking them. I remember one of them I WOULD HAVE been able to kill if I had another 30 minutes. I came home and saw it at about 30% with 2 minutes left ![]() ![]() |
Author: | Plagueis [ Sat Aug 04, 2012 11:46 am ] |
Post subject: | Re: adjust timer for boss npc's based on # of players |
Tree7304 wrote: Gotta disagree. Some people hold off on locking elites so that they can finish something else instead. If you are the person with hypergrids on your tab, you don't want them lingering because it holds you back from hunting more NPCs. The 24 hour timer for hyperports is fine, we need a little bit of a challenge. Weaker legions would disagree about hyperports. WE can do just fine with them as it is. Hell, we took one down in what, less than 3 hours? We took down three in less than 12 hours, I think. And if a player wants an npc off their bt, they can do more damage to it and tell their legion mates to get on it so it's killed sooner. |
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