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replacing planetery mods http://galaxylegion.com/forum/viewtopic.php?f=6&t=27868 |
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Author: | ELeCtRiCs1 [ Sun Aug 12, 2012 11:25 am ] |
Post subject: | replacing planetery mods |
do you have a load of planets that you just cant be bothered to put the latest modules you researched on? there should be an option to replace the structure say if you have 5orbital minefields on your panet there should be upgrade attack mods upgrade defense mods upgrade cloak mods upgrade research mods upgrade artifact mods upgrade mining mods what do you guys think? |
Author: | sith squirrel [ Sun Aug 12, 2012 11:33 am ] |
Post subject: | Re: replacing planetery mods |
i think we can do that by demolishing them and installing new ones |
Author: | ELeCtRiCs1 [ Sun Aug 12, 2012 11:39 am ] |
Post subject: | Re: replacing planetery mods |
sith squirrel wrote: i think we can do that by demolishing them and installing new ones when you have loads of planets you just cba to replace mods |
Author: | sith squirrel [ Sun Aug 12, 2012 11:43 am ] |
Post subject: | Re: replacing planetery mods |
expand cba |
Author: | ELeCtRiCs1 [ Sun Aug 12, 2012 11:43 am ] |
Post subject: | Re: replacing planetery mods |
sith squirrel wrote: expand cba Cba= Cant be asked |
Author: | sith squirrel [ Sun Aug 12, 2012 11:47 am ] |
Post subject: | Re: replacing planetery mods |
on the contrary you can now stop being lazy and go upgrade your planets |
Author: | ELeCtRiCs1 [ Sun Aug 12, 2012 11:51 am ] |
Post subject: | Re: replacing planetery mods |
[EDITED FOR CONTENT] |
Author: | sith squirrel [ Sun Aug 12, 2012 11:53 am ] |
Post subject: | Re: replacing planetery mods |
no it isnt you can easily go do the upgrades yourself and even were this implemented you would have to go do it anyway |
Author: | ELeCtRiCs1 [ Sun Aug 12, 2012 11:56 am ] |
Post subject: | Re: replacing planetery mods |
ok first of all my suggestion upgrades all your mods on that planet with a click of a button removing older mods in the process |
Author: | SteveMcBob [ Sun Aug 12, 2012 3:32 pm ] |
Post subject: | Re: replacing planetery mods |
if a planet isn't worth doing it manually, it isn't usually worth doing at all. |
Author: | DariousTheDark [ Sun Aug 12, 2012 3:53 pm ] |
Post subject: | Re: replacing planetery mods |
ELeCtRiCs1 wrote: do you have a load of planets that you just cant be bothered to put the latest modules you researched on? there should be an option to replace the structure say if you have 5orbital minefields on your panet there should be upgrade attack mods upgrade defense mods upgrade cloak mods upgrade research mods upgrade artifact mods upgrade mining mods what do you guys think? Your orbital minefields are upgrade-able via research (ie) Orbital Minefield Ion Minefield Plasma Minefield Phase Minefield Graviton Minefield Disruption Minefield Quantum Minefield Singularity Minefield Antimatter Minefield Null Minefield Thetacron Rift Field Quasi-Chaos Minefield The research balances out the need to upgrade a "small" product into something larger, and more deadly. |
Author: | varunjitsingh146 [ Sun Aug 12, 2012 4:08 pm ] |
Post subject: | Re: replacing planetery mods |
SteveMcBob wrote: if a planet isn't worth doing it manually, it isn't usually worth doing at all. +1 |
Author: | ODragon [ Sun Aug 12, 2012 6:16 pm ] |
Post subject: | Re: replacing planetery mods |
Eh, I can see some validity in an 'upgrade' button next to demolish. Click upgrade on a mine and only the mine choices come up, even if at the normal price, not a cheaper price. Right now, you have to: 1) Find the item to upgrade 2) Click demolish 3) Click accept 4) Click build 5) Find the item in the longer build list 6) Click Build Upgrade button: 1) Find the item to upgrade 2) Click Upgrade 3) Find the item in the shorter build list 4) Click Build Great upgrade to the game, no. Useful for long term, yes. |
Author: | Darth Flagitious [ Sun Aug 12, 2012 6:28 pm ] |
Post subject: | Re: replacing planetery mods |
ODragon wrote: Eh, I can see some validity in an 'upgrade' button next to demolish. Click upgrade on a mine and only the mine choices come up, even if at the normal price, not a cheaper price. Right now, you have to: 1) Find the item to upgrade 2) Click demolish 3) Click accept 4) Click build 5) Find the item in the longer build list 6) Click Build Upgrade button: 1) Find the item to upgrade 2) Click Upgrade 3) Find the item in the shorter build list 4) Click Build Great upgrade to the game, no. Useful for long term, yes. Which would only really work for Shields and Minefields. Production, population, and cloak structures all increase in size as they advance, so you'd have to manually demolish other stuff to make room for upgrading anyway. |
Author: | ODragon [ Sun Aug 12, 2012 7:43 pm ] |
Post subject: | Re: replacing planetery mods |
Darth Flagitious wrote: ODragon wrote: Eh, I can see some validity in an 'upgrade' button next to demolish. Click upgrade on a mine and only the mine choices come up, even if at the normal price, not a cheaper price. Right now, you have to: 1) Find the item to upgrade 2) Click demolish 3) Click accept 4) Click build 5) Find the item in the longer build list 6) Click Build Upgrade button: 1) Find the item to upgrade 2) Click Upgrade 3) Find the item in the shorter build list 4) Click Build Great upgrade to the game, no. Useful for long term, yes. Which would only really work for Shields and Minefields. Production, population, and cloak structures all increase in size as they advance, so you'd have to manually demolish other stuff to make room for upgrading anyway. That's a fair point. I still think it should be on the nice to have list, just lower down the line. It would work for other things but you are right, you'd have to have the space to upgrade them. It would still save some clicks, just not as many as planetary attack/defense which are all the same size. |
Author: | ELeCtRiCs1 [ Mon Aug 13, 2012 9:00 am ] |
Post subject: | Re: replacing planetery mods |
under production it will have tabs if i have 3orbital minefields and i want to upgrade them all i do is click the upgrade attack modules and it will upgrade to whichever attack module you choose you also choose the quantity to upgrade so it save a bit of money as well because you dont buy minerals so afterwards you dont have to scrap anything for less money |
Author: | Nuron [ Mon Aug 13, 2012 10:28 am ] |
Post subject: | Re: replacing planetery mods |
You are rank 28 why are you moaning about having so many planets you can't be bothered to put mods on them |
Author: | Nova149 [ Mon Aug 13, 2012 12:09 pm ] |
Post subject: | Re: replacing planetery mods |
Nuron wrote: You are rank 28 why are you moaning about having so many planets you can't be bothered to put mods on them +1 ELeCtRiCs1 wrote: on the contrary - you it is a pretty good sugestion What's with your disgusting attitude on the forums? |
Author: | ELeCtRiCs1 [ Mon Aug 13, 2012 2:21 pm ] |
Post subject: | Re: replacing planetery mods |
Nova149 wrote: Nuron wrote: You are rank 28 why are you moaning about having so many planets you can't be bothered to put mods on them +1 ELeCtRiCs1 wrote: on the contrary F##k you it is a pretty good sugestion What's with your disgusting attitude on the forums? i can say anything i want when i want so if you have a problem i dont care |
Author: | Nuron [ Mon Aug 13, 2012 2:25 pm ] |
Post subject: | Re: replacing planetery mods |
You still haven't answered my question. Why are you moaning about having so many planets you can't be bothered to put mods on them when you are only rank 28? |
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