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New CTLab Item Featuring Ship-Bots
http://galaxylegion.com/forum/viewtopic.php?f=6&t=27916
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Author:  kendryll [ Tue Aug 14, 2012 3:58 am ]
Post subject:  New CTLab Item Featuring Ship-Bots

The Re-Energizer Bunny <-- I suck at scientific Names this would obviously have to change
50 Ship-Bots 50 Repair Nanos 50 Shield Restorers
Trap - 1 Week
If Any source of damage was to bring Hull to below 15% of max hull trap will restore 100% hull and 100% shield

If this is thought to be OP it could also add
Grants ship Re-Energized aura


Re-Energized aura - Prevents ship from reapplying the Re-Energizer Bunny Trap (24 hour cd)

Author:  failname [ Tue Aug 14, 2012 4:07 am ]
Post subject:  Re: New CTLab Item Featuring Ship-Bots

takes a bit much to make it if it has a 24 hour cd

Author:  Preliator Xzien [ Tue Aug 14, 2012 9:11 am ]
Post subject:  Re: New CTLab Item Featuring Ship-Bots

So it's basically a 'get-out-of-disable-free' card?

-1

Author:  KxG Ryoko [ Tue Aug 14, 2012 9:32 am ]
Post subject:  Re: New CTLab Item Featuring Ship-Bots

maybe +1 /if/ it can't be utilized alongside the Halc Trap AND has a cooldown for resetting the suggested trap.

Author:  Epicownage [ Tue Aug 14, 2012 12:03 pm ]
Post subject:  Re: New CTLab Item Featuring Ship-Bots

Seems pretty damn pointless, personally I'd rather use 1 repair nano and leave the extra 1 on my disables count.

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