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Hack Traps http://galaxylegion.com/forum/viewtopic.php?f=6&t=280 |
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Author: | Cothordin [ Thu May 06, 2010 4:27 pm ] |
Post subject: | Hack Traps |
personally i do carry much cloak on myself on off hours, because of this some people hack me, repeatably, so normally I would go a kick their asses for this offense but with all the hylocon traps on people i just keepp getting pacified. Now I know that as I decide not to carry muich cloak im subject to these kinds of attack but I feel that if we can let those who dont have focus on offense or defense defend themselves, why not do the same for hacking? Thusly I suggest Hack Traps. Discuss! |
Author: | Barracuda [ Thu May 06, 2010 4:36 pm ] |
Post subject: | Re: Hack Traps |
I hate more artifacts to be introduced, but yeah hack traps are good. |
Author: | Noah [ Thu May 06, 2010 9:45 pm ] |
Post subject: | Re: Hack Traps |
Dayum were you drunk when you typed that ![]() |
Author: | Zhorgul [ Thu May 06, 2010 11:43 pm ] |
Post subject: | Re: Hack Traps |
I like very much the hack because precisely it's another form of attack with it's ways and it implies another strategy. + you are high lvl so you make an interesting target for planet location stealing. Hack trap hmm perhaps a positron clouder type trap ... Why not ... But in the end, if you are pissed off by hacks ... Then keep some scans installed ![]() you can't have it all ... |
Author: | Cothordin [ Thu May 06, 2010 11:52 pm ] |
Post subject: | Re: Hack Traps |
I understand i should get more scan, the idea is though exactly what you said Zhorgul wrote: you can't have it all ... |
Author: | Zhorgul [ Thu May 06, 2010 11:58 pm ] |
Post subject: | Re: Hack Traps |
Cothordin wrote: I understand i should get more scan, the idea is though exactly what you said Zhorgul wrote: you can't have it all ... That's your point of view ... Not mine, there's always a weak point to anyone. Then again, it's a question of consequences there. |
Author: | Rasanova [ Fri May 07, 2010 12:04 am ] |
Post subject: | Re: Hack Traps |
Zhorgul wrote: Cothordin wrote: I understand i should get more scan, the idea is though exactly what you said Zhorgul wrote: you can't have it all ... That's your point of view ... Not mine, there's always a weak point to anyone. Then again, it's a question of consequences there. Let's not forget - MY point of view regarding hack traps is the correct one. |
Author: | Cothordin [ Fri May 07, 2010 12:22 am ] |
Post subject: | Re: Hack Traps |
@Zhorgul Personally I dont feel this is a question of consequences as much as it is a question of fairness. why should those who specialize in hacking not have a definite weak spot while those who dont do have one? @Headless how could I forget |
Author: | Zhorgul [ Fri May 07, 2010 5:55 am ] |
Post subject: | Re: Hack Traps |
Well I'm not gonna give you strategies to help you defeat my type of strategy ^^ |
Author: | Cothordin [ Sun May 23, 2010 2:39 am ] |
Post subject: | Re: Hack Traps |
bump for awesomeness |
Author: | Pyrusticia [ Sun May 23, 2010 2:54 am ] |
Post subject: | Re: Hack Traps |
Hack traps make sense to me. There are a few ways they could work: 1) You deliberately store bad data on your computers. Anyone who hacks you while the trap is active loses research points, instead of gaining them. 2) You install a virus on your computer, that infects the enemy ship when your computer is hacked. Enemy scanning and/or cloaking is reduced for the duration of the trap. 3) You have specialized, cloaked demolition bots on your ship, that activate when a hack is attempted. While the enemy is concentrating on the hack, they sneak on over and plant charges on the enemy ship. Physical damage varies by potency of the artifact. |
Author: | Cothordin [ Sun May 23, 2010 3:03 am ] |
Post subject: | Re: Hack Traps |
Pyrusticia wrote: Hack traps make sense to me. There are a few ways they could work: 1) You deliberately store bad data on your computers. Anyone who hacks you while the trap is active loses research points, instead of gaining them. 2) You install a virus on your computer, that infects the enemy ship when your computer is hacked. Enemy scanning and/or cloaking is reduced for the duration of the trap. 3) You have specialized, cloaked demolition bots on your ship, that activate when a hack is attempted. While the enemy is concentrating on the hack, they sneak on over and plant charges on the enemy ship. Physical damage varies by potency of the artifact. boom 3 ideas for hack traps right there |
Author: | zophah [ Sun May 23, 2010 11:23 pm ] |
Post subject: | Re: Hack Traps |
Here is another hack trap: Datascan Mirror- if the enemy gains the location of a planet from you, you gain the location of a planet from them! |
Author: | Robert [ Thu May 27, 2010 2:52 am ] |
Post subject: | Re: Hack Traps |
How bout Advanced Firewall: Hack automatically fails Encrypted data: Makes it much harder to access data, doubles the hack timer and triples chance to fail Cant think of name: hack goes almost normally( low % increase in fail chance) but you cannot get hacked for 24 or 48 hours Counter-virus: infects enemy computer preventing him from doing hacks for 24 hours |
Author: | Cothordin [ Mon May 31, 2010 4:38 am ] |
Post subject: | Re: Hack Traps |
bumbp because im tired of getting hacked by low ranks who then complain about me being unjust when i disable them. |
Author: | Zhorgul [ Mon May 31, 2010 4:13 pm ] |
Post subject: | Re: Hack Traps |
I just critical failed twice at hacking on a noob so ... I really think hack traps are not that necessary ... the system is already bad enough ... And get some scans instead ![]() |
Author: | Rasanova [ Mon May 31, 2010 5:10 pm ] |
Post subject: | Re: Hack Traps |
I've been lucky enough to have been mostly left alone, the few people that did hack me I went after and disabled, no harm no foul. But I finally made it onto the target list for one of the game's biggest hackers, and she LOVES popping traps. I say if she can prevent me from counterattacking with traps (halcyon) I should be able to lay a hack trap. I really like all 3 trap ideas suggested by Pyrusticia. |
Author: | Zhorgul [ Mon May 31, 2010 5:25 pm ] |
Post subject: | Re: Hack Traps |
well ... I'm currently forcing the lucky guy on which I critically failed twice in a row to tell me which planets he got = I'm disabling him + hack him continuous until he tells ... |
Author: | Cothordin [ Mon May 31, 2010 7:13 pm ] |
Post subject: | Re: Hack Traps |
Zhorgul wrote: I just critical failed twice at hacking on a noob so ... I really think hack traps are not that necessary ... the system is already bad enough ... And get some scans instead ![]() in the last day iv had over 3K research stolen from me, /need hack traps. |
Author: | Zhorgul [ Mon May 31, 2010 9:04 pm ] |
Post subject: | Re: Hack Traps |
Cothordin wrote: Zhorgul wrote: I just critical failed twice at hacking on a noob so ... I really think hack traps are not that necessary ... the system is already bad enough ... And get some scans instead ![]() in the last day iv had over 3K research stolen from me, /need hack traps. No you need scanners ... |
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