Galaxy Legion Forum
http://galaxylegion.com/forum/

Halc Trap set off on first hit
http://galaxylegion.com/forum/viewtopic.php?f=6&t=27699
Page 1 of 1

Author:  Nova149 [ Mon Aug 06, 2012 6:40 am ]
Post subject:  Halc Trap set off on first hit

As the title says... yeah, no?

Author:  TimeManipulator [ Mon Aug 06, 2012 7:20 am ]
Post subject:  Re: Halc Trap set off on first hit

Have a trap probe before hitting the ship... yeah, no?

Author:  Preliator Xzien [ Mon Aug 06, 2012 8:04 am ]
Post subject:  Re: Halc Trap set off on first hit

Besides the point in this one SKAL. This has been a frequent topic for ages before someone even pointed out the trap probes usage.

I give it a +1, as always.

Author:  Nova149 [ Mon Aug 06, 2012 8:11 am ]
Post subject:  Re: Halc Trap set off on first hit

SirKillsALot wrote:
Have a trap probe before hitting the ship... yeah, no?


But it's a win-win scenario for pacifists and pvpers :

pvpers wouldn't need to waste null fuses for halced players, unless they hit a k trap on first hit.

It would also eliminate the risk of pacifists being killed even with halc. ( Some halcs are set of on kill shot)

Author:  icarium81 [ Mon Aug 06, 2012 10:40 am ]
Post subject:  Re: Halc Trap set off on first hit

main argument number one. I want to BUMP people who APPEAR to be running a halc, which is ANYONE who has an action count of 3/5/5, I should be able to bump them without the game thinking im attacking in force.

TWO. why dont YOU check their action count... if you see 3/5/5, DONT HIT THEM! you can, but dont be surprised if you hit a halc.

THREE. If your hitting them and they have two other traps (krio and omicron) then theres a damn high chance they have a third trap just waiting in store for you... take a guess what it is.

Author:  KxG Ryoko [ Mon Aug 06, 2012 1:47 pm ]
Post subject:  Re: Halc Trap set off on first hit

yea-NO -1

pacifists/people concentrating on other aspects of the game have the right to set their traps in the order they want.

these Halc first ideas are always suggested with one of the pros being "PvPers don't have to deal with the consequences of attacking someone".

you attack me, i'll shove a Krio down your throat, keep coming and you'll eat a halc if I'm busy with other aspects of the game.

Author:  icarium81 [ Mon Aug 06, 2012 2:02 pm ]
Post subject:  Re: Halc Trap set off on first hit

thats entirely not the argument being presented here.. the OP just wants halcs to trigger on the first hit. nothing was said about other traps.

My post on the other hand included them, since ive seen this thread many times over and im ok with the way things are. the EASIEST way to avoid the halc is to find someone with anything higher then 3/5/5. after that, its a gamble on what you'll hit first. but most people apply traps in the same order

Author:  Nova149 [ Mon Aug 06, 2012 2:12 pm ]
Post subject:  Re: Halc Trap set off on first hit

Okay guys, i understand, i was suggesting it in the interest of everyone, not solely on my background pvp experiences, i saw alot of topics about null fuses wasted over halced players. Anyways, i just thought up of another flaw, if halced players are being bumped all the time, they would need to reset there traps.. frequently

Anyways, sorry if i err.. annoyed anyone by suggesting something that wasn't thought through thoroughly.

Author:  Billik [ Mon Aug 06, 2012 3:07 pm ]
Post subject:  Re: Halc Trap set off on first hit

Simple solution, zero their hacks, get yourself alerted, and now you have quite a few targets to hit

Author:  TimeManipulator [ Mon Aug 06, 2012 3:08 pm ]
Post subject:  Re: Halc Trap set off on first hit

To be honest I kind of hate hitting a kvt, halc when I'm out of trap probes so hitting halc on my first hit will make my badge run alot easier so somewhat +1 here as a PvPer.

Author:  elerian [ Mon Aug 06, 2012 4:29 pm ]
Post subject:  Re: Halc Trap set off on first hit

how about we make them all work the same and say QFT not always on first hack??

Author:  icarium81 [ Mon Aug 06, 2012 4:31 pm ]
Post subject:  Re: Halc Trap set off on first hit

i agree with that one... what SHOULD happen is QFT goes off on a RANDOM hack, just like halc/krio/omic, and it should ALSO block you from getting the research for THAT hack, then you can null it if you can, and continue of for badges..or if you already got a badge, continue on to the next victim.

Author:  biz387 [ Mon Aug 06, 2012 7:07 pm ]
Post subject:  Re: Halc Trap set off on first hit

viewtopic.php?f=6&t=26166 Please read

Author:  Darth.Alex [ Tue Aug 07, 2012 3:11 pm ]
Post subject:  Re: Halc Trap set off on first hit

SirKillsALot wrote:
Have a trap probe before hitting the ship... yeah, no?

ha lol

Author:  masterlynch4 [ Tue Aug 07, 2012 7:44 pm ]
Post subject:  Re: Halc Trap set off on first hit

icarium81 wrote:
i agree with that one... what SHOULD happen is QFT goes off on a RANDOM hack, just like halc/krio/omic, and it should ALSO block you from getting the research for THAT hack, then you can null it if you can, and continue of for badges..or if you already got a badge, continue on to the next victim.

yea but it takes multiple hits to set off the traps because you need multiple hits to get a successful disable you only need 1 hack to get a successful hack. The research part i agree with completely because i personally find the QFT a troll trap because it doesn't protect the person from getting research points stolen it just hurts/annoys the person getting the research points.

Author:  PLURVIOUS [ Tue Aug 07, 2012 8:14 pm ]
Post subject:  Re: Halc Trap set off on first hit

Happens to me all the time; I count the "loss" of energy and a fuse as the cost of doing business. No different from the loss of energy balance when ranking or loss of resource production when capacity is reached. PVP is rough sometimes - cry about it.

Page 1 of 1 All times are UTC
Powered by phpBB® Forum Software © phpBB Group
https://www.phpbb.com/