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FuriousRage
Joined: Tue May 18, 2010 5:12 pm Posts: 909
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I think its very bad that theese fuses are so rare, i manage to get on an average 2 PER WEEK.. and i can each morning cash in well over 60k AP and i hardly see them..
_________________Leader and co-founder of The Unknown. H HavingA AngerT TowardE EveryoneR ReachingS Success-- Galactic Encyclopedia
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Sun Mar 20, 2011 4:52 pm |
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mento
Joined: Tue Jul 13, 2010 10:01 pm Posts: 761
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you need to increase your artifact production, i find plenty of them.
If they were more common it would completely get rid of the point of traps
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Sun Mar 20, 2011 5:04 pm |
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Vekno
Joined: Mon Nov 29, 2010 9:48 am Posts: 3900
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if i want any artifact increased its mass storage pods and tesseract containers. those imo are more important and im lucky if i get one a week, in fact theyre rarer than rescued prisoners! however, this would make people angry. which is why i think the rarity of each artifact is fine the way it is, when we start catering to individuals then the game starts going downhill.
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Sun Mar 20, 2011 5:56 pm |
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BrianGameAcct
Joined: Sat Apr 17, 2010 9:45 pm Posts: 510
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Vekno wrote: if i want any artifact increased its mass storage pods and tesseract containers. those imo are more important and im lucky if i get one a week, in fact theyre rarer than rescued prisoners! however, this would make people angry. which is why i think the rarity of each artifact is fine the way it is, when we start catering to individuals then the game starts going downhill. Could DAN be adjusting the artifact draws so the player isn't getting what the game (DAN) thinks the player needs to encourage purchase of GP's? I get to many of them! (containers) But rescued prisoners are rare for me.
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Sun Mar 20, 2011 6:12 pm |
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mento
Joined: Tue Jul 13, 2010 10:01 pm Posts: 761
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Vekno wrote: if i want any artifact increased its mass storage pods and tesseract containers. I get far too many of these, 2-4 mass storage pods a day. I get a fair share of all the other good artifacts though
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Sun Mar 20, 2011 6:22 pm |
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Nocifer Deathblade
Joined: Mon May 03, 2010 5:48 am Posts: 1945
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I agree that it's too rare now. It came out pretty often when it first came out but drop rate had been nerfed but I guess that was designed for those with extremely high AP and more balanced down the road such as in next 6-12 months so that is reasonable drop rate now..
_________________Nocifer Deathblade, Founder and Leader of the Dysonians
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Sun Mar 20, 2011 11:19 pm |
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Commonwealth <TK>
Joined: Fri Jan 21, 2011 5:51 am Posts: 2371
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i have only 1100 art producction, i got 12 ever since , but i use them too quickly, the first null fuse i got , i scrapped it by accident (****)
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Mon Mar 21, 2011 7:06 pm |
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KyoAshira
Joined: Sat Feb 12, 2011 10:52 pm Posts: 46
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Screw all that. I want rescued prisoners. My ship isn't big enough to fit in everything I want 
_________________ The QQ Continuum : QQ'er than thou.
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Tue Mar 22, 2011 5:29 am |
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Commonwealth <TK>
Joined: Fri Jan 21, 2011 5:51 am Posts: 2371
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KyoAshira wrote: Screw all that. I want rescued prisoners. My ship isn't big enough to fit in everything I want :( agree, i prefer ship bots, repair drones, shield restorers, time manipulators, but null fuses are still extremely usefull
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Tue Mar 22, 2011 7:17 am |
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Raymond2012
Joined: Thu Oct 28, 2010 9:22 pm Posts: 178
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Personally i hate these and think they should be limited to what they are now the point of a trap is to stop them from attacking these eliminate this
_________________ Who is John Galt?
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Tue Mar 22, 2011 9:35 pm |
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Vekno
Joined: Mon Nov 29, 2010 9:48 am Posts: 3900
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Raymond2012 wrote: Personally i hate these and think they should be limited to what they are now the point of a trap is to stop them from attacking these eliminate this +1
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Tue Mar 22, 2011 10:41 pm |
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Nathan Lane
Joined: Sun Aug 22, 2010 2:29 pm Posts: 43
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I think Null Fuses are too rare. I get over 7k/hr artifacts and I'm lucky to get 1 every other day. There might be a solution. viewtopic.php?f=6&t=4774
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Wed Mar 23, 2011 7:24 am |
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