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 Planet Scanning 
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This is just an idea that I thought up as I was thinking of scan modules.

I realise that there is an upper level limit to how many planets you can scan (and I am guessing that it is around 750, based upon the medal), and that is because there is only a certain amount that one can bolster their scan up to. I do realise that there is a new scan module every so often, but that then only annoys people who cloak their planets, as they then have to up the cloak of their best planets constantly.

I'm not annoyed that there there are new scan modules available, but at most the added scan is small. Eventually, top level players will get to the point that they occupy every single planet that they can possibly scan. Whilst I do realise that this is not yet a problem, it probably will be in the near future, especially with the way that people rank. What I am then suggesting is a new research tier or mission chain which will progressively allow you to expand your planet scan database without have to increase your scan.

All this new module will do is simply raise the number of planet slots you can hold without raising your scan level. For example, the current highest achievable scan score is ~18500. Say that that allows you to scan a total of 1000 planets. Rather than having to increase your scan, this new research chain will simply extend further the maximum number of scannable planets at that range. So that it is not overpowered, the number would have to increase in a way so that people are getting stupidly high amounts of planets.

A base idea would be that the first level allows you to scan x1.05 more planets (or in the case of the example, 50 more planets), and so on and so forth.

I realise that I may not have expressed this idea perfectly, but I hope you can at least get the gist of it.

Thoughts? Comments?

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Sat Sep 15, 2012 2:12 pm
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-1 If you want to increase your scan amount use a star chart purger.


Sat Sep 15, 2012 2:26 pm
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but if you occupied for example 750 planet you cannot use star purger because you gonna purge one of your own planet!!

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Sat Sep 15, 2012 2:29 pm
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Rewqasdf wrote:
but if you occupied for example 750 planet you cannot use star purger because you gonna purge one of your own planet!!

At 90 planets it takes 25B to colonize.To max out at rank 2,000 it would take about 100B per planet and 200B per invasion.Not many poeple have the credits to do that.I remain at -1


Sat Sep 15, 2012 2:32 pm
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If you were to get max scan and colonize every planet scanned you would be paying far to much.Its like that for a reason.


Sat Sep 15, 2012 2:33 pm
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At around 13.4k scan i can reach 1k planets scanned.

If i was explorer i could reach 1170 planets scanned.

If i was explorer, with access to protogrid access consoles, i could reach 1300 planets scanned.


Sat Sep 15, 2012 2:48 pm
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TheMagicBean wrote:
Rewqasdf wrote:
but if you occupied for example 750 planet you cannot use star purger because you gonna purge one of your own planet!!

At 90 planets it takes 25B to colonize.To max out at rank 2,000 it would take about 100B per planet and 200B per invasion.Not many poeple have the credits to do that.I remain at -1

Your numbers are off. I'm at 130 something and my colonize is around 2.5b

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Sat Sep 15, 2012 3:16 pm
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+1 we should get some thing like this, new mods that do not increase the scan amount we have a lot of scan, but mods that help make it easier to scan and increase the max number of planets you can find.

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Sat Sep 15, 2012 3:20 pm
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KJReed wrote:
TheMagicBean wrote:
Rewqasdf wrote:
but if you occupied for example 750 planet you cannot use star purger because you gonna purge one of your own planet!!

At 90 planets it takes 25B to colonize.To max out at rank 2,000 it would take about 100B per planet and 200B per invasion.Not many poeple have the credits to do that.I remain at -1

Your numbers are off. I'm at 130 something and my colonize is around 2.5b



It may be.Outcast told me 25B but mabye number of invasions increase it to that?Not sure.


Sat Sep 15, 2012 5:51 pm
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no, colonization costs are uniform across the board, they follow a set pattern, and invasions are just double it.

im at 152 planets, and its 3.5bill and 7 bill respectively. and 119 of those were invasions.

do the math on those 750 planets though and youll find that you need to be rank 3K to FILL those 750 slots, and the odds of having the NICE planets to fill those slots, SLIM, not saying its not possible, FRAIL could just colonize every last thing he has scanned, and then make the complaint a very valid one.

also remember, the more scan you add to the game, the more those planets you dont want to lose, need to be cloaked, so there needs to be another tier or 5 of cloak added to the game to counter the added scan. because as it is, cloak is WAY WAY WAY behind what scan additions are.

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Sat Sep 15, 2012 9:14 pm
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the addition to scan though basically counterbalances the fact that in order to properly defend planets you need increasingly more defense.

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Sat Sep 15, 2012 9:34 pm
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KJ, you know as well as i that defence is NOT enough to stop anyone from taking your planet. it only takes 5-10 people at a 10% chance to take your planet regardless of defences.

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Sat Sep 15, 2012 9:36 pm
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you guys seem to have missed that he is not suggesting more scan, simply an increase to the planets you can keep scanned at once with your current scan
i like it, +1

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Sat Sep 15, 2012 10:14 pm
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icarium81 wrote:
KJ, you know as well as i that defence is NOT enough to stop anyone from taking your planet. it only takes 5-10 people at a 10% chance to take your planet regardless of defences.

thats kinda my point. as it is cloak>>def. it used to not be as bad, but players are constantly getting stronger. more scan means more space needs to be allocated to properly cloak a planet. just as rising attack requires more def.

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Sat Sep 15, 2012 10:30 pm
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icarium81 wrote:
KJ, you know as well as i that defence is NOT enough to stop anyone from taking your planet. it only takes 5-10 people at a 10% chance to take your planet regardless of defences.

thats kinda my point. as it is cloak>>def. it used to not be as bad, but players are constantly getting stronger. more scan means more space needs to be allocated to properly cloak a planet. just as rising attack requires more def.

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Sat Sep 15, 2012 10:30 pm
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cloak is not to good atm, but scan is VERY strong. We dont need more scan but a way to let us scan more planets would be good. a Tech tree add on to scan that will allow us to update the scanners we have installed Boosting max number of scanned planet by 3% each would be good. Also the % rate so you will have a good chance to scan longer then a poor chance to scan longer.

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Sat Sep 15, 2012 11:43 pm
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one solution would be to not count YOUR planets against your total planets potentially scanned... which is what the OP is suggesting i think

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Sun Sep 16, 2012 12:01 am
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icarium81 wrote:
one solution would be to not count YOUR planets against your total planets potentially scanned... which is what the OP is suggesting i think

No, what I am suggesting would be what I call a larger database.

Eventually, the number of planets one has scanned would be equal to the number of planets one owns. What I am suggesting is a way of increasing the number of planets one can scan without having to increase scan.

For example (and as this is an example, the numbers will be off), if at 15,000 scan, say one could scan 1,000 planets. The new module would allow you to scan more than 1,000 planets without raising your scan score.

Of course, this is probably not a huge problem yet. But it will be eventually. Eventually, people will only be able to have a limited amount of planets on scan that will not be theirs. This is a way of increasing that number without increasing the scan score.

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Sun Sep 16, 2012 12:34 am
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so im saying the same thing you are but in a different way... six of one, half a dozen of another

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Sun Sep 16, 2012 12:38 am
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Both have similar effects, true.

What han proposes however allows unlimited expansion. Dan could put in a module that adds 10 plants, 100 planets, 10000 planets scanned, whatever.

What Icarium suggests allows you to scan planets = to colonised planets.

Both are options to solve the problem, but one is a once-off that scales with the player, and the other allows a new line of ship mods to offer varying levels of planet numbers.


Boils down to if we want to fix the proposed problem instantly, or offer a new aspect of gameplay.

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