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 PvP Changes Anyone? 
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Joined: Sun Jan 15, 2012 2:24 pm
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This is sure to get Flamed but i've been thinking about how to make PvP more balanced. Here is what i've come up with. If anyone else has more to add feel free to make more suggestions.

Item 1: Energy To Set Traps: Currently traps are free to set as long as you have them in your cargohold. I would like to see that changed to 5 energy per trap for Krionus Virus Traps, Quantum Firewall Traps and Omicrom Mine Traps. 10 energy to set Halcyon Traps and the heavier Thetacron Mine Traps. 5 to 10 energy for seasonal or extra traps not listed based on power of effect.

Purpose of Change: Prevents players from being able to spam trap resets while your trying to kill them or zero them in a PvP enviroment if the player is online to defend. If they have the energy great, if not....well, it's 5 energy to attack so why not 5 energy to set a trap?

Item 2: Limiting Debuff Artifacts: Currently an unlimited number of debuff artifacts can be used to reduce attack, def, cloak or scan allowing pretty much anyone of any rank to disable and hack anyone else of any other rank. I would like to see this changed to more of a NPC style use. Maybe not only 1 of each, but no more than 3 of each. Limit artifacts that give -50% effects, such as Quantum Flares to 1 each. If you can't kill someone lowering the attack/def by -30% each then you probably shouldn't be trying to. To keep it balanced, you could change the Containment Cage artifact to require 5 energy to use.

Purpose of Change: Reduces player alerts from Artifact Spams, makes combat overall more fair for players of all ranks.

Item 3: Containment Missles: Need to change the effect to "Removes 1 Beneficial Effect" instead of the all effects. Also, should require at least 5 energy to use. Nothing messes up a PvP run like being CM'd

Purpose of Change: Containment Missles are the only combat artifact that requires no energy to use, in it's current form it's OP. Changing it to removing 1 effect per use plus energy to use brings it in line with other + or - combat artifacts.

Item 4: PvP Rank Range: At lower ranks, the badging range should be smaller so it's not impossible to defend against being badged. Rank 4 to 150 should probably be 25% below your rank instead of 40%, 151 to 400 maybe 30% below, 401 to 750 maybe 35% and 751+ the current normal 40%.

Purpose of Change: Reduces Legion alerts from getting badged by a person xxx number of ranks above me. Creates a play enviromnet where people actully can defend themselves better giving them less reason to complain or quit.

I want everyone to know that i like the PvP in the game, but i've seen alot of people quit over stupid things. I'm hoping a more balanced PvP system, or at least a system that seems more balanced will keep membership up while we wait for new content.

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Sat Sep 08, 2012 11:39 pm
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Sun Sep 09, 2012 4:54 am
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I'd rather not have pvp nerfed yet again. There's a good reason why we petitioned the tm limit.
It was a limitation on an already trimmed system.

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Sun Sep 09, 2012 5:02 am
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Caladis wrote:
This is sure to get Flamed but i've been thinking about how to make PvP more balanced.

Actually, that's where you went wrong: you're assuming GL players WANT a balanced combat mechanic. Most don't. That's why there's so much support for unlimited debuff spamming, and a BT chock full of easily killed lower ranks. The game is structured to stroke nerd egos, so your reasonable suggestions aren't going to get any traction. Harsh, but true... GL PVP is a total joke, find ways to have fun elsewhere in the game.

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Sun Sep 09, 2012 9:55 am
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I'll just put item number, and then my response to them

Item 1. No, people have a right to try and defend themselves when they're online as PvP defence while offline is shockingly bad
Item 2. Only if it limits debuffing lower ranked ships
Item 3. No, adding an energy use would negate the 'OP' of removing all effects, as some removed buffs also have no energy requirement
Item 4: Could be nice

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Sun Sep 09, 2012 10:25 am
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Mon Sep 10, 2012 12:16 am
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KxG Ryoko wrote:
I'll just put item number, and then my response to them

Item 1. No, people have a right to try and defend themselves when they're online as PvP defence while offline is shockingly bad
Item 2. Only if it limits debuffing lower ranked ships
Item 3. No, adding an energy use would negate the 'OP' of removing all effects, as some removed buffs also have no energy requirement
Item 4: Could be nice


item 1: i'll give you that as a vaild point, not sure what i was thinking

item 2: The orginal idea was for all ship ranks, but if it makes more sence to only limit debuffs to ships same rank and lower ranked then i'm good with that idea.

item 3: i haven't seen any ship buffs that don't require at least 2 energy to use. If you don't want to use 5 energy per missle fine, remove that requirement, i still think each missle should only remove one effect.

Item 4: lowering the range of BT targets would make the whole system more balanced, even if that was the only thing changed that would be enough for me. I'm tired of ppl whinning about being disabled from someone at the uppermost limit of the BT range since they "had no chance against a person 200 ranks abive them"

Vyger wrote:
Caladis wrote:
This is sure to get Flamed but i've been thinking about how to make PvP more balanced.

Actually, that's where you went wrong: you're assuming GL players WANT a balanced combat mechanic. Most don't. That's why there's so much support for unlimited debuff spamming, and a BT chock full of easily killed lower ranks. The game is structured to stroke nerd egos, so your reasonable suggestions aren't going to get any traction. Harsh, but true... GL PVP is a total joke, find ways to have fun elsewhere in the game.


I've earned an Insane Combat Rep in the game and in case you missed it i said i liked the PvP as it is just felt it needed some changes because ppl do complain about some of the aspects of it alot. I've seen alot of -1's on this but no one took the time to say whats wrong with the changes or what they would do differently other than leaving it completely alone.

Maybe a reasonable item 5 would be automatically removing someone from your BT thats been badged by you in the last 48 hrs. I tend to see the same ppl on my BT everyday, and most would tell you it's not fun getting disabled every day by the same person, even if i'm not trying to target certain ppl.

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Mon Sep 10, 2012 3:35 am
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Actually, I kinda like the 5 energy to set traps. But only if Null Fuses also take 5 energy to use. Think about it like this, one rank 300 can stonewall 3 or 4 rank 600's basically indefinitely just by spamming KVTs. Logically that just doesn't make sense. Also to do this, attacks that cause 0 damage (because you ate several KVTs) should not trip new ones. That way you can't have someone run a player out of traps so your buddies can get the kill.

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Mon Sep 10, 2012 4:02 am
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KxG Ryoko wrote:
Item 1. No, people have a right to try and defend themselves when they're online as PvP defence while offline is shockingly bad [+1]
Item 2. Only if it limits debuffing lower ranked ships [+1]
Item 3. No, adding an energy use would negate the 'OP' of removing all effects, as some removed buffs also have no energy requirement [+1]
Item 4: Could be nice


Caladis wrote:
item 3: i haven't seen any ship buffs that don't require at least 2 energy to use. Dark Pyramid, Crux Amplifier, Neural Interface, Shield Amplifier. If you don't want to use 5 energy per missle fine, remove that requirement, i still think each missle should only remove one effect [+1].

Item 4: lowering the range of BT targets would make the whole system more balanced, even if that was the only thing changed that would be enough for me. I'm tired of ppl whineing about being disabled from someone at the uppermost limit of the BT range since they "had no chance against a person 200 ranks above them" [+1]


Caladis wrote:
Maybe a reasonable item 5 would be automatically removing someone from your BT thats been badged by you in the last 48 hrs. This would seriously screw with very high rank players, who have a limited list of people they can badge on at all, definitely not enough that they can afford having their BT limited. I tend to see the same ppl on my BT everyday, and most would tell you it's not fun getting disabled every day by the same person, even if i'm not trying to target certain ppl. [-1]

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Mon Sep 10, 2012 7:36 am
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Item 1: Energy To Set Traps: Currently traps are free to set as long as you have them in your cargohold. I would like to see that changed to 5 energy per trap for Krionus Virus Traps, Quantum Firewall Traps and Omicrom Mine Traps. 10 energy to set Halcyon Traps and the heavier Thetacron Mine Traps. 5 to 10 energy for seasonal or extra traps not listed based on power of effect.

As someone with access to, literally, over 1000 KVTs (although being held by someone else) +1. I can, and have, held off multiple higher ranks during the Red Dwarf war just by sitting there spamming KVTs. Does it work? Yes. Is it unbalanced? Yes.

Quote:
Item 2: Limiting Debuff Artifacts: Currently an unlimited number of debuff artifacts can be used to reduce attack, def, cloak or scan allowing pretty much anyone of any rank to disable and hack anyone else of any other rank. I would like to see this changed to more of a NPC style use. Maybe not only 1 of each, but no more than 3 of each. Limit artifacts that give -50% effects, such as Quantum Flares to 1 each. If you can't kill someone lowering the attack/def by -30% each then you probably shouldn't be trying to. To keep it balanced, you could change the Containment Cage artifact to require 5 energy to use.

The debuffs are multiplicative, but yes. +1

Quote:
Item 3: Containment Missles: Need to change the effect to "Removes 1 Beneficial Effect" instead of the all effects. Also, should require at least 5 energy to use. Nothing messes up a PvP run like being CM'd

Honestly? Nerf it, perhaps. That's too far though. Just 10 energy for all enemy buffs.

Quote:
Item 4: PvP Rank Range: At lower ranks, the badging range should be smaller so it's not impossible to defend against being badged. Rank 4 to 150 should probably be 25% below your rank instead of 40%, 151 to 400 maybe 30% below, 401 to 750 maybe 35% and 751+ the current normal 40%.

Tell 'em to grow some balls. Generally, I hit people my own rank or above (unless I'm feeling pissy and want to take my anger out on things that cannot fight back). Most of those my own rank can fight back, although struggle somewhat. Many can hold their own or are stronger than me. Equally, if someone stronger hits me I'm coming right back at ya! Sometimes with a few TMs. No-one wants to alert someone far below in rank.

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Mon Sep 10, 2012 6:18 pm
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