View unanswered posts | View active topics It is currently Wed Jul 30, 2025 9:30 pm



Reply to topic  [ 11 posts ] 
 Genetaar Improvement and Class improvements 
Author Message

Joined: Thu May 31, 2012 12:46 pm
Posts: 292
Reply with quote
I am pretty sure most people would say Gen is relatively weak 30 minute cool down and all its saving you is maybe a shield restorer or nano.. In my personal experience I have seen a number of people switch over just to get the medal for MI then switching back to a more beneficial race/class.. that being seen why not make the ability something that sticks to the user after completing x amount of MI's. Sort of a "learned" racial ability..

100 MIs - Improved MI for genetarr
1000 MIs - MI Available when race changed to another race (would take probably a good month and change in the gen race)
5000 MIs (as genetarr) - Improved MI available when race changed to another race (would take closer to half a year)

Other lesser played classes might also be given some additional imo non game breaking abilitys

Biologist - 30% planet population .. ok .. 30% planet population plus activated planet ability

Mutated Defense (or something other physician sounding gene therapy name) Cool Down 12 hours - Increases Planetary Population by 25% and maximizes planet population lasts 2 hours

so basically half a serum and a cloning pod in a single click and combined with a serum its decent

after 100 uses Improved mutated Defense Adds 1200 passive defense as well for 2 hours


Raider - 30% increased raiding ability .. meh .. How about on a successful raid you get 2 pulls a mineral and an arti pull and on bases you have a 50% of your original raid percentage to get a second crate

Physicists - 30% increase to shields .. meh .. how about giving this profession the following ship abilities

Chaostatic inhibitor - Cool down 2 hours performs just like the arti
after 250 uses
Improved Chaostatic Inhibitor - Cool down 2 hours performs like a krio torpedo + chasatic inhibitor
after 750 uses - give Chaostatic Inhibitor ability to ship permanently upon class change
after 2000 uses - gives improved ability permanently upon class change

Merchant - 30% increase to cargo .. meh .. how about

Activated ability cool down 12 hours
Haggle - for the Next 10 minutes your trading skill increases When Selling minerals you will get an addition 2-20% of the value of your minerals (still subject to the tax of course)
After 100 haggles -
Improved haggle - the random amount increases to 5-40%


IMO none of these are game changers .. just gives us something to do to "unlock" stuff.. and would give us other options that we wouldn't even consider now

_________________
Image


Tue Aug 07, 2012 2:03 pm
Profile
User avatar

Joined: Sun Jun 10, 2012 7:44 pm
Posts: 300
Reply with quote
you know what...i like it + 1 from me

_________________
GAGNAM STYLE
WARNING YOU ARE IN RANGE OF GETTING GANGNAM STYLE'D
Combat Reputation: INSANE
the force is strong with this one
DARTHALEX
stormkyn alliance legion
Image
officer of the red badge hunting lodge
rank 400+ konqul builder


Tue Aug 07, 2012 2:22 pm
Profile
User avatar

Joined: Mon Jun 04, 2012 9:35 pm
Posts: 1975
Reply with quote
Hmmm, not bad, but I think slightly overpowered. :arrow: :arrow: :arrow: :arrow: :shock: :oops: :twisted:

_________________
ACREWREVOLT

Image


Tue Aug 07, 2012 2:24 pm
Profile

Joined: Thu May 31, 2012 12:46 pm
Posts: 292
Reply with quote
CommanderL wrote:
Hmmm, not bad, but I think slightly overpowered. :arrow: :arrow: :arrow: :arrow: :shock: :oops: :twisted:


All of them? One of them? I am curious as to others thoughts .. which comes across as over powered and why?

_________________
Image


Tue Aug 07, 2012 2:26 pm
Profile

Joined: Sun Apr 22, 2012 1:18 pm
Posts: 169
Location: Forever Alone
Reply with quote
Genetarr should carry over, but as "memories", being not as strong as the original. 25% attack loss and improved influence lasts half as long?

Imo the biologist should be semi automatic, like a trap, but i can see that being too OP. Half planet pop restored AND THEN 25% max population for 1 hour, cooldown 12 hours sounds less OP and more safe :P

Raider is totally fine, and keep the raiding bonus + your suggested abilities or lower it to 20% raiding bonus

Physicist could sorta be like biologist+have chaostatic inhibitor due to their knowledge of energy fields.... so restore half shields AND THEN +increase max shields 50% for 2 hours, cooldown 6 hours? Idk what to do with the inhibitor, I would suggest doing it like Genetarr "memories" and have it as a weaker inhibitor, 100% shield regen stop for 2 hours or 50% shield regen stop for 4 hours (maybe a choice between those two >:D)

Maybe merchant still gets 20% moar cargo+ your suggested abilities? Great for noobs who don't know what mineral is when they first start.

_________________
Join "The Sith Lords", rank 100+ insane. We have a level 6 base with 250k-325k AP/week (more if you donate -2 days). Active PvP/NPC legion with 4 sabs. Are you lower rank? Join "The Sith Acolytes".


Tue Aug 07, 2012 3:19 pm
Profile
User avatar

Joined: Tue Jul 05, 2011 10:36 pm
Posts: 729
Reply with quote
classes or races should not carry over there ability's once your done using them regardless of how useless most of us perceive them

_________________
LV7+ Twinkly fairy
Image


Tue Aug 07, 2012 4:39 pm
Profile

Joined: Thu May 31, 2012 12:46 pm
Posts: 292
Reply with quote
sith squirrel wrote:
classes or races should not carry over there ability's once your done using them regardless of how useless most of us perceive them



Why not though? Its not uncommon in games to have cross classed learned skills.. Most people won't use these classes period because they have no real benefit (other than getting a medal).. Why not do something with them an extra little nugget to get out of the game by doing different things.. each of those abilities I mentioned above take at minimum a month to many months for the "improved" version It promotes race/class change (more money in dans pocket) and individually the abilities are less powerful then others already in the game (merchants ability is less then aperture key, bioligists less powerful then a cloning pod and longevity serum, Physician abilities are on cooldowns unlike repeated use artis etc)

As a reference in wow say .. you would be a warrior main class (in gl we will call a main class, excavator or fixer something that IS strongly used now) that warrior can also get cooking skill up (get merchant ability) where in wow you can do both at the same time, in GL you are giving up your "good" class to get an ability in a sub par class only to eventually switch back to your good class anyway..

_________________
Image


Tue Aug 07, 2012 4:48 pm
Profile
User avatar

Joined: Tue Jul 05, 2011 10:36 pm
Posts: 729
Reply with quote
you dont "learn skills" in GL also this isnt wow you dont put skill points into your profession

_________________
LV7+ Twinkly fairy
Image


Tue Aug 07, 2012 4:55 pm
Profile

Joined: Thu Jul 28, 2011 2:56 pm
Posts: 8877
Location: Behind you... Stop looking behind you...
Reply with quote
I'm a Gen and I find the new debuff ability quite useful. I also have a strong ship.

While I like the idea of my MI carrying over so I can do other things... I'd rather not have to do it 5K times. It's difficult enough getting 100.

_________________
P R E L I A T O R||XZIEN Entertainment Extraordinaire ~ Artwork, Writing, Rants, Memes

Image

Golgotha wrote:
its the attitude of being willing to take on the shark with the right harpoon that sets you above most


Tue Aug 07, 2012 6:07 pm
Profile WWW
User avatar

Joined: Thu Nov 25, 2010 6:49 pm
Posts: 8964
Reply with quote
Drannik Fixer with Mind Influence ability.... No.

_________________
Ranks 400+ Join us in exploring..
ImageImage

[20:40] Wredz: just hacked a massive extremely rich minting planet from someone.. thats the best planet i ever hacked
[20:43] DarthFlagitious: is it spearmint or peppermint?


Tue Aug 07, 2012 6:10 pm
Profile WWW

Joined: Fri Jun 25, 2010 1:16 am
Posts: 3824
Reply with quote
I do agree that you spend a lot of time, effort and GP to do all of these medals and get the enhancements and really do you no good once you change away from them. (Yes, there is the Kronyn TransThruster).

It would be nice if there was something you kept when you changed away. I'm not sure your answers are the right ones but I do like the idea of getting something useful from doing it. Your idea of having it only work a % vs if you are the race sounds good, again, not sure if its over powered or not. Maybe something like "personal NPC debuff protection" for 5 minutes that you can use every our would be a good "split the difference".

Maybe something like a 1% production bonus (non-stackable) when you use a terraformer/planetary data optimizer (for that planet) for after you have the Mylarai medal.


Tue Aug 07, 2012 7:06 pm
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 11 posts ] 

Who is online

Users browsing this forum: No registered users and 7 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  
cron
Powered by phpBB® Forum Software © phpBB Group
Designed by ST Software.