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 Mission With Ship Bots 
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Joined: Tue Apr 17, 2012 12:11 am
Posts: 5495
Location: Alpha Legion 100
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Yes i suggested this about 2 days ago. im reposting it with more details.

Type Of Mission: Daily

Requirements Per Attempt:
2 Shipbots and 100 Energy

Attempts Required For Completion:
50

Total Energy Required For Completion:
5000

Total Shipbots Required for Completion:
100

Rewards:
20% chance to get a Android Scientist, or Android Helsmen.

Please note this mission is meant for higher ranks (800+) and that is why it requires a lot of energy. It is a daily mission so higher ranks have something to regularly invest their ship bots on. Since this is a Daily Mission it can only be done once a day.

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Thu Aug 16, 2012 12:55 am
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Joined: Fri Jul 22, 2011 10:59 pm
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i posted it to m8 i think a yr ago so its good plan

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Thu Aug 16, 2012 1:02 am
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Joined: Wed Nov 16, 2011 1:42 am
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most players get 5-10 of these a day easy 20% chance is pretty rubbish


A new daily mission that requires say 10 bots a day would be better.


And this would give something actually worth using them maybe RP maybe resources something like that.

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Thu Aug 16, 2012 1:03 am
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Joined: Tue Apr 17, 2012 12:11 am
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Location: Alpha Legion 100
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Legionaire wrote:
i posted it to m8 i think a yr ago so its good plan

can you PM me the link? hopefully we can think of a mission for shipbots that'll satisfy everyone.

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Thu Aug 16, 2012 1:05 am
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Joined: Sat Mar 03, 2012 4:45 pm
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Daily
100 energy + 1 bot per round
10 rounds per completion
Minimum Rank 500

Spawns Crimson Horror

Crimson Horror
Scales - at rank 500: 5,000 def, 15,000 atk, 10,000 hull, 5,000 shield, 5,000 cloak
Drops:
crimson amplifier (50%)
crimson hackdrones (36%) - ship trap, 1 week duration, an attacking ship has a change to be hacked
crimson orbital dronefield (12%) - planet trap, 1 week duration, first ship to attack activates dronefield surrounding planet increasing attack by 15% for 12h
crimson omnicannon (1%) - sz 20, 200 attack crimson weapon
crimson energy lens (1%) - 15m duration, +20% attack bonus versus bases


Thu Aug 16, 2012 6:19 am
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Joined: Mon Nov 21, 2011 1:08 am
Posts: 3142
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junderhi2112 wrote:
Daily
100 energy + 1 bot per round
10 rounds per completion
Minimum Rank 500

Spawns Crimson Horror

Crimson Horror
Scales - at rank 500: 5,000 def, 15,000 atk, 10,000 hull, 5,000 shield, 5,000 cloak
Drops:
crimson amplifier (50%)
crimson hackdrones (36%) - ship trap, 1 week duration, an attacking ship has a change to be hacked
crimson orbital dronefield (12%) - planet trap, 1 week duration, first ship to attack activates dronefield surrounding planet increasing attack by 15% for 12h
crimson omnicannon (1%) - sz 20, 200 attack crimson weapon
crimson energy lens (1%) - 15m duration, +20% attack bonus versus bases



not bad. maybe some number tweaking but decent.

OP is to much for too little. wouldnt even be worth it for 100%. unless that is you are saying there is a 20% chance every attempt?

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Thu Aug 16, 2012 6:22 am
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Joined: Thu Nov 25, 2010 6:49 pm
Posts: 8964
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junderhi2112 wrote:
Daily
100 energy + 1 bot per round
10 rounds per completion
Minimum Rank 500

Spawns Crimson Horror

Crimson Horror
Scales - at rank 500: 5,000 def, 15,000 atk, 10,000 hull, 5,000 shield, 5,000 cloak
Drops:
crimson amplifier (50%)
crimson hackdrones (36%) - ship trap, 1 week duration, an attacking ship has a change to be hacked
crimson orbital dronefield (12%) - planet trap, 1 week duration, first ship to attack activates dronefield surrounding planet increasing attack by 15% for 12h
crimson omnicannon (1%) - sz 20, 200 attack crimson weapon
crimson energy lens (1%) - 15m duration, +20% attack bonus versus bases


Good potential but lose the chance at a CrimAmp. You're talking about energy for the mission AND a mission spawned NPC. If I'm going to spend more energy than is needed for an Uncommon NPC, I damn well better get something a helluva lot nicer than a CrimAmp. In fact, lose the ship trap and planet trap too. No one is going to sink a respectable portion of their energy (not to mention the ship bots) into a mission and NPC to get a 2% chance at a decent drop. I'm going to assume a limit of 2-4 on the weapon, so then after that you're down to 1% chance at something good. The attack buff at 50%, a planet production buff of some sort at 40% and the weapon at 10% would be reasonable.

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Thu Aug 16, 2012 7:02 am
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varunjitsingh146 wrote:
Legionaire wrote:
i posted it to m8 i think a yr ago so its good plan

can you PM me the link? hopefully we can think of a mission for shipbots that'll satisfy everyone.



lol i got rid of it and edited it to nothing since i got flamed over it last yr so i edited it all to just 1 letter.
though i did include at some point hydras where you kill a common and recieve a random artifact that gives you an arti based on the percentage as you would in shipments so maybe include bots in those?

but on this plan i would like it, we can get little bit more deck and most importantly we can see if ppl rush in decks instead of anything so easier to raid

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Thu Aug 16, 2012 11:09 am
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Joined: Tue Apr 17, 2012 12:11 am
Posts: 5495
Location: Alpha Legion 100
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Legionaire wrote:
varunjitsingh146 wrote:
Legionaire wrote:
i posted it to m8 i think a yr ago so its good plan

can you PM me the link? hopefully we can think of a mission for shipbots that'll satisfy everyone.



lol i got rid of it and edited it to nothing since i got flamed over it last yr so i edited it all to just 1 letter.
though i did include at some point hydras where you kill a common and recieve a random artifact that gives you an arti based on the percentage as you would in shipments so maybe include bots in those?

but on this plan i would like it, we can get little bit more deck and most importantly we can see if ppl rush in decks instead of anything so easier to raid

ok all good.

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Thu Aug 16, 2012 12:26 pm
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