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 Ship modules upkeep and damage occurance -MODS PLEASE REVIEW 
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Joined: Thu Sep 29, 2011 12:29 am
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Why is it that when a module is removed from the ship, it takes damage? We pay daily upkeep on all modules on the ship, so it makes no sense for them to be damaged in this way. When you take a part from your car to perform maintenance or upkeep, does it take damage??? I think not. But lets say there is a valid reason for this, then I would say why are we continuing to pay full rates on the daily upkeep for modules that are damaged and have a far less value than when they were installed???? This is cheating the player.

I know you're trying to make the game realistic, but if you're going to do that, why charge daily upkeep on modules that are offline? Offline modules are stored in the cargo bay and they do not count towards the ship's strength in anyway. So why should we have to pay for these modules daily, if they're not even online for use? This is cheating the player.

The reason that I brought this issue up is because I have a few guys in my legion that took vacations, they come back and all modules are in need of repair. If we have enough cargo space, we should be able to take any module offline and it should not count towards daily upkeep (i think). When a person goes on vacation or want to take a break from the game, they should have a way to stop the greedy daily rate counter. One option should be to take modules offline, and there should be no daily upkeep on those modules. Another option, which would VERY realistic, would be to put the ship into "dry dock", at which point the player becomes inactive, and all activities on the ship cease until the crew return. That's real and fare!

Please review this.


Thu Aug 23, 2012 9:28 pm
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I like it the way it is, especially as it gives a negative for constantly switching stuff around on your ship, so it makes you more tactical with how you manage your space.


Fri Aug 24, 2012 1:32 pm
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Epicownage wrote:
I like it the way it is, especially as it gives a negative for constantly switching stuff around on your ship, so it makes you more tactical with how you manage your space.


So you're basically saying a person should be charged or punished for taking a vacation (time away from the game). Its not logical.
And, If I'm being charged 8B credits per day, why should I be penalized for changing modules around. Its like being double charged almost and a way to ultimately force you to repurchase the module. In a sense, its cheating the player because we're paying daily upkeep on each module. Key words "DAILY UPKEEP". If you're going to charge to take a module offline, change the wording "Daily Upkeep" to "Daily Rental Fee", its more appropriate.


Fri Aug 24, 2012 2:16 pm
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wpriester wrote:
Epicownage wrote:
I like it the way it is, especially as it gives a negative for constantly switching stuff around on your ship, so it makes you more tactical with how you manage your space.


So you're basically saying a person should be charged or punished for taking a vacation (time away from the game). Its not logical.
And, If I'm being charged 8B credits per day, why should I be penalized for changing modules around. Its like being double charged almost and a way to ultimately force you to repurchase the module. In a sense, its cheating the player because we're paying daily upkeep on each module. Key words "DAILY UPKEEP". If you're going to charge to take a module offline, change the wording "Daily Upkeep" to "Daily Rental Fee", its more appropriate.

After three days of inactivity you don't have to pay upkeep anymore, if you can't afford that then:
a) Get more mining.
b) Lower your upkeep.
c) Get other people to transfer funds to you.
d) Don't go on holiday.


Fri Aug 24, 2012 3:14 pm
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After three days of inactivity you don't have to pay upkeep anymore, if you can't afford that then:
a) Get more mining.
b) Lower your upkeep.
c) Get other people to transfer funds to you.
d) Don't go on holiday.


Your responses are nonsense... You can have all the mining in the world, but if you're not online to receive the mineral shipments, what good is it?
Get other people to transfer funds to you????? Don't go on a holiday????

Thanks for your input, but I'd like realistic replies and suggestions from others.
OR, maybe i'm just an idiot, and the only one that sees this scheme as a form of cheating the player.


Fri Aug 24, 2012 6:24 pm
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wpriester wrote:
Quote:
After three days of inactivity you don't have to pay upkeep anymore, if you can't afford that then:
a) Get more mining.
b) Lower your upkeep.
c) Get other people to transfer funds to you.
d) Don't go on holiday.


Your responses are nonsense... You can have all the mining in the world, but if you're not online to receive the mineral shipments, what good is it?
Get other people to transfer funds to you????? Don't go on a holiday????

Thanks for your input, but I'd like realistic replies and suggestions from others.
OR, maybe i'm just an idiot, and the only one that sees this scheme as a form of cheating the player.

It's not like I said earlier, after going inactive for three days you no longer have to pay your upkeep.


Fri Aug 24, 2012 6:30 pm
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Do you know how long it takes to go inactive???? Plus 3 days????
I still see this process as illogical and cheating the players.

But I get your point.... Thanks man.


Fri Aug 24, 2012 7:45 pm
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if you take CERTAIN parts off your cars engine they dont take damage, but most do. think of all the seals and gaskets and tiny little hoses that if bent, dont like it. old wires will crack, old plastic will break.... just shooting a little realism into your complaint.

I agree though that modules that are offline, shouldnt take damage... i had to repair all of my scanners on the mission that damages them, but 90% of them were unequipped, that didnt make any sense.

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Fri Aug 24, 2012 8:30 pm
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icarium81 wrote:
if you take CERTAIN parts off your cars engine they dont take damage, but most do. think of all the seals and gaskets and tiny little hoses that if bent, dont like it. old wires will crack, old plastic will break.... just shooting a little realism into your complaint.

I agree though that modules that are offline, shouldnt take damage... i had to repair all of my scanners on the mission that damages them, but 90% of them were unequipped, that didnt make any sense.


Good points... And your 2nd paragraph is what I'm mainly talking about. Makes no sense at all for modules to take damage or even be a part of the daily upkeep equation if they're offline.

the more I think about it, the more the daily upkeep scheme doesn't make sense. What is the purpose of the daily upkeep? If we're paying credits towards daily upkeep, it should be for a reason... Like a percentage of it going towards repairing any damage modules... Its like we're dumping our credits into it daily, but without any gain or purpose other than returning credits to GL.
It's sort of like taking your car to a mechanic everyday and paying him $100 to check everything out and making sure nothing is wrong... In our case, we're paying the mechanic to not do anything....


Fri Aug 24, 2012 8:42 pm
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i tend to think of it as more of a crew pay cheque, the better the mods you have, the better the crew needs to be informed... so im paying for a ferrarris upkeep as opposed to my old sh!t box beater car...

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Fri Aug 24, 2012 8:55 pm
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At rank 132, I currently have enough credits on me to pay for about 120 days of upkeep, and my mining is MUCH lower than it should be right now (about 1500min/hr). This shouldn't be that big of a problem to even a semi-proficient player.

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Fri Aug 24, 2012 11:41 pm
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spoken like a true noob...
wait till you have a mining production of 10K which nets you about 3-500 mill an hour, and an invasion cost of 10 billion. and a planet restructuring cost of about 5 bill, and an upkeep of 5 billion ... those credits dont last long.
ive got plenty of mining, but i guess im too generous to noobs...

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Fri Aug 24, 2012 11:44 pm
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Oexarity wrote:
At rank 132, I currently have enough credits on me to pay for about 120 days of upkeep, and my mining is MUCH lower than it should be right now (about 1500min/hr). This shouldn't be that big of a problem to even a semi-proficient player.


Ha ha ha... Funny.
:D :roll: :D :roll: :D :roll:
I won't even respond to this one.


Fri Aug 24, 2012 11:52 pm
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I don't like your tone, so calm it down, right now.

The reason modules are damaged is so that people can't evade upkeep. They'll have to pay that amount, no matter what. If you try to evade upkeep, by uninstalling all your modules right before upkeep, they get damaged. This can happen up to 10 times, before you have to re-pay the build cost again. Upkeep is a limiting factor. It's what stops rank 1's having 8 Heavy Quasi-Chaotic Blasters. If you don't like it, don't play. Simple.

Also, don't call out the forum moderators/game admins. It's disrespectful.

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Sat Aug 25, 2012 12:07 am
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DarthDexter, did I call out a mod/admin? If so, I didn't realize and I'm sorry.

Also, I speak only from the experience of a lower rank player. I don't know the full mechanics of the game in the much higher levels, so I'm also sorry if I've over-generalized.

That aside, I feel like upkeep isn't too much of a crippling factor as long as you manage your credits responsibly (not meaning to be insulting whatsoever). If this changes significantly at higher ranks, let me know. I can only speak from my own experience.

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Sat Aug 25, 2012 12:50 am
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I think that uninstalled mods not charging upkeep is like leaving your car out in the elements for 6 months, without servicing it or even using it, and then expecting it to run perfectly when you eventually use it again. things will have decayed and gone wrong with the car, such as rust.

same with the modules~ leaving them sitting around without keeping them properly maintained is exactly the same.

(just my personal view on this)

As for the -10% per uninstall, when you remove hardware from any machine, eventually it'll start to degrade and decay from repeated removals.

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Sat Aug 25, 2012 1:08 am
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Well i see a problem with this. If you make it to were you dont need to pay for uninstalled modules what stops a player from removing all their modules before the upkeep comes? or removing the most costly items and pay a even cheaper upkeep. would completely remove the need of a builder profession aswell.

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Sat Aug 25, 2012 1:20 am
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Oexarity wrote:
DarthDexter, did I call out a mod/admin? If so, I didn't realize and I'm sorry.

Also, I speak only from the experience of a lower rank player. I don't know the full mechanics of the game in the much higher levels, so I'm also sorry if I've over-generalized.

That aside, I feel like upkeep isn't too much of a crippling factor as long as you manage your credits responsibly (not meaning to be insulting whatsoever). If this changes significantly at higher ranks, let me know. I can only speak from my own experience.

Not you. The creator of the topic. "MODS PLEASE REVIEW"

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Sat Aug 25, 2012 2:48 am
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XxDarthDexterxX wrote:
I don't like your tone, so calm it down, right now.

The reason modules are damaged is so that people can't evade upkeep. They'll have to pay that amount, no matter what. If you try to evade upkeep, by uninstalling all your modules right before upkeep, they get damaged. This can happen up to 10 times, before you have to re-pay the build cost again. Upkeep is a limiting factor. It's what stops rank 1's having 8 Heavy Quasi-Chaotic Blasters. If you don't like it, don't play. Simple.

Also, don't call out the forum moderators/game admins. It's disrespectful.


Ha ha ha... funny. I'm not your kid, so don't belch orders this way.
We the players are the supporters of the game, so whenever you see a suggestion, rather you like them or not, you should review and advise us of your thoughts instead of acting like you've been insulted. I'm simply pointing out something that I see unfair in the game and I'm obviously not the only one that feel this way. If me saying "Mods Please Review" hurts your feelings, I guess I should say sorry for hurting you.
And to make things worse, this dude say if you don't like don't play.... Interesting I must say... You guys should listen to his words, it shows you his true colors. Especially to those of you that purchase galaxy points.

And for those that think that a player would try and cheat by removing modules prior paying the daily upkeep, I'd say the module should become inactive 24hours after removal. If the module has been offline for more than 24hours, then upkeep towards the module should cease. The module should also not receive damage from missions that inflict damage.

Just my thought.

See Dexter, thats how you take a matter into discussion without becoming all offended. Positive criticism.


Sat Aug 25, 2012 4:23 am
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wpriester wrote:
XxDarthDexterxX wrote:
I don't like your tone, so calm it down, right now.

The reason modules are damaged is so that people can't evade upkeep. They'll have to pay that amount, no matter what. If you try to evade upkeep, by uninstalling all your modules right before upkeep, they get damaged. This can happen up to 10 times, before you have to re-pay the build cost again. Upkeep is a limiting factor. It's what stops rank 1's having 8 Heavy Quasi-Chaotic Blasters. If you don't like it, don't play. Simple.

Also, don't call out the forum moderators/game admins. It's disrespectful.


Ha ha ha... funny. I'm not your kid, so don't belch orders this way.
We the players are the supporters of the game, so whenever you see a suggestion, rather you like them or not, you should review and advise us of your thoughts instead of acting like you've been insulted. I'm simply pointing out something that I see unfair in the game and I'm obviously not the only one that feel this way. If me saying "Mods Please Review" hurts your feelings, I guess I should say sorry for hurting you.
And to make things worse, this dude say if you don't like don't play.... Interesting I must say... You guys should listen to his words, it shows you his true colors. Especially to those of you that purchase galaxy points.

And for those that think that a player would try and cheat by removing modules prior paying the daily upkeep, I'd say the module should become inactive 24hours after removal. If the module has been offline for more than 24hours, then upkeep towards the module should cease. The module should also not receive damage from missions that inflict damage.

Just my thought.

See Dexter, thats how you take a matter into discussion without becoming all offended. Positive criticism.

Geez, I can understand you not liking upkeep, even if it does give the very strong sense that's cause you can't afford it but anyway. Upkeep makes the game much more tactical, you have to think what to put on your ship, rather than just putting on the best of everything, you have to manage your funds and all sorts. Without upkeep as already stated, the builder proffession would become useless, it'd even make mining close to useless, you'd only need it for planetary colonization and by the time your ata rank where colonizig costs a bomb, most people just build up their planets anyway.


Sat Aug 25, 2012 12:11 pm
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