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thatguy
Joined: Sat Jun 02, 2012 3:12 am Posts: 29
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Similar to the stable overcharge and it will probably be overpowered too ALL of you but I think there should be a extremely rare arti for missions available to all ranks that give you 50 percent increase attack with the option of a 5 percent invasion bonus or 5 percent bonus attack to bases for 2 days and only allow a few of these in the game. They give the lower and middle ranks a chance to take a well defended planet they just scanned before it gets fluxed. Give the higher ranks a chance to take down a better base or in an emergency could help bring down a base they wouldn't have been able to handle. It happens very often and if its not over powered to have that flux it shouldnt be overpowered to have a few chances at getting a planet you normally would have to wait a long time to have any chance and then by that time its been fluxed. Only allow 3 or 5 in the game and people will use them wisely. Example. I scanned a planet a few months ago with not one sab-able structure but only 4000 defense. Had the planet for a month in my database and I was getting close to attempting an invasion then all of sudden its fluxed. Its the owners choice as to how much defense they put on a planet so this arti wouldn't be overpowered if your planet is moderately defended. Just gives us a little better chance at a planet we would never have. There are planets with 30k defense an realistically this arti isnt just giving you that planet. The more I got into this post the more It feels like an overpowering suggestion but then again at anytime we can lose a planet to a rank 900 just because he wants an artifact we put on the planet. I think this could actually even the game out for people and entice more activity. Whether your stealing a planet or attacking a base this arti could be beneficial to everyone. Also making it possible to retrieve a bricked planet that was stolen from you. Or take down a base that you normally couldn't finish. Only a few of these in the game so if its overpowering whats wrong with 3 overpowering moments? hehe I'd like to see something similar to this if not but just a suggestion!..imo planet flux's are OP so why can't the invaders or base groups be over powered at an even rarer extremity. Okay shoot it down!!!! critics are always welcome 
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Thu Aug 02, 2012 10:02 pm |
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Darth Flagitious
Joined: Thu Nov 25, 2010 6:49 pm Posts: 8964
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*Thumbs up for that clueless guy
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Thu Aug 02, 2012 10:06 pm |
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itsSoulPLayAgain
Joined: Thu Jun 23, 2011 4:30 am Posts: 4230
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lets do it, we can call it like mutant virus cartridge thngy. To help lower ranks take planet.
_________________ RNG makes mistake one time, People blame it for life. Damn sucks to be it.
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Fri Aug 03, 2012 1:34 am |
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sith squirrel
Joined: Tue Jul 05, 2011 10:36 pm Posts: 729
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_________________LV7+ Twinkly fairy
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Fri Aug 03, 2012 1:54 am |
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TEHGAME
Joined: Sun Apr 22, 2012 1:18 pm Posts: 169 Location: Forever Alone
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Bro, you shouldn't even by trying for 4k. Once you attack it, you gotta invade it fast otherwise you'd expect it to get fluxed (if it is good). For you, I'd say try for 500 defense?
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Fri Aug 03, 2012 2:51 pm |
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thatguy
Joined: Sat Jun 02, 2012 3:12 am Posts: 29
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lol I can take planets with much more then 500 I would have attempted an invasion earlier with this artifact is what i'm saying. Dan could make it as rare as a flux an people could purchase them as well. Dan this could work!
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Sat Aug 04, 2012 1:11 am |
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sith squirrel
Joined: Tue Jul 05, 2011 10:36 pm Posts: 729
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thatguy wrote: lol I can take planets with much more then 500 I would have attempted an invasion earlier with this artifact is what i'm saying. Dan could make it as rare as a flux an people could purchase them as well. Dan this could work! stop just stop
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Sat Aug 04, 2012 3:39 am |
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thatguy
Joined: Sat Jun 02, 2012 3:12 am Posts: 29
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heh good thing your not in control ay 
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Sat Aug 04, 2012 5:44 am |
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sith squirrel
Joined: Tue Jul 05, 2011 10:36 pm Posts: 729
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thatguy wrote: heh good thing your not in control ay  im not even sure what you mean by that i dont have to shoot this down to know it will never be implemented
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Sat Aug 04, 2012 8:46 am |
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thatguy
Joined: Sat Jun 02, 2012 3:12 am Posts: 29
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This is the suggestion side of the forum. It means 90 percent of this never gets implemented. Doesn't mean your in control of implementing it! That's what it means. Thanks for your support though.
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Sat Aug 04, 2012 4:05 pm |
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itsSoulPLayAgain
Joined: Thu Jun 23, 2011 4:30 am Posts: 4230
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"Only allow 3 or 5 in the game and people will use them wisely." I like that part the most! 
_________________ RNG makes mistake one time, People blame it for life. Damn sucks to be it.
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Sat Aug 04, 2012 4:20 pm |
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thatguy
Joined: Sat Jun 02, 2012 3:12 am Posts: 29
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If 50 percent increase in attack is too much then make it 30 percent but still add the 5 percent invasion or base attack. The mutant cartridge is a good artifact this would just really be an upgrade to that giving you a percent instead of a whole number and maybe it doesn't last 2 days maybe you only get a few hours. I like it 
_________________ Remember when cloak and jacket used to mean the same thing?
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Sat Aug 04, 2012 4:26 pm |
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itsSoulPLayAgain
Joined: Thu Jun 23, 2011 4:30 am Posts: 4230
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thatguy wrote: If 50 percent increase in attack is too much then make it 30 percent but still add the 5 percent invasion or base attack. The mutant cartridge is a good artifact this would just really be an upgrade to that giving you a percent instead of a whole number and maybe it doesn't last 2 days maybe you only get a few hours. I like it  But % will help uper ranks the most where a whole numbers is better for lower ranks.
_________________ RNG makes mistake one time, People blame it for life. Damn sucks to be it.
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Sat Aug 04, 2012 4:32 pm |
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thatguy
Joined: Sat Jun 02, 2012 3:12 am Posts: 29
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Valid point. It has some work but it would be nice to see in some form.
_________________ Remember when cloak and jacket used to mean the same thing?
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Sat Aug 04, 2012 4:40 pm |
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itsSoulPLayAgain
Joined: Thu Jun 23, 2011 4:30 am Posts: 4230
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What if we made some kinda race that helps lower ranks take planets by destroying the atk / def mods on the planet .
_________________ RNG makes mistake one time, People blame it for life. Damn sucks to be it.
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Sat Aug 04, 2012 5:11 pm |
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sith squirrel
Joined: Tue Jul 05, 2011 10:36 pm Posts: 729
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itsSoulPLayAgain wrote: What if we made some kinda race that helps lower ranks take planets by destroying the atk / def mods on the planet . yeah maybe make it a profession unique to that race we could call them zolaniods
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Sat Aug 04, 2012 5:18 pm |
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itsSoulPLayAgain
Joined: Thu Jun 23, 2011 4:30 am Posts: 4230
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sith squirrel wrote: itsSoulPLayAgain wrote: What if we made some kinda race that helps lower ranks take planets by destroying the atk / def mods on the planet . yeah maybe make it a profession unique to that race we could call them zolaniods Make them a stealth race. kinda like ninjas . and being space we can make the robots .
_________________ RNG makes mistake one time, People blame it for life. Damn sucks to be it.
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Sat Aug 04, 2012 5:30 pm |
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sith squirrel
Joined: Tue Jul 05, 2011 10:36 pm Posts: 729
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itsSoulPLayAgain wrote: sith squirrel wrote: itsSoulPLayAgain wrote: What if we made some kinda race that helps lower ranks take planets by destroying the atk / def mods on the planet . yeah maybe make it a profession unique to that race we could call them zolaniods Make them a stealth race. kinda like ninjas . and being space we can make the robots . maybe throw in a couple of free race changes in the mission chain so when they complete it they can change to it
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Sat Aug 04, 2012 5:45 pm |
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itsSoulPLayAgain
Joined: Thu Jun 23, 2011 4:30 am Posts: 4230
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Lest also have limited artifact from a mission that can be used on planet mods so sabotage planets with out even needing to be the race.
_________________ RNG makes mistake one time, People blame it for life. Damn sucks to be it.
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Sat Aug 04, 2012 5:50 pm |
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mysterion
Joined: Mon Dec 19, 2011 6:01 pm Posts: 1216
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itsSoulPLayAgain wrote: Lest also have limited artifact from a mission that can be used on planet mods so sabotage planets with out even needing to be the race. Or a mission that has 20 of them and lets call them hum? Crimson Cluster Missiles? Yep sounds good
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Sat Aug 04, 2012 5:54 pm |
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