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New CTLab Item Featuring Ship-Bots http://galaxylegion.com/forum/viewtopic.php?f=6&t=27916 |
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Author: | kendryll [ Tue Aug 14, 2012 3:58 am ] |
Post subject: | New CTLab Item Featuring Ship-Bots |
The Re-Energizer Bunny <-- I suck at scientific Names this would obviously have to change 50 Ship-Bots 50 Repair Nanos 50 Shield Restorers Trap - 1 Week If Any source of damage was to bring Hull to below 15% of max hull trap will restore 100% hull and 100% shield If this is thought to be OP it could also add Grants ship Re-Energized aura Re-Energized aura - Prevents ship from reapplying the Re-Energizer Bunny Trap (24 hour cd) |
Author: | failname [ Tue Aug 14, 2012 4:07 am ] |
Post subject: | Re: New CTLab Item Featuring Ship-Bots |
takes a bit much to make it if it has a 24 hour cd |
Author: | Preliator Xzien [ Tue Aug 14, 2012 9:11 am ] |
Post subject: | Re: New CTLab Item Featuring Ship-Bots |
So it's basically a 'get-out-of-disable-free' card? -1 |
Author: | KxG Ryoko [ Tue Aug 14, 2012 9:32 am ] |
Post subject: | Re: New CTLab Item Featuring Ship-Bots |
maybe +1 /if/ it can't be utilized alongside the Halc Trap AND has a cooldown for resetting the suggested trap. |
Author: | Epicownage [ Tue Aug 14, 2012 12:03 pm ] |
Post subject: | Re: New CTLab Item Featuring Ship-Bots |
Seems pretty damn pointless, personally I'd rather use 1 repair nano and leave the extra 1 on my disables count. |
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