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[ 9 posts ] |
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varunjitsingh146
Joined: Tue Apr 17, 2012 12:11 am Posts: 5495 Location: Alpha Legion 100
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Yes i suggested this about 2 days ago. im reposting it with more details.
Type Of Mission: Daily
Requirements Per Attempt: 2 Shipbots and 100 Energy
Attempts Required For Completion: 50
Total Energy Required For Completion: 5000
Total Shipbots Required for Completion: 100
Rewards: 20% chance to get a Android Scientist, or Android Helsmen.
Please note this mission is meant for higher ranks (800+) and that is why it requires a lot of energy. It is a daily mission so higher ranks have something to regularly invest their ship bots on. Since this is a Daily Mission it can only be done once a day.
_________________ Creator of Alpha Legion 100, The Robot Alliance, Galactic Historian Society, Galactic Entertainment Center, The Guidebook, and Fan-Forums. 2012 Player Of The Year. The Artists' Guild Member.
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Thu Aug 16, 2012 12:55 am |
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Legionaire
Joined: Fri Jul 22, 2011 10:59 pm Posts: 3184
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i posted it to m8 i think a yr ago so its good plan
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Thu Aug 16, 2012 1:02 am |
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Fireblade
Joined: Wed Nov 16, 2011 1:42 am Posts: 1148
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most players get 5-10 of these a day easy 20% chance is pretty rubbish
A new daily mission that requires say 10 bots a day would be better.
And this would give something actually worth using them maybe RP maybe resources something like that.
_________________ 
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Thu Aug 16, 2012 1:03 am |
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varunjitsingh146
Joined: Tue Apr 17, 2012 12:11 am Posts: 5495 Location: Alpha Legion 100
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Legionaire wrote: i posted it to m8 i think a yr ago so its good plan can you PM me the link? hopefully we can think of a mission for shipbots that'll satisfy everyone.
_________________ Creator of Alpha Legion 100, The Robot Alliance, Galactic Historian Society, Galactic Entertainment Center, The Guidebook, and Fan-Forums. 2012 Player Of The Year. The Artists' Guild Member.
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Thu Aug 16, 2012 1:05 am |
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junderhi2112
Joined: Sat Mar 03, 2012 4:45 pm Posts: 9
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Daily 100 energy + 1 bot per round 10 rounds per completion Minimum Rank 500
Spawns Crimson Horror
Crimson Horror Scales - at rank 500: 5,000 def, 15,000 atk, 10,000 hull, 5,000 shield, 5,000 cloak Drops: crimson amplifier (50%) crimson hackdrones (36%) - ship trap, 1 week duration, an attacking ship has a change to be hacked crimson orbital dronefield (12%) - planet trap, 1 week duration, first ship to attack activates dronefield surrounding planet increasing attack by 15% for 12h crimson omnicannon (1%) - sz 20, 200 attack crimson weapon crimson energy lens (1%) - 15m duration, +20% attack bonus versus bases
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Thu Aug 16, 2012 6:19 am |
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KJReed
Joined: Mon Nov 21, 2011 1:08 am Posts: 3142
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junderhi2112 wrote: Daily 100 energy + 1 bot per round 10 rounds per completion Minimum Rank 500
Spawns Crimson Horror
Crimson Horror Scales - at rank 500: 5,000 def, 15,000 atk, 10,000 hull, 5,000 shield, 5,000 cloak Drops: crimson amplifier (50%) crimson hackdrones (36%) - ship trap, 1 week duration, an attacking ship has a change to be hacked crimson orbital dronefield (12%) - planet trap, 1 week duration, first ship to attack activates dronefield surrounding planet increasing attack by 15% for 12h crimson omnicannon (1%) - sz 20, 200 attack crimson weapon crimson energy lens (1%) - 15m duration, +20% attack bonus versus bases not bad. maybe some number tweaking but decent. OP is to much for too little. wouldnt even be worth it for 100%. unless that is you are saying there is a 20% chance every attempt?
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Thu Aug 16, 2012 6:22 am |
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Darth Flagitious
Joined: Thu Nov 25, 2010 6:49 pm Posts: 8964
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junderhi2112 wrote: Daily 100 energy + 1 bot per round 10 rounds per completion Minimum Rank 500
Spawns Crimson Horror
Crimson Horror Scales - at rank 500: 5,000 def, 15,000 atk, 10,000 hull, 5,000 shield, 5,000 cloak Drops: crimson amplifier (50%) crimson hackdrones (36%) - ship trap, 1 week duration, an attacking ship has a change to be hacked crimson orbital dronefield (12%) - planet trap, 1 week duration, first ship to attack activates dronefield surrounding planet increasing attack by 15% for 12h crimson omnicannon (1%) - sz 20, 200 attack crimson weapon crimson energy lens (1%) - 15m duration, +20% attack bonus versus bases Good potential but lose the chance at a CrimAmp. You're talking about energy for the mission AND a mission spawned NPC. If I'm going to spend more energy than is needed for an Uncommon NPC, I damn well better get something a helluva lot nicer than a CrimAmp. In fact, lose the ship trap and planet trap too. No one is going to sink a respectable portion of their energy (not to mention the ship bots) into a mission and NPC to get a 2% chance at a decent drop. I'm going to assume a limit of 2-4 on the weapon, so then after that you're down to 1% chance at something good. The attack buff at 50%, a planet production buff of some sort at 40% and the weapon at 10% would be reasonable.
_________________Ranks 400+ Join us in exploring..  [20:40] Wredz: just hacked a massive extremely rich minting planet from someone.. thats the best planet i ever hacked [20:43] DarthFlagitious: is it spearmint or peppermint?
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Thu Aug 16, 2012 7:02 am |
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Legionaire
Joined: Fri Jul 22, 2011 10:59 pm Posts: 3184
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varunjitsingh146 wrote: Legionaire wrote: i posted it to m8 i think a yr ago so its good plan can you PM me the link? hopefully we can think of a mission for shipbots that'll satisfy everyone. lol i got rid of it and edited it to nothing since i got flamed over it last yr so i edited it all to just 1 letter. though i did include at some point hydras where you kill a common and recieve a random artifact that gives you an arti based on the percentage as you would in shipments so maybe include bots in those? but on this plan i would like it, we can get little bit more deck and most importantly we can see if ppl rush in decks instead of anything so easier to raid
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Thu Aug 16, 2012 11:09 am |
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varunjitsingh146
Joined: Tue Apr 17, 2012 12:11 am Posts: 5495 Location: Alpha Legion 100
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Legionaire wrote: varunjitsingh146 wrote: Legionaire wrote: i posted it to m8 i think a yr ago so its good plan can you PM me the link? hopefully we can think of a mission for shipbots that'll satisfy everyone. lol i got rid of it and edited it to nothing since i got flamed over it last yr so i edited it all to just 1 letter. though i did include at some point hydras where you kill a common and recieve a random artifact that gives you an arti based on the percentage as you would in shipments so maybe include bots in those? but on this plan i would like it, we can get little bit more deck and most importantly we can see if ppl rush in decks instead of anything so easier to raid ok all good.
_________________ Creator of Alpha Legion 100, The Robot Alliance, Galactic Historian Society, Galactic Entertainment Center, The Guidebook, and Fan-Forums. 2012 Player Of The Year. The Artists' Guild Member.
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Thu Aug 16, 2012 12:26 pm |
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