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Condensing Ship Status http://galaxylegion.com/forum/viewtopic.php?f=6&t=28837 |
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Author: | Ninja-Kitty [ Thu Sep 13, 2012 7:18 pm ] |
Post subject: | Condensing Ship Status |
With more and more ships mods giving effects the status on ships can be over 50 effects. Could we condense that? From a battle tab perspective knowing that the guy has 3 -5% upkeeps mods and 3 scan mods has dubious importance. Keep it on there if it makes the players feel good but lets do the same as the normal ship modules. If it is the same item just put x3 and save some scrolling. |
Author: | Levrosh [ Thu Sep 13, 2012 7:37 pm ] |
Post subject: | Re: Condensing Ship Status |
I like that x(number of objects) thing. Let's have that for everything. It shouldn't be to hard to implement. And it will really help when scrolling through somebodies effects. |
Author: | detregets [ Fri Sep 14, 2012 4:04 am ] |
Post subject: | Re: Condensing Ship Status |
+1 |
Author: | Matress_of_evil [ Fri Sep 14, 2012 8:50 pm ] |
Post subject: | Re: Condensing Ship Status |
Or how about if the bonuses were simply added? Instead of displaying three separate +5% bonuses, why not display a +15% bonus instead? |
Author: | Darth Flagitious [ Fri Sep 14, 2012 8:52 pm ] |
Post subject: | Re: Condensing Ship Status |
Matress_of_evil wrote: Or how about if the bonuses were simply added? Instead of displaying three separate +5% bonuses, why not display a +15% bonus instead? Because it's actually 15.7625% ![]() |
Author: | Matress_of_evil [ Fri Sep 14, 2012 8:53 pm ] |
Post subject: | Re: Condensing Ship Status |
Then display that bonus instead! I wasn't sure if it was additive or multiplicative when I wrote that post. ![]() |
Author: | TheMagicBean [ Sat Sep 15, 2012 5:30 am ] |
Post subject: | Re: Condensing Ship Status |
This deserves a +2 |
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